<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" 
    xmlns:dc="http://purl.org/dc/elements/1.1/"
    xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
    xmlns:admin="http://webns.net/mvcb/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
	<channel>
<title>Refreshing Content &#x7c; Water Media</title><link>http://www.refreshingcontent.com/index.html</link><description>Unique Design&#x2c; Illustration&#x2c; and Comic Talk</description><dc:language>en</dc:language><dc:creator>Josh Farkas | Water Media</dc:creator><dc:rights>Copyright 2006 Joshua Farkas</dc:rights><dc:date>2007-05-29T00:35:08-05:00</dc:date><admin:generatorAgent rdf:resource="http://www.realmacsoftware.com/" />
<admin:errorReportsTo rdf:resource="mailto:Josh Farkas | Water Media" /><sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2000-01-01T12:00+00:00</sy:updateBase>
<lastBuildDate>Tue, 29 May 2007 01:53:13 -0500</lastBuildDate><item><title>Free Prize Inside</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Welcome to Pixelton</category><dc:date>2007-05-29T00:35:08-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/Free_Prize_Inside_called_Comics.html#unique-entry-id-127</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Free_Prize_Inside_called_Comics.html#unique-entry-id-127</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Run Pixelton Kirby" src="http://www.refreshingcontent.com/index_files//RunfromPixelton.jpg"width="473" height="245"/><br /><br /><br /><strong>Hi my name is Josh and I make </strong><strong><a href="http://www.welcometopixelton.com" rel="external">Welcome to Pixelton</a></strong>.<br /><br />Thanks for swinging by my swanky blog,<br /><br /><strong>A few weeks back I gave away an old-timey wheel barrow full of free stuff as a "thank you" to the early subscribers.</strong> But since then so many cool new folks have stopped by, and it is strictly unfair to jip them of their free crap. So, I'm opening up the gates one more time. By taking close to five minutes of your time I will send you the items below:<br /><strong><br /></strong><strong>1. </strong>My last 216 page Graphic Novel: <a href="comics.html" rel="external" title="comics.">Nothing Left to Lose</a><br /><strong>2.</strong> An autographed copy of a real NES game with Kirby or Fil artwork<br /><strong>3. </strong>A limited edition print of a Pixelton comic signed and numbered by the talented artists (aka. um...me)<br /><strong>4. </strong>An original sketch!<br /><strong>5.</strong> My sincere appreciation for your time reading comics<br /><br /><br /><strong>Not too shabby for reading an RSS feed, eh?</strong> <strong>It totals over $40 in prizes! </strong>To get your free swag please click <a href="contact.php" rel="self" title="contact.">THIS ENCHANTED BLUE TEXT</a>. Once within this magnificent land send me your name, full shipping info, and email (in case the US mail hates me). Magic bunnies will take of the rest. If you'd like to receive the odd message from my mailing list please just say so and I'd be happy to add you.<br /><br />Now, I know what you are thinking - I would be too, but <strong>honest-to-God there are no strings attached</strong>. The info will be used once to give you some cool stuff, and then burned. I'm completely doing this as a thanks so I wouldn't want to sour it by being a jerk. Oh, and to everyone who took me up on this the first go-round, your packages are hitting the mail this week. <strong>Thanks for your patience and I hope you enjoy!<br /><br /></strong>Finally, if you enjoy Welcome to Pixelton please tell a friend or post a link on your blog. <strong>All of the support has been amazing and each effort truly does make my day. </strong>(Yes I really am that lame)<strong><br /><br /></strong>All the best,<br />Josh<strong><br /><br /><br />* Tiny Text: </strong> I'm not independently wealthy, so if I hit 50 I will need to stop. I'd love to give more away though. Stay tuned to the RSS feed for more free prizes in the coming weeks.<br /><br />]]></content:encoded></item><item><title>Stolen from:</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2007-05-27T01:08:03-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/51a858d077a1d5af82cbadc15ae20750-128.html#unique-entry-id-128</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/51a858d077a1d5af82cbadc15ae20750-128.html#unique-entry-id-128</guid><content:encoded><![CDATA[<br />Simple and elegant visual depiction of the difference between Marketing, Advertising, PR, and Branding. Stolen with love from: <a href="http://adsoftheworld.com/blog/ivan/2007/apr/11/the_difference_between_marketing_pr_advertising_and_branding" rel="external">Ads of the World</a><br /><br /><p style="text-align:center;" ><img class="imageStyle" alt="ad+expert" src="http://www.refreshingcontent.com/index_files//page9_blog_entry128_1.jpg"width="427" height="1280"/><br /><br /></p>]]></content:encoded></item><item><title>Welcome to Pixelton -&#x3c;br /&#x3e; Dashboard Widget for Mac OS X</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2007-05-13T03:00:41-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/3456baca5311657bd60f4ac72e9df589-126.html#unique-entry-id-126</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/3456baca5311657bd60f4ac72e9df589-126.html#unique-entry-id-126</guid><content:encoded><![CDATA[<br /><a href="http://welcometopixelton.com/goodies/WelcometoPixeltonV2.zip" rel="external"><img class="imageStyle" alt="Welcome to Pixelton Dashboard Widget" src="http://www.refreshingcontent.com/index_files//page9_blog_entry126_1.png"width="470" height="205"/></a><br /><br /><a href="http://welcometopixelton.com/goodies/WelcometoPixeltonV2.zip" rel="external">Click here to download the free Welcome to Pixelton widget for Mac OS X.</a><br /><br />This little tool will allow you to see the latest updates from my online webcomic <a href="http://www.welcometopixelton.com" rel="external">Welcome to Pixelton</a> without you having to do a damn thing. Enjoy!<br /><br />-Josh<br /><br />]]></content:encoded></item><item><title>No blogging for me&#x2c; thanks</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2007-05-13T02:26:34-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/e8c5bf684db712ac5ebb79f5b52e99d9-125.html#unique-entry-id-125</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/e8c5bf684db712ac5ebb79f5b52e99d9-125.html#unique-entry-id-125</guid><content:encoded><![CDATA[<img class="imageStyle" alt="water droplet on leaf" src="http://www.refreshingcontent.com/index_files//waterdroponleaf.jpg"width="495" height="246"/><br /><br />Blogging? <strong>Meh!</strong><br />Diaries? <strong>Bah.</strong><br />Updates...um...<strong>bork?</strong><br /><br />I feel like a sitcom character as of late, running from one wacky set to the next. Dodging and weaving while doing my best to solve the problem before 30-minutes pass by. In the last 2 weeks I've:<br /><br />- Watched my stunning wife receive her Masters degree.<br />- Participated in a Caricature Fundraising event with LaSalle Bank.<br />- Photographed the immigration march that was held in Chicago's Loop.<br />- Judged student portfolios at my old college.<br />- Bought a Wii and housed mini-bowling tournaments every hour on the hour.<br />- Made a bunch of new <a href="http://www.welcometopixelton.com" rel="external">Pixelton strips</a> (a bunch now equals 3).<br />- Started pricing a new book (which I have never mentioned here) that will be out possibly this year.<br />- Killed a start-up project very close to my heart.<br />- Wrote from a place I've been searching for since I found words.<br /><br />But the one I am most shocked over:<br />- Finished pencilling the <strong>Welcome to Pixelton graphic novel</strong>. And the inks are well under way.<br /><br /><strong>Big good, warm, fuzzy stuff.</strong> Who knows what the next two weeks may bring! (More lists? We can only dream.)<br /><br />-Josh<br />]]></content:encoded></item><item><title>Thoughts from a blurry Indiana</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2007-04-22T23:20:53-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/72cbfae1e05671c58c2674ff24fe1e27-123.html#unique-entry-id-123</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/72cbfae1e05671c58c2674ff24fe1e27-123.html#unique-entry-id-123</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Screenshot_1" src="http://www.refreshingcontent.com/index_files//page9_blog_entry123_1.png"width="473" height="290"/><br /><br /><br /><strong>So I'm back from stumbling through Indiana at 90 mph and the effects of smearing through multiple states are a lot like visiting a comic book show.</strong> You drain massive amounts of time in the hopes your journey has a purpose, but the end result is simply a very sore back-side.<br /><br />I sold enough to pay for my trip. <strong>I may have been one of the few that can say this.</strong><br /><br /><a href="http://www.backporchcomics.com/space.htm" rel="external">SPACE, the small press and alternative comic expo</a>, which caused the state transfigurations was the first comic convention I'd ever been to. At that time the idea of creating unique story based art (and getting paid for it in any meaningful way) was a pipe dream. <strong>And the truth is for almost everyone in the room this weekend it was still far from possible.</strong> I'd like to believe that comics are the root of the lack of funds but I know better: Publishing is hard for a reason. The endurance and dedication weeds out the masses in a cruel ode to the epic fictions of the thousands of books on the show floor. Mix comics with indy street cred and the situation goes from bad to worse.<br /><br /><strong>My initial reactions:</strong><br /><br />1. <strong>Thanks to everyone who took the time to chat or pick up a copy of Nothing Left to Lose.</strong> The next thing will be better. I promise. But I hope it was worth your time.<br /><br />2. <strong>I should cease to be amazed by the fact I learn to love every place I visit.</strong> Columbus is an enthralling town. I hope I have the pleasure of going back soon. <a href="http://www.bookloft.com/" rel="external">The Book Loft</a> alone would be worth a move. (Side note a: Their website has music, scrolling text, and a creepy soul devouring owl...and yet it matches the feel of the location. There are times I wish I knew nothing of design and this is one.)<br /><br />3. Comic readers and publishers are water for the thirsty soul. <strong>I can't even count on one hand the nice folks I met.</strong> I do hope some big things should come out of the nice bonds formed.<br /><br />4. <strong>90% of comics make my mind want to give up this life gig. </strong>I'd prefer a life of sweet vegetation then read another horrid anti-hero tale or micro-slice of life. In some ways I've learned to ignore the unending copy-cat nature that you'll see in these stuffy rooms, but the artists as writers crap must change. It is clear artists make very bad writers, and until we purposely think of ourselves as writers first, comics deserve their fate.<br /><br />5. The 10% I love are the least polished of the show. These guys still remember why they started - and they have the giant balls to stand in a room and try to sell it. Even when they can't make a dime they act like warm, passionate gentlemen.<strong> I'm humbled by the whole damn package and wish their heart would infect me by sheer proximity.</strong><br /><br />6. The most important thing for any of the publishers (or writer/artists) who displayed at SPACE should be to get our books in comic readers hands. This fact was largely overlooked. It is astonishing how little publishers care about making people happy. <strong>At nearly every turn I found another publisher gouging the very audience they hope to enthrall. Here is a note to you: GOOD FUCKIN LUCK. If you really need that $100 then you shouldn't have started this in the first place.</strong> I'm sorry but we both know this is true.<br /><br />7. I need to put out smaller books at a greater pace. Then find a distributor. I'm very close to contacting real publishers and hanging up the self-pub hat for some time. I'm obsessed with the idea of epic graphic novels at no cost, but <strong>I need a larger audience to make this happen</strong>. (I can't say I will ever do this though as it contradicts most of my beliefs regarding publishing)<br /><br />8. Now is the first time I have been online in days and yet the world did not end. I worked almost 20 hour days for three days straight before the show with about two meals in between to be ready for the show, and yet the world did not end. I need to unplug and draw endlessly each and every day. <strong>I'm stuck in a feedback loop of useless internet bullshit and I will die here alone and without merit if I keep this up.</strong><br /><br />9. Someone defaced my art at SPACE and my first reaction was pride. They defaced a mask featuring one of my characters and taped it to the art jam openly for all artists to see. I must be insane, because I thought <strong>"My art must be worth defacing"</strong>.<br /><br />10. <strong>Twelve hours in a car is an ideal way to cook up a new story.</strong><br /><br />11. <strong>Most opinions are worth their weight in protons.</strong> If I had a penny for every piece of negative advice I'd received at a show (or anywhere else: website, friends, family, etc.) coupled with the phrase "keep up the great work" I could defy the earth's gravity and start my own colony with the amount mass they'd provided. Complaining is easy, and the structure and form of a weak mind bent on mastery through false ownership. Creating is the act of deciding which of these bits has some element of truth and discarding the rest with a smile.<br /><br />12. There is always "THAT" guy at a comic show. <strong>He is drawing books about insanity through insanity.</strong> His stories make no sense, his art is like breathing coal, and his mom drove him to the show and waits outside to pick him up. He is also 30 years old. I'd like to adopt this little guy and carry him in some sort of duffel bag. Anytime I hear another yuppie complain they don't have time to create, I'd pull him out of his protective sheath and remind them that <strong>if this guy can be a success they are the worst failures of humanity</strong>.<br /><br />13. Idols are great to have, but the crashing realization that they are human eventually hits (and like the dethroning our parents before) the shock of this moment moves worlds. My world was moved this weekend. <strong>It has been a slow and trying process but I've killed my last God.</strong> I see a path ahead where I am in control and the only limits are those that I set.<br /><br /><br />-Josh<br /><br /><br /><br />]]></content:encoded></item><item><title>Now with easy to swallow coating</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2007-04-22T00:21:09-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/f2b8502ec4c31a6901ae2acd3cc50f90-124.html#unique-entry-id-124</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/f2b8502ec4c31a6901ae2acd3cc50f90-124.html#unique-entry-id-124</guid><content:encoded><![CDATA[<img class="imageStyle" alt="kpl" src="http://www.refreshingcontent.com/index_files//page9_blog_entry124_1.jpg"width="457" height="259"/><br /><br /><strong>Why are you reading this and not creating?</strong> Solid question I find myself asking as well. Wired's Lore Sj&ouml;berg jumps in and describes your life as it unfolds in front of you. <a href="http://www.wired.com/culture/lifestyle/commentary/alttext/2007/04/alttext_0418" rel="external">Dare to watch?</a><br /><br /><br />]]></content:encoded></item><item><title>Pixeltons&#x2c; SPACE&#x2c; &#x26; the Dark Knight is my neighbor</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2007-04-16T22:37:47-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/407ee33cac44441a25066d11d8daf68e-121.html#unique-entry-id-121</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/407ee33cac44441a25066d11d8daf68e-121.html#unique-entry-id-121</guid><content:encoded><![CDATA[<a href="http://www.welcometopixelton.com" rel="external"><img class="imageStyle" alt="Pixelton0008" src="http://www.refreshingcontent.com/index_files//page9_blog_entry121_1.jpg"width="462" height="345"/></a><br /><br /><strong>I am sooo happily busy right now. </strong>Not that bullshit "wow, I'm happy" but 100% cocaine, loving life, squeezing puppies into dust happy. The reason; response to <a href="http://www.welcometopixelton.com" rel="external">Welcome to Pixelton</a> has been way more positive then I hoped. Right now I'm averaging closer to 2,000 hits a day and that is screwing with my mind. <strong>I've tried to stop logging in to check the stats but I can't.</strong> The neat thing is the graphic novel is similar but almost completely different, so I'm always hoping the good vibes will continue.<br /><br /><strong>Publishing online sincerely rules. Don't tell print but I'm becomming a convert.</strong> Now if only there was a good way to sift the good from the bad so folks wouldn't waste their time... <br /><br /><br /><img class="imageStyle" alt="Screenshot_1" src="http://www.refreshingcontent.com/index_files//page9_blog_entry121_2.png"width="477" height="188"/><br /><br />If you happen to live in the Ohio area, and find coming to <strong>small press comic conventions fun, please swing by </strong><strong><a href="http://www.backporchcomics.com/space.htm" rel="external">SPACE</a></strong>. I'm going to be heading out to the wild...mid-east...to slather my form of comic-ky wares on the uninformed, and <a href="http://www.backporchcomics.com/space.htm" rel="external">SPACE</a> met these stringent requirements.<br /><br /><strong>Why travel across this crazy country in these dangerous times?<br /></strong><br />1) I'll have exclusive <a href="http://www.welcometopixelton.com" rel="external">Welcome to Pixelton</a> Goodies such as prints, stickers, and <strong>limited edition Pixelton NES carts</strong>. Yes, NES carts.<br />2) Danger is my middle name.<br />3) Just between you and me - I'll also be practically giving away my last graphic novel Nothing Left to Lose, signed and sketched for your viewing pleasure.<br /><br /><strong>Finally, Batman is going to be across the street from my day job tomorrow.</strong> Not kidding. Filming has begun on The Dark Knight (which is the new batman film). The location is <a href="http://www.superherohype.com/news/topnews.php?id=5497" rel="external">about thirty feet from our door</a>. I'm going to grab that plastic wrapped fucker and make him read some indy comics. How you like that you mopey bastard! (Oh wait, he totally would.)<br /><br />(QUICK NOTE: This post''s title may be my crowning achievement as a blogger. How I divined such an original and truly moving anecdote one shall never know. *SIGH* Remember me future generations. Remember me with FEAR! )<br /><br /><br /><br />]]></content:encoded></item><item><title>Bill Watterson Interview&#x2c; the Third</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2007-04-15T13:46:36-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/BillWattersonInterview.html#unique-entry-id-120</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/BillWattersonInterview.html#unique-entry-id-120</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="syndicate3" src="http://www.refreshingcontent.com/index_files//page9_blog_entry120_1.jpg"width="426" height="264"/><br /><br />I'm as shocked as most other Watterson fans, but the creator of Calvin & Hobbes has sat down for a few questions for what appears to be his third interview. <strong>Yes, only two others exist.<br /></strong><br />It shocks me that someone as intelligent and exponentially popular as Mr. Watterson <strong>could have pushed interviews back</strong>. He simply defined the funny pages for me as a kid, and as an adult his works resonates with the best sequential art has to offer. <strong>I'd love to hear his thoughts on art, story, life...if only he cared to share.</strong> But he retired early for a reason. Today he paints and studies the masters. It sounds from the random questions that he has gotten more cynical about life, and how he chose to portray the optimistic Calvin.<br /><br />A few important bits fall out of the full interview that my greedy artist side couldn't overlook.<br /><br /><strong>My biggest complaint with comics today is their demand to tied to current news or technology.</strong> While I think these jokes are funny, they don't last. Watch an episode of "Family Guy" with your kids and see their blank expressions. Then pull out some "I Love Lucy" and see which scores higher. Watterson agrees, and purposely tied Calvin and Hobbes to more timeless adventures.<br /><br /><strong>He thinks newspaper comics suck now.</strong> He doesn't flat out say it, but it is clear. I think we can all agree he is right. He even feels this whole internet comic thing will take over (though it is mighty clear he hasn't the slightest about internet comics).<br /><br /><strong>Watterson prefers inks to pencils. </strong>I absolutely love this but I'll save the juicy quote for you to read yourself!<br /><br />Under normal circumstances I'd link to the article, but since this appears to be a press release I'm posting the whole damn thing. Enjoy!<br /><br /><br />Fans From Around the World Interview Bill Watterson<br /><br />Mark Mulvey &bull; Port Murray, NJ<br /><br />Q: Are the adventures of Calvin and Hobbes similar to your own childhood, or is the strip a way for you to create stories you never experienced as a kid?<br /><br />A: I'd say the fictional and nonfictional aspects were pretty densely interwoven. While Calvin definitely reflects certain aspects of my personality, I never had imaginary animal friends, I generally stayed out of trouble, I did fairly well in school, etc., so the strip is not literally autobiographical. Often I used the strip to talk about things that interested me as an adult, and of course, a lot of Calvin's adventures were drawn simply because I thought the idea was funny. In any given strip, the amount of invention varied. Keep in mind that comic strips are typically written in a certain amount of panic, and I made it all up as I went along. I just wrote what I thought about.<br /><br /><br />Charles Brubaker &bull; Martin, TN<br />Q: What do you think of the comics section since your retirement nearly 10 years ago?<br /><br />A: It took a while, but now I read the comics almost like a normal person. This is not a great age of newspaper comics, but there are a few strips I enjoy. Things could be better, things could be worse.<br /><br /><br />Meghan Bolton &bull; Columbia, MD<br />Q: How would Calvin the six-year-old be different today in 2005 versus 1985-1995?<br /><br />A: I usually tried to keep the strip relatively unanchored in time. Calvin's toys, for example, were mostly a wagon and a cardboard box, rather than anything up to date. I suppose a 2005 Calvin would be different, not because it's a different era, but because I think about some different things at this point in my life.<br /><br /><br />Suzanne Kaufmann &bull; Charlottesville, VA<br />Q: So many of Calvin and Hobbes strips had some kind of moral/theological element that I wonder what your religious upbringing was and if it influenced that. (For instance, the "Love the sinner, hate the sin" strip as well as many Santa-related Christmas strips.) I'm guessing you were raised Catholic?<br /><br />A: Actually, I've never attended any church.<br /><br /><br />Ben Gamboa &bull; Whittier, CA<br />Q: Many young cartoonists are using the Internet to display their work instead of, or in concert with, print media because there are few barriers to entry and the medium provides the freedom to experiment with form, content, and color. Given your concerns over the state of newspaper comics, what do you think of this development?<br /><br />A: To be honest, I don't keep up with this. The Internet may well provide a new outlet for cartoonists, but I imagine it's very hard to stand out from the sea of garbage, attract a large audience, or make money. Newspapers are still the major leagues for comic strips . . . but I wouldn't care to bet how long they'll stay that way.<br /><br /><br />Kodi Tillery &bull; Kansas City, KS<br />Q: Did you ever have a real-life situation that you sorted out through depiction of a similar incident between Calvin and Hobbes? If so, can you describe the situation and the impact your strip had on it&mdash;i.e., did the people in your life realize they had made it into your strip?<br /><br />A: I tried not to use my life that directly&mdash;whenever I started to cross that line, it felt exploitive. Real-life issues gave me a subject to work with, but then I made up the stories. Inconvenient facts were deleted, details were moved around, and wholly fictitious parts were added, all to fit the needs of the strip. My family certainly recognized the context of a lot of strips, but I tried to keep the true parts as just the starting point.<br /><br /><br />Alan Taylor &bull; Lubbock, TX<br />Q: You have been very persistent in not becoming a public figure, and I respect that a great deal. Is there anything you would wish to tell the fans who do not understand your wishes and why it is important to you not to claim the spotlight?<br /><br />A: My impression is that those who don't get it, don't care to get it.<br /><br /><br />Matthew Atkinson &bull; Oklahoma City, OK<br />Q: What attributes do you wish were seen more commonly among children?<br /><br />A: Good parents!<br /><br /><br />Timothy Hulsizer &bull; Keene, NH<br />Q: You've often cited Herriman, Kelly, Schulz, etc., as comic strip inspirations. But who inspires you most in the fields of painting and printmaking?<br /><br />A: At the moment, I'm looking mostly at artists from the 1600s, but I study any artist who tackles the particular issues I'm working with. Titian one day, de Kooning another. It wasn't my intention, but over the years, I've pieced together a modest understanding of art history that way.<br /><br /><br />Nick Samoyedny &bull; Tarrytown, NY<br />Q: What led you to resist merchandising Calvin and Hobbes?<br /><br />A: For starters, I clearly miscalculated how popular it would be to show Calvin urinating on a Ford logo. . . . Actually, I wasn't against all merchandising when I started the strip, but each product I considered seemed to violate the spirit of the strip, contradict its message, and take me away from the work I loved. If my syndicate had let it go at that, the decision would have taken maybe 30 seconds of my life.<br /><br /><br />Jonathan Fang &bull; Riverside, CA<br />Q: Displayed not only through characteristics of Calvin and Hobbes, but also through your unique style of art, storytelling, and layout, you seem to stress the individual. You spoke to outcasts or people who did not seem to fit the "norms" of society (myself included) and no doubt made it feel OK for people to be different. Was that your intention when starting Calvin and Hobbes and how do you feel about individualism and originality?<br /><br />A: I guess one thing I like about Calvin is that whether he fits in with the wider world or not is almost beside the point, because he can't help but be himself. Of course, when I started Calvin and Hobbes, my intention was simply to have a job cartooning. I had very few big ideas of where my work was going until it got there, but looking back, I think the strip generally shows my values on these subjects.<br /><br /><br />Meghan Bolton &bull; Columbia, MD<br />Q: Was there anything you wanted to include but couldn't because of the syndicate, the editor, or the public? If so, what and how did you deal with the situation?<br /><br />A: That was never a problem. I wasn't trying to push those kinds of boundaries.<br /><br /><br />Jyrki Vainio &bull; Lahti, FINLAND<br />Q: Most cartoonists say they prefer the spontaneity and energy of their initial pencil sketches to their finished ink drawings. Do you have any thoughts on this as it seems that in your work it is the ink drawings that have the great spontaneous energy?<br /><br />A: My pencil sketches were just minuscule notations of who was talking, so I have no particular reverence for them. In my case, the finished pictures captured more of the visual impact I was after. In fact, I did as little preparatory pencil work for the finished strip as possible, so the inking would be a real drawing encounter, and not a sterile tracing of pencil lines. Ink is a wonderful medium all on its own.<br /><br /><br />Dara Card &bull; Orem, UT<br />Q: Is there anything about the strip you would change if you could go back? (NOT that it needs change! I think it is perfect the way it is.)<br /><br />A: Well, let's just say that when I read the strip now, I see the work of a much younger man.<br /><br /><br />KT Misener &bull; Ontario, CANADA<br />Q: What books do you keep reading over and over again?<br /><br />A: Hmm. Suddenly I feel very shallow.<br />]]></content:encoded></item><item><title>Sam &#x26; Max: Netvibes Easter Egg&#x21;</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Just Plain Odd</category><dc:date>2007-04-08T10:22:42-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/SAMandMaxinNetvibes.html#unique-entry-id-119</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/SAMandMaxinNetvibes.html#unique-entry-id-119</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Sam and Max in Netvibes" src="http://www.refreshingcontent.com/index_files//page9_blog_entry119_1.png"width="459" height="286"/><br /><br /><strong>So little did I imagine when I logged in this morning to Netvibes I'd see him.</strong> But there he was staring my face - Max, from the wonderful <a href="http://en.wikipedia.org/wiki/Sam_and_max" rel="external">Sam & Max comic by Steve Purcell</a> (now also available a monthly episodic game from our pals at <a href="http://www.telltalegames.com/samandmax/" rel="external">Telltale Games</a>).<br /><br />As you may know I have a history with <a href="index_files/b8c80c40a782f30897b79f90ec6b0482-5.html" rel="external" title="journal.:Thief confessional or hard bound Robin Hood?">Sam & Max</a> . My hot new comic <a href="http://www.welcometopixelton.com" rel="external">Welcome to Pixelton</a> is inspired by a combo of Purcell's genius and Calvin and Hobbes heartbreaking honesty. I was afraid the rabbit-thing was some sort of virtual tell-tale heart...but I'll side with sanity and guess <strong>"Best Damn Easter Egg Ever"</strong>. <br /><br />After a bit of digging it looks like Max only appears with a column of 1, and you can click on him but nothing happens. He eventually falls off the edge to his demise and doesn't appear unless you reload Netvibes. <strong>Enjoy!</strong><br /><br /><img class="imageStyle" alt="Screenshot_8" src="http://www.refreshingcontent.com/index_files//page9_blog_entry119_2.png"width="395" height="159"/><br /><br /><br /><img class="imageStyle" alt="Screenshot_5" src="http://www.refreshingcontent.com/index_files//page9_blog_entry119_3.png"width="302" height="169"/><br /><br /><img class="imageStyle" alt="Screenshot_9" src="http://www.refreshingcontent.com/index_files//page9_blog_entry119_4.png"width="232" height="245"/>    <img class="imageStyle" alt="Screenshot_7" src="http://www.refreshingcontent.com/index_files//page9_blog_entry119_5.png"width="86" height="193"/><br /><br /><br /><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a>]]></content:encoded></item><item><title>Why you&#x27;d want to rush to get to that Cemetary...</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2007-03-28T12:24:57-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/8cb1e90b50b9cd657c3a1564960d0ff5-118.html#unique-entry-id-118</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/8cb1e90b50b9cd657c3a1564960d0ff5-118.html#unique-entry-id-118</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="New Zip for the Old Strip" src="http://www.refreshingcontent.com/index_files//page9_blog_entry118_1.png"width="486" height="207"/><br /><br />Thanks to my favorite game blog <a href="http://kotaku.com/gaming/penny-arcade/time-on-web-comics-247422.php" rel="external">Kotaku</a>, I learned that this week's Time magazine tackles the issue of webcomics. In <a href="http://www.time.com/time/magazine/article/0,9171,1601831,00.html" rel="external">New Zip for an Old Strip</a> we learn about the webcomics revolution that has been underway. Currently there are thousands of artists working on redefining the genre. I guess that McCloud guy is ahead of his time. :)<br /><br /><strong>But the most compelling point to note in this article is the subject matter these comics have taken.</strong><br /><br />Time goes out of their way to make comparisons to the birth of syndicated newspaper comic strips like Krazy Kat and Nemo, and each of these strips tend to cover wildly different grounds. Time's webcomic samples on the other hand are of two varieties: With Video Game references and Without.<br /><br /><strong>So why two distinct groups?</strong><br /><br />I feel this is the interesting question that needs answering. Especially as I continue to plug away on my own <a href="http://www.welcometopixelton.com" rel="external">webcomic which clearly falls into one of those categories</a>. I think Peter Moore (leader of Microsoft's Games Division) hit the nail on the head while addressing the audience of the Electronic Entertainment Expo in 2006, <strong>"Games are our shared heritage"</strong>.<br /><br /><strong>Never before has a society had a chance to collectively experience something.</strong> Games are vivid representations that transcend movies and books in the sense that a user has the perceived ability to act. This option makes users feel invested as the actions of a hero aren't merely of a third-party but of their own.<br /><br /><strong>On top of this we add the modern myths games have created. </strong>The ancient Greeks had magnificent Gods to wrap epic stories around that were ultimately parables. Today we have game icons that do the same thing. Solid Snake as the stoic freedom fighter. Link as the plucky youthful hero to defeat evil. Mario doing whatever it takes to save his love. Joseph Campbell would swoon at the rich retellings of age old ideas. These aren't new concepts, but they have never been wrapped into such a compelling engaging package before.<br /><br />We have an entire generation that can speak the same language, so it is no wonder that when we branch out to other forms of communication we attempt to add to and repurpose these tales.<br /><br />In other words - Go Webcomics Go!<br /><br /><br /><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a><br /><br /><br />]]></content:encoded></item><item><title>Jeff Han: MultiTouch UI</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Videos</category><dc:date>2007-03-28T12:09:48-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/718cae639140ea7f4f10e1d177cc5fe6-117.html#unique-entry-id-117</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/718cae639140ea7f4f10e1d177cc5fe6-117.html#unique-entry-id-117</guid><content:encoded><![CDATA[<br /><span style="font:10px Verdana, serif; color:#313131;"><center><br /><object width="500" height="350"><br /><param name="movie" value="http://studio.vpod.tv/loiclemeur/135867/flash/videoPlayer"> </param><br /><param name="allowfullscreen" value="true"> </param><br /><embed src="http://studio.vpod.tv/loiclemeur/135867/flash/videoPlayer" type="application/x-shockwave-flash" width="320" height="240" allowfullscreen="true"> </embed><br /></object><br /></center><br /></span><br />So, near the end of the video NYU Researcher Jeff Han mentions this technology is available for purchase. Anyone willing to go half-sies with me?<br /><br /><br /><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a><br />]]></content:encoded></item><item><title>How&#x27;djododat? - &#x3c;br&#x3e;Pixelton Comic #0003</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2007-03-27T03:45:59-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/49b0691984715a2621105501f7219270-116.html#unique-entry-id-116</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/49b0691984715a2621105501f7219270-116.html#unique-entry-id-116</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="Welcome to Pixleton Free Videogame Comic" src="http://www.refreshingcontent.com/index_files//page9_blog_entry116_1.gif"width="468" height="331"/><br /><br />So this is how my comics start out.<br /><br />They fill up any scrap of paper I can get my hands on. The thought is if I can purge my silly ideas onto napkins/sketchbooks/notepads enough I might find an idea worth using. This sketch was one of 30 I did on my morning train ride on Chicago's Metra. I find the closer I am to being asleep the better I write, so mornings are perfect writing times.<br /><br /><img class="imageStyle" alt="Welcome to Pixleton Free Videogame Comic" src="http://www.refreshingcontent.com/index_files//page9_blog_entry116_2.gif"width="468" height="336"/><br /><br />A few days will pass and now I have the clarity to decide which of the crap I'll highlight. For the Pixelton strips I'm drawing everything into the computer using my fab new Wacom tablet. On average, an inked page will take about 4-5 hours. I usually pull up a documentary online to help the time move faster.<br /><br /><img class="imageStyle" alt="Welcome to Pixleton Free Videogame Comic" src="http://www.refreshingcontent.com/index_files//page9_blog_entry116_3.jpg"width="468" height="336"/><br /><br />In a cruel twist of fate the coloring process takes about this long as well. In this case we now have the color layer over the Black & White art, but it wasn't doing it for me...<br /><br /><img class="imageStyle" alt="Welcome to Pixleton Free Videogame Comic" src="http://www.refreshingcontent.com/index_files//page9_blog_entry116_4.jpg"width="468" height="336"/><br /><br />So I added in the trademark DigDug ground and called it a day. Hooray for useless pop-culture references!<br /><br /><br /><img class="imageStyle" alt="Welcome to Pixleton Free Videogame Comic" src="http://www.refreshingcontent.com/index_files//page9_blog_entry116_5.jpg"width="468" height="353"/><br /><br />Finally I lay in the type and word balloons. If I've learned one thing when not sketching these out fully it is: Always leave more space for text then you'd ever imagine! There is nothing worse then needing to redraw a section (or shudder, a page) once you've run through the illustration gauntlet.<br /><br /><a href="http://www.welcometopixelton.com" rel="external">See you Thursday! </a><br /><br /><br /><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a>]]></content:encoded></item><item><title>Kurt Vonnegut&#x27;s &#x3c;br&#x3e;Rules for Writing Fiction</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Stories</category><dc:date>2007-03-27T03:39:54-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/VonnegutsRulesforWritingFiction.html#unique-entry-id-115</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/VonnegutsRulesforWritingFiction.html#unique-entry-id-115</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Vonnegut's Rules for Writing Fiction" src="http://www.refreshingcontent.com/index_files//page9_blog_entry115_1.png"width="470" height="230"/><br /><br /><br />1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.<br /><br />2. Give the reader at least one character he or she can root for.<br /><br />3. Every character should want something, even if it is only a glass of water.<br /><br />4. Every sentence must do one of two things -- reveal character or advance the action.<br /><br />5. Start as close to the end as possible.<br /><br />6. Be a sadist. Now matter how sweet and innocent your leading characters, make awful things happen to them -- in order that the reader may see what they are made of.<br /><br />7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.<br /><br />8. Give your readers as much information as possible as soon as possible. To heck with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.<br /><br />-- Vonnegut, Kurt Vonnegut, Bagombo Snuff Box: Uncollected Short Fiction (New York: G.P. Putnam's Sons 1999), 9-10.<br /><br /><br /><a href="http://www.americanstate.org/vonnegut.html" rel="external">FOUND HERE</a><br /><br /><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a><br />]]></content:encoded></item><item><title>10 things they never&#x3c;br&#x3e;taught me in Design School</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2007-03-20T21:04:38-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/faaf2a9b8d78a7fa621a67480ec9b3bc-114.html#unique-entry-id-114</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/faaf2a9b8d78a7fa621a67480ec9b3bc-114.html#unique-entry-id-114</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Michael McDonough, Rocking Architect" src="http://www.refreshingcontent.com/index_files//page9_blog_entry114_1.png"width="471" height="388"/><br /><br /><br />I hate to join in the article thieving bandwagon, but the article below is being heavily passed around - and It should be. It deserves every ounce of praise it receives. I hope it inspires!<br /><br /><strong>The Top 10 Things They Never Taught Me in Design School<br />by </strong><strong><a href="http://www.michaelmcdonough.com/" rel="external">Michael McDonough</a></strong><strong><br /></strong><br /><strong>1. Talent is one-third of the success equation.</strong> Talent is important in any profession, but it is no guarantee of success. Hard work and luck are equally important. Hard work means self-discipline and sacrifice. Luck means, among other things, access to power, whether it is social contacts or money or timing. In fact, if you are not very talented, you can still succeed by emphasizing the other two. If you think I am wrong, just look around.<br /><br /><strong>2. 95 percent of any creative profession is shit work.</strong> Only 5 percent is actually, in some simplistic way, fun. In school that is what you focus on; it is 100 percent fun. Tick-tock. In real life, most of the time there is paper work, drafting boring stuff, fact-checking, negotiating, selling, collecting money, paying taxes, and so forth. If you don&rsquo;t learn to love the boring, aggravating, and stupid parts of your profession and perform them with diligence and care, you will never succeed.<br /><br /><strong>3. If everything is equally important, then nothing is very important.</strong> You hear a lot about details, from &ldquo;Don&rsquo;t sweat the details&rdquo; to &ldquo;God is in the details.&rdquo; Both are true, but with a very important explanation: hierarchy. You must decide what is important, and then attend to it first and foremost. Everything is important, yes. But not everything is equally important. A very successful real estate person taught me this. He told me, &ldquo;Watch King Rat. You&rsquo;ll get it.&rdquo;<br /><br /><strong>4. Don&rsquo;t over-think a problem.</strong> One time when I was in graduate school, the late, great Steven Izenour said to me, after only a week or so into a ten-week problem, &ldquo;OK, you solved it. Now draw it up.&rdquo; Every other critic I ever had always tried to complicate and prolong a problem when, in fact, it had already been solved. Designers are obsessive by nature. This was a revelation. Sometimes you just hit it. The thing is done. Move on.<br /><br /><strong>5. Start with what you know; then remove the unknowns.</strong> In design this means &ldquo;draw what you know.&rdquo; Start by putting down what you already know and already understand. If you are designing a chair, for example, you know that humans are of predictable height. The seat height, the angle of repose, and the loading requirements can at least be approximated. So draw them. Most students panic when faced with something they do not know and cannot control. Forget about it. Begin at the beginning. Then work on each unknown, solving and removing them one at a time. It is the most important rule of design. In Zen it is expressed as &ldquo;Be where you are.&rdquo; It works.<br /><br /><strong>6. Don&rsquo;t forget your goal.</strong> Definition of a fanatic: Someone who redoubles his effort after forgetting his goal. Students and young designers often approach a problem with insight and brilliance, and subsequently let it slip away in confusion, fear and wasted effort. They forget their goals, and make up new ones as they go along. Original thought is a kind of gift from the gods. Artists know this. &ldquo;Hold the moment,&rdquo; they say. &ldquo;Honor it.&rdquo; Get your idea down on a slip of paper and tape it up in front of you.<br /><br /><strong>7. When you throw your weight around, you usually fall off balance.</strong> Overconfidence is as bad as no confidence. Be humble in approaching problems. Realize and accept your ignorance, then work diligently to educate yourself out of it. Ask questions. Power &ndash; the power to create things and impose them on the world &ndash; is a privilege. Do not abuse it, do not underestimate its difficulty, or it will come around and bite you on the ass. The great Karmic wheel, however slowly, turns.<br /><br /><strong>8. The road to hell is paved with good intentions; or, no good deed goes unpunished.</strong> The world is not set up to facilitate the best any more than it is set up to facilitate the worst. It doesn&rsquo;t depend on brilliance or innovation because if it did, the system would be unpredictable. It requires averages and predictables. So, good deeds and brilliant ideas go against the grain of the social contract almost by definition. They will be challenged and will require enormous effort to succeed. Most fail. Expect to work hard, expect to fail a few times, and expect to be rejected. Our work is like martial arts or military strategy: Never underestimate your opponent. If you believe in excellence, your opponent will pretty much be everything.<br /><br /><strong>9. It all comes down to output.</strong> No matter how cool your computer rendering is, no matter how brilliant your essay is, no matter how fabulous your whatever is, if you can&rsquo;t output it, distribute it, and make it known, it basically doesn&rsquo;t exist. Orient yourself to output. Schedule output. Output, output, output. Show Me The Output.<br /><br /><strong>10. The rest of the world counts.</strong> If you hope to accomplish anything, you will inevitably need all of the people you hated in high school. I once attended a very prestigious design school where the idea was &ldquo;If you are here, you are so important, the rest of the world doesn&rsquo;t count.&rdquo; Not a single person from that school that I know of has ever been really successful outside of school. In fact, most are the kind of mid-level management drones and hacks they so despised as students. A suit does not make you a genius. No matter how good your design is, somebody has to construct or manufacture it. Somebody has to insure it. Somebody has to buy it. Respect those people. You need them. Big time. <br /><br />Originally published by The Architect's Newspaper. Copied(with permission) by the Design Observer. Copied without permission by <a href="http://adzilla.blogspot.com/2007/03/top-10-things-they-never-taught-me-in.html" rel="external">Blog about Advertising</a>. Stolen by me (with love).<br /><br /><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a>]]></content:encoded></item><item><title>Designers On Life: Sagmeister</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2007-03-20T20:52:14-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/55e764e4b1927b9e305b91a1befac8cf-113.html#unique-entry-id-113</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/55e764e4b1927b9e305b91a1befac8cf-113.html#unique-entry-id-113</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Happy people who are clearly not designers" src="http://www.refreshingcontent.com/index_files//page9_blog_entry113_1.jpg"width="472" height="304"/><strong><br /><br /><br />Stefan Sagmeister's list: Things I have learned in my life so far.<br /></strong><br />Complaining is silly. Either act or forget.<br />Thinking life will be better in the future is stupid. I have to live now.<br />Being not truthful works against me.<br />Helping other people helps me.<br />Organizing a charity group is surprisingly easy.<br />Everything I do always comes back to me.<br />Drugs feel great in the beginning and become a drag later on.<br />Over time I get used to everything and start taking it for granted.<br />Money does not make me happy.<br />Traveling alone is helpful for a new perspective on life.<br />Assuming is stifling.<br /><strong>Keeping a diary supports my personal development.<br />[Josh- Hey, wait a minute...does a blog count?!]</strong><br />Trying to look good limits my life.<br />Worrying solves nothing.<br />Material luxuries are best enjoyed in small doses.<br />Having guts always works out for me.&nbsp;<br /><br />On a side note, haven't seen anything from <a href="http://en.wikipedia.org/wiki/Sagmeister" rel="external">Sagmeister</a> that makes him worthy of<a href="http://www.sagmeister.com/work.html" rel="external"> his massive following</a>. When you peruse their work it is a hodgepodge of the exact same grunge ideology. I'm sure this is fine for some, but I always feel you should judge an artist by their scope. <strong>Anyone can play in the grounds they are familiar with. It takes a pro to head out alone into virgin ground only to come back with something they never knew they were capable of...</strong><br /><br />And yet for all of my trash talk, another<span style="font:12px Arial, Verdana, Helvetica, sans-serif; "> </span><span style="font:12px Arial, Verdana, Helvetica, sans-serif; "><a href="http://www.sagmeister.com/work5.html" rel="external">friggin link</a></span>. This selection is a rundown of some common questions about design, studios, and the commercial arts. Damn your marketability Sagmeister. Damn it straight to a grid-based layout.<span style="font:12px Arial, Verdana, Helvetica, sans-serif; "><br /></span><span style="font:12px Arial, Verdana, Helvetica, sans-serif; "><br /><br /></span><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a>]]></content:encoded></item><item><title>Welcome to Pixelton&#x2c; launch party</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2007-03-19T21:16:04-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/56601fd65fb1ea192c8c2c9b4b5f66be-112.html#unique-entry-id-112</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/56601fd65fb1ea192c8c2c9b4b5f66be-112.html#unique-entry-id-112</guid><content:encoded><![CDATA[<a href="http://www.welcometopixelton.com" rel="external"><img class="imageStyle" alt="Screenshot_2" src="http://www.refreshingcontent.com/index_files//page9_blog_entry112_1.png"width="498" height="455"/></a><br /><br /><strong>What is Pixelton?</strong><br />A secluded tropical island of refugee 8-bit heroes. Join Kirby and Fil as they learn the power of choice beyond the TV screen. There is much more, but that is the elevator pitch.<br /><br /><strong>When?</strong><br />Every Monday and Thursday we'll have new strips.<br /><br /><strong>Sign me up!?</strong><br />Um, thanks! Check back here for more info as it hits. I'll be releasing lots more fun goodies and info over the next few weeks. (And our current books under Creative Commons!)<br /><br />Do me a favor would you? If you enjoy it please tell a friend, or bookmark it. You have no idea how much this sort of thing helps!<br /><br /><strong>What about the "Welcome to Pixelton" graphic novel?</strong><br />It is more exciting than I imagined when I started it three years back...but it is taking time. So you can check out the mini-web adventures until the main course hits. :)<br /><br /><br /><a href="http://www.welcometopixelton.com" rel="external" title="Welcome to Pixelton">PLEASE PRESS START</a><br /><br />]]></content:encoded></item><item><title>Advice to young men&#x2c;&#x3c;br&#x3e; from an old man</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2007-03-15T19:49:18-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/6328561393b97ce4c8bafbc0ecae4d84-111.html#unique-entry-id-111</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/6328561393b97ce4c8bafbc0ecae4d84-111.html#unique-entry-id-111</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="Yeah, my name is PandaParts on Digg" src="http://www.refreshingcontent.com/index_files//page9_blog_entry111_1.png"width="497" height="250"/><br /><br /><br />A few weeks back I <a href="http://digg.com/design/Graphic_Design_Hero_Tells_off_Craigslist" rel="external">submitted a story at random to Digg while looking at freelance offers on Craigslist</a>. I found a great article from a graphic designer giving all the reasons why Craigslist was bad for artists and buyers. For the first time ever my story got featured on the front page of Digg and racked up nearly 2,000 votes. Best of all was that it started a debate about the value of design and the usefulness of so called "spec" work. <strong>Pretty fucking cool.</strong><br /><br /><strong>And then I found another amazing rant on the kind CL, this time by an old man giving advice to young men on the rules of life.</strong> It is just as profound as the one I'd seen before. But then I realized a scary problem...<br /><br /><br /><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a><br /><br />The problem here is that Craigslist erases their old posts, so in a matter of days they are lost to the world. In the case of these two great mystery editorials <strong>I felt they had to be saved from internet obscurity...so I'm posting them here.</strong> I hope you enjoy them as much as I did. Both are right, whether or not we're willing to accept them. I tip my hat to both of the authors and hope more people spread the word:<br /><br /><br /><h2>Graphic Design Hero Tells Off CraigsList</h2><br /><strong><em>Every day, there are more and more Craigs List posts seeking &ldquo;artists&rdquo; for everything from auto graphics to comic books to corporate logo designs. More people are finding themselves in need of some form of illustrative service.<br /><br />But what they&rsquo;re NOT doing, unfortunately, is realizing how rare someone with these particular talents can be.<br /><br />To those who are &ldquo;seeking artists&rdquo;, let me ask you; How many people do you know, personally, with the talent and skill to perform the services you need? A dozen? Five? One? &hellip;none?<br /><br />More than likely, you don&rsquo;t know any. Otherwise, you wouldn&rsquo;t be posting on craigslist to find them.<br /><br />And this is not really a surprise.<br /><br />In this country, there are almost twice as many neurosurgeons as there are professional illustrators. There are eleven times as many certified mechanics. There are SEVENTY times as many people in the IT field.<br /><br />So, given that they are less rare, and therefore less in demand, would it make sense to ask your mechanic to work on your car for free? Would you look him in the eye, with a straight face, and tell him that his compensation would be the ability to have his work shown to others as you drive down the street?<br /><br />Would you offer a neurosurgeon the &ldquo;opportunity&rdquo; to add your name to his resume as payment for removing that pesky tumor? (Maybe you could offer him &ldquo;a few bucks&rdquo; for &ldquo;materials&rdquo;. What a deal!)<br /><br />Would you be able to seriously even CONSIDER offering your web hosting service the chance to have people see their work, by viewing your website, as their payment for hosting you?<br /><br />If you answered &ldquo;yes&rdquo; to ANY of the above, you&rsquo;re obviously insane. If you answered &ldquo;no&rdquo;, then kudos to you for living in the real world.<br /><br />But then tell me&hellip; why would you think it is okay to live out the same, delusional, ridiculous fantasy when seeking someone whose abilities are even less in supply than these folks?<br /><br />Graphic artists, illustrators, painters, etc., are skilled tradesmen. As such, to consider them as, or deal with them as, anything less than professionals fully deserving of your respect is both insulting and a bad reflection on you as a sane, reasonable person. In short, it makes you look like a twit.<br /><br />A few things you need to know;<br /><br />1. It is not a &ldquo;great opportunity&rdquo; for an artist to have his work seen on your car/&rsquo;zine/website/bedroom wall, etc. It IS a &ldquo;great opportunity&rdquo; for YOU to have their work there.<br /><br />2. It is not clever to seek a &ldquo;student&rdquo; or &ldquo;beginner&rdquo; in an attempt to get work for free. It&rsquo;s ignorant and insulting. They may be &ldquo;students&rdquo;, but that does not mean they don&rsquo;t deserve to be paid for their hard work. You were a &ldquo;student&rdquo; once, too. Would you have taken that job at McDonalds with no pay, because you were learning essential job skills for the real world? Yes, your proposition it JUST as stupid.<br /><br />3. The chance to have their name on something that is going to be seen by other people, whether it&rsquo;s one or one million, is NOT a valid enticement. Neither is the right to add that work to their &ldquo;portfolio&rdquo;. They get to do those things ANYWAY, after being paid as they should. It&rsquo;s not compensation. It&rsquo;s their right, and it&rsquo;s a given.<br /><br />4. Stop thinking that you&rsquo;re giving them some great chance to work. Once they skip over your silly ad, as they should, the next ad is usually for someone who lives in the real world, and as such, will pay them. There are far more jobs needing these skills than there are people who possess these skills.<br /><br />5. Students DO need &ldquo;experience&rdquo;. But they do NOT need to get it by giving their work away. In fact, this does not even offer them the experience they need. Anyone who will not/can not pay them is obviously the type of person or business they should be ashamed to have on their resume anyway. Do you think professional contractors list the &ldquo;experience&rdquo; they got while nailing down a loose step at their grandmother&rsquo;s house when they were seventeen?<br /><br />If you your company or gig was worth listing as desired experience, it would be able to pay for the services it received. The only experience they will get doing free work for you is a lesson learned in what kinds of scrubs they should not lower themselves to deal with.<br /><br />6. (This one is FOR the artists out there, please pay attention.) Some will ask you to &ldquo;submit work for consideration&rdquo;. They may even be posing as some sort of &ldquo;contest&rdquo;. These are almost always scams. They will take the work submitted by many artists seeking to win the &ldquo;contest&rdquo;, or be &ldquo;chosen&rdquo; for the gig, and find what they like most. They will then usually have someone who works for them, or someone who works incredibly cheap because they have no originality or talent of their own, reproduce that same work, or even just make slight modifications to it, and claim it as their own. You will NOT be paid, you will NOT win the contest. The only people who win, here, are the underhanded folks who run these ads. This is speculative, or &ldquo;spec&rdquo;, work. It&rsquo;s risky at best, and a complete scam at worst. I urge you to avoid it, completely. For more information on this subject, please visit www.no-spec.com.<br /><br />So to artists/designers/illustrators looking for work, do everyone a favor, ESPECIALLY yourselves, and avoid people who do not intend to pay you. Whether they are &ldquo;spec&rdquo; gigs, or just some guy who wants a free mural on his living room walls. They need you. You do NOT need them.<br /><br />And for those who are looking for someone to do work for free&hellip; please wake up and join the real world. The only thing you&rsquo;re accomplishing is to insult those with the skills you need. Get a clue.<br /><br /><br /><br /></em></strong><h2>Advice to Young Men from an Old Man</h2><strong><em><br /><br />1. Don&rsquo;t pick on the weak. It&rsquo;s immoral. Don&rsquo;t antagonize the strong without cause, its stupid. <br /><br />2. Don&rsquo;t hate women. It&rsquo;s a waste of time <br /><br />3. Invest in yourself. Material things come to those that have self actualized. <br /><br />4. Get in a fistfight, even if you are going to lose. <br /><br />5. As a former Marine, take it from me. Don&rsquo;t join the military, unless you want to risk getting your balls blown off to secure other people&rsquo;s economic or political interests. <br /><br />6. If something has a direct benefit to an individual or a class of people, and a theoretical, abstract, or amorphous benefit to everybody else, realize that the proponent&rsquo;s intentions are to benefit the former, not the latter, no matter what bullshit they try to feed you. <br /><br />7. Don&rsquo;t be a Republican. They are self-dealing crooks with no sense of honor or patriotism to their fellow citizens. If you must be a Republican, don&rsquo;t be a &ldquo;conservative.&rdquo; They are whining, bitching, complaining, simple-minded self-righteous idiots who think they&rsquo;re perpetual victims. Listen to talk radio for a while, you&rsquo;ll see what I mean. <br /><br />8. Don&rsquo;t take proffered advice without a critical analysis. 90% of all advice is intended to benefit the proponent, not the recipient. Actually, the number is probably closer to 97%, but I don&rsquo;t want to come off as cynical. <br /><br />9. You&rsquo;ll spend your entire life listening to people tell you how much you owe them. You don&rsquo;t owe the vast majority of people shit. <br /><br />10. Don&rsquo;t undermine your fellow young men. Mentor the young men that come after you. Society recognizes that you have the potential to be the most power force in society. It scares them. Society does not find young men sympathetic. They are afraid of you, both individually and collectively. Law enforcement&rsquo;s primary purpose is to suppress you. <br /><br />11. As a young man, you&rsquo;re on your own. Society divides and conquers. Unlike women who have advocates looking out for them (NOW, Women&rsquo;s Study Departments, government, non-profit organizations, political advocacy groups) almost no one is looking out for you. <br /><br />12. Young men provide the genius and muscle by which our society thrives. Look at the Silicone Valley. By in large, it was not old men or women that created the revolution we live. Realize that society steals your contributions, secures it with our intellectual property laws, and then takes credit and the rewards where none is due. <br /><br />13. Know that few people have your best interests at heart. Your mother does. Your father probably does (if he stuck around). Your siblings are on your side. Everybody else worries about themselves. <br /><br />14. Don&rsquo;t be afraid to tell people to &ldquo;Fuck off&rdquo; when need be. It is an important skill to acquire. As they say, speak your piece, even if your voice shakes. <br /><br />15. Acquire empathy, good interpersonal skills, and confidence. Learn to read body language and non-verbal communication. Don&rsquo;t just concentrate on your vocational or technical skills, or you&rsquo;ll find your wife fucking somebody else. <br /><br />16. Keep fit. <br /><br />17. Don&rsquo;t speak ill of your wife/girlfriend. Back her up against the world, even if she&rsquo;s wrong. She should know that you have her back. When she needs your help, give it. She should know that you&rsquo;ll take her part. <br /><br />18. Don&rsquo;t cheat on your wife/girlfriend. If you must cheat, don&rsquo;t humiliate her. Don&rsquo;t risk having your transgressions come back to her or her friends. Don&rsquo;t do it where you live. Don&rsquo;t do it with people in your social circle. Don&rsquo;t shit in your own back yard. <br /><br />19. If your girlfriend doesn&rsquo;t make you feel good about yourself and bring joy to your life, fire her. That&rsquo;s what girlfriends are for. <br /><br />20. Don&rsquo;t bother with &ldquo;emotional affairs.&rdquo; They are just a vehicle for women to flirt and have someone make them feel good about themselves. That&rsquo;s the part of a relationship they want. For you it is a lot of work and investment in time. If they are having an emotional affair with you, they&rsquo;re probably fucking someone else. <br /><br />21. Becoming a woman&rsquo;s friend and confidant is not going to get you into an intimate relationship. If you haven&rsquo;t gotten the girl within a reasonably short period of time, chances are you won&rsquo;t ever get her. She&rsquo;ll end up confiding to you about the sexual adventures she&rsquo;s having with someone else. <br /><br />22. Have and nurture friendships with women. <br /><br />23. Realize that love is a numbers game. Guys fall in love easily. You&rsquo;re going to see some girl and feel like you&rsquo;ll die if you don&rsquo;t get her. If she rejects you, move on to the next one. It&rsquo;s her loss. <br /><br />24. Don&rsquo;t be an internet troll. Got out and live life. There is not a cadre of beautiful women advertising on Craigslist to have NSA sex with you. Beautiful women don&rsquo;t need to advertise. The websites that advertise with attractive women&rsquo;s photos and claims of loneliness are baloney. All they want is your money and your personal information so that they can market to you. The posts on Craigslist by young &ldquo;women&rdquo; seeking NSA sex, and asking for a picture are just a bunch of gay troll pic collectors. This is especially true if the post uses common gay lexicon like &ldquo;hole&rdquo; as in &ldquo;fuck my hole&rdquo; or seeks &ldquo;masculine&rdquo; men, or uses the word cock (except in the context of &ldquo;Don&rsquo;t send a cock shot.&rdquo;) There are women on Craigslist. They are easily recognizable by their 2-5 paragraph postings. Most are in their 30's or older. <br /><br />25. When you become a man in full, know that people will get in your way. People who are attracted to you will somehow manage to step in your path. Gay guys will give you &ldquo;the look.&rdquo; Old people will somehow stumble in front of you at the worst time. Don&rsquo;t get frustrated. Just step aside and go about your business. Know that these are passive aggressive methods to get you to acknowledge their existence. <br /><br />26. Don&rsquo;t gay bash. Don&rsquo;t mentally or physically abuse people because of who they are, or how they present themselves. It&rsquo;s none of your business to try to intimidate people into conformity. <br /><br />27. If your gay, admit it to yourself, your parents, your friends and society at large. Be prepared to get harassed. See rule 14. If someone threatens you or assaults you, call the cops. Have them arrested. You have no obligation to self sacrifice because of who you are. As a gay person, you&rsquo;ll have more social freedom than straight men. Use it to protect yourself. Be prepared to get out of Dodge if your orientation makes your life unbearable. Move to San Francisco, New York, Atlanta, or New Orleans. You&rsquo;ll find a welcoming community there. <br /><br />28. Don&rsquo;t be a poser. Avoid being one of those dudes who puts a surfboard on top of their car, but never surfs, or a dude with a powder coated fixed gear bike and a messenger bag, but was never a messenger. Live the life. Earn your bona fides. <br /><br />29. Don&rsquo;t believe the crap about the patriarchy. More women are accepted and attend college. More degrees are awarded to women than men. Women outlive men. More men commit suicide. Men are twice as likely to be victims of violence, including murder. If you consider sexual assaults in prisons, twice as many men are raped as women (society thinks prison rape is funny). The streets are littered with homeless men, sprinkled with a few homeless women. Statically, women are happier than men. The myth that girls are being cheated by are educational system is belied by the fact that schools are bastions of femininity, mostly run by and taught by women. Girls outperform boys in school. It is the boys in school getting fucked over, and prescribed ritalin for being boys. Real wages for men are falling, while real wages for women are rising. Just because someone says something enough times, doesn&rsquo;t make it true. You have nothing to feel guilty about. <br /><br />30. Remember, 97% of all advice is worthless. Take what you can use, and trash the rest. </em></strong><strong><br /><br /><br /><br /></strong><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a>]]></content:encoded></item><item><title>Love is: NEVER EVER&#x3c;br&#x3e;SAYING LOVE IS</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Reads</category><dc:date>2007-03-14T21:23:09-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/Scrib_is_the_shiz.html#unique-entry-id-110</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Scrib_is_the_shiz.html#unique-entry-id-110</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="Loveis" src="http://www.refreshingcontent.com/index_files//page9_blog_entry110_1.jpg"width="197" height="412"/><img class="imageStyle" alt="Loveis" src="http://www.refreshingcontent.com/index_files//page9_blog_entry110_2.jpg"width="197" height="412"/><br /><br />So this has nothing to do with the crappy comic Love Is (t<strong>hough I do love these creative knockoffs from </strong><strong><a href="http://theendofhumor.blogspot.com/" rel="external">The End of Humor</a></strong> ). It does have to do with a wonderful new start-up that seems to blowing the doors off of online documents. I hate to say it, but they have done everything right out of the box. I'm talking about <a href="Scribd.com" rel="external">Scribd.com</a>.<br /><br />I could gush endlessly about what they nailed, but you need to play around to see the beauty of their design. The tactile feel of using print is kept even with the exciting Web 2.0 goodies that allow you to seamlessly flow from one document to another. <strong>For a library geek there is no greater pleasure then to find a unique read you never knew existed.<br /><br /><br /><br /></strong><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a>]]></content:encoded></item><item><title>I Believe on Thursdays Only</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Stories</category><dc:date>2007-03-14T21:04:50-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/2ddb527b24f2ae6de2cc25a5bdf410ad-108.html#unique-entry-id-108</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/2ddb527b24f2ae6de2cc25a5bdf410ad-108.html#unique-entry-id-108</guid><content:encoded><![CDATA[<a href="http://www.IUsedtoBelieve.com" rel="external"><img class="imageStyle" alt="I Used to Believe that the comic industry was Growing!" src="http://www.refreshingcontent.com/index_files//believe.jpg"width="377" height="239"/></a><br /><br />Sometimes Mondays, but only if I eat Mexican.<br /><br /><strong>Take a trip back to the lighter days at </strong><strong><a href="http://www.iusedtobelieve.com/index.php" rel="external">IUsedtoBelieve.com</a></strong><strong>.</strong> This website has warmed even my cruel dictator-like heart that there may be hope for the future. Hope...how I missed you.<br /><br />Here are two things I used to believe: <strong>1)</strong> That animals thought that they'd grow up to be human but would slowly realize as they grew older that they were wrong. <strong>2)</strong> I thought that when I went to sleep I would travel through the world and live everyone's lives. If I caused harm to someone I would soon experience the harm through their eyes.<br /><br />I was a real strange kid.  :)<br /><br /><br /><br /><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a>]]></content:encoded></item><item><title>Sketchr? Sketchy? Sketcha?</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2007-03-11T21:10:33-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/1cb4b58e1fd529e9b31182060fa8d430-109.html#unique-entry-id-109</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/1cb4b58e1fd529e9b31182060fa8d430-109.html#unique-entry-id-109</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="Sketchd.com, The Premier Site for Art Voting" src="http://www.refreshingcontent.com/index_files//page9_blog_entry109_1.png"width="420" height="125"/><br /><br />Nope, but hmmmm....I do feel a bit launchy this week. We're in a very rough Beta right now but it is exciting to see the idea come to life!<br /><br /><img class="imageStyle" alt="Sketchd index" src="http://www.refreshingcontent.com/index_files//page9_blog_entry109_2.png"width="446" height="376"/><br />]]></content:encoded></item><item><title>Meet my Pixel Friends</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2007-03-08T01:43:30-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/04ba4af2a4f8bd16c103642862cea1cf-104.html#unique-entry-id-104</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/04ba4af2a4f8bd16c103642862cea1cf-104.html#unique-entry-id-104</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="Pixelton comic" src="http://www.refreshingcontent.com/index_files//pixelpeople.jpg"width="472" height="280"/><br /><br /><br /><strong>Welcome to Pixelton is launching in web comic form this weekend!</strong> It is going to be a bi-weekly addition to the big book and an experiment to see how folks react to the idea.<br /><br />Along with the snazzy comic goodness will be a site refresh where I release <strong>all of my books in digital format for free under Creative Commons</strong>. I've also finally collected the full PSP versions of each, along with our font collections, and even some experimental storytelling tools for authors I'd created a year back. Most of this has been unavailable for quite some time and people have been kind enough to email me to re-release, so consider it (almost) done.<br /><br /><strong>Please stop by let me know your kind thoughts or suggestions!<br /><br /><br />UPDATE: BOOO! </strong>So I missed this weekend apparently. Who knew. I have a reason, and it is quite exciting. Check back in the next few days for the full scoop of Welcome to Pixelton and "the exciting mystery project" that I shoved into Beta on Tuesday.<strong><br /><br /><br /></strong><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a>]]></content:encoded></item><item><title>Graffiti Art </title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2007-03-06T02:14:40-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/dfcb220657f2a28e46c8981e54234f86-107.html#unique-entry-id-107</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/dfcb220657f2a28e46c8981e54234f86-107.html#unique-entry-id-107</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="graffiti art" src="http://www.refreshingcontent.com/index_files//page9_blog_entry107_1.png"width="422" height="229"/><br /><br /><strong>Nothing like a nerdy white middle class comic geek to fawn over graffiti to prove the value it has as Art.</strong><br /><br />The best part about graffiti has nothing to do with the final work pressed against some corporate structure; it is the act in which it was made. Those fleeting minutes spent weaving in the layers paint while constantly looking over your shoulder. Graffiti is the greatest performance art of them all.<br /><br /><a href="http://www.wallspankers.com/wsgraffitireone.htm" rel="external">GRAFFITI SHOWCASE</a><br /><br /><a href="http://www.puregraffiti.com/graffiti-gallery/showgallery.php/cat/503" rel="external">GRAFFITI SHOWCASE II</a><br /><br /><strong>And last but not least, my favorite artist of all time:</strong><br /><a href="http://www.banksy.co.uk/outdoors/horizontal_1.htm" rel="external">BANKSY</a><br /><br /><br /><br /><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a>]]></content:encoded></item><item><title>My friend&#x2c; the Earth&#x2c; she &#x3c;br&#x3e;grows in my world</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2007-03-05T01:59:17-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/2ef342f6a2201cd42b866806e8c44f81-105.html#unique-entry-id-105</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/2ef342f6a2201cd42b866806e8c44f81-105.html#unique-entry-id-105</guid><content:encoded><![CDATA[<br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/VjgidAICoQI"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/VjgidAICoQI" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><br />]]></content:encoded></item><item><title>MR. PITIFUL - website launch</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2007-02-28T22:27:12-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/3b1fb3f6cdacd0b5f16df97a8e0014f7-103.html#unique-entry-id-103</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/3b1fb3f6cdacd0b5f16df97a8e0014f7-103.html#unique-entry-id-103</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Mr Pitiful" src="http://www.refreshingcontent.com/index_files//page9_blog_entry103_1.png"width="437" height="302"/><br /><br /><strong>Every once in a while you meet someone that is truly talented.</strong> Not your normal run-of-the-mill talented, today I'm talking about  that special kicking ass and taking names talented that is so rare. I'm lucky to know the guy <a href="http://youtube.com/watch?v=W-pvpxlOzZk" rel="external">HERE</a>. Scary shit, eh? Yeah he is amazing.<br /><br />I was lucky to meet-up with Mr. Pitiful, aka. Scott Monaghan, to design a brand-spankin new website that reflected just a fraction of his musical soul. Below is a brief overview of how the design came to life, and some elements left on the cutting room floor. <strong>Scott is launching this site in hopes to earn some funds for his debut solo album </strong><strong><a href="http://mrpitifulmusic.com/" rel="external">so if you like what you see please swing on by to show your love</a></strong><strong>.<br /><br /><br /></strong><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a>]]></content:encoded></item><item><title>Ira Glass on Storytelling</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Stories</category><dc:date>2007-02-28T02:09:55-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/f28186738e199bc8aa30438060214271-106.html#unique-entry-id-106</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/f28186738e199bc8aa30438060214271-106.html#unique-entry-id-106</guid><content:encoded><![CDATA[<br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/n7KQ4vkiNUk"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/n7KQ4vkiNUk" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><br />Part one above but I'd recommend watching the whole series. For those of you who'd like the Cliff Notes check <a href="http://www.presentationzen.com/presentationzen/2007/03/ira_glasstips_o.html" rel="external">HERE</a> for a good summary of Ira's excellent (and obvious) advice. Like all brilliant advice it is so clear that we've forgotten we ever had it in the first place.<br /><br /><strong><br /></strong><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a>]]></content:encoded></item><item><title>Everytime you play a &#x3c;br&#x3e;videogame a comic book dies.</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Stories</category><dc:date>2007-02-27T22:22:34-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/c2b6092c0132a99d819fba5925e708f4-101.html#unique-entry-id-101</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/c2b6092c0132a99d819fba5925e708f4-101.html#unique-entry-id-101</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="perry bible fellowship" src="http://www.refreshingcontent.com/index_files//page9_blog_entry101_1.jpg"width="450" height="150"/><br /><br /><strong>Like gangsta rap in the mid-nineties, geek-on-geek violence is on the rise.</strong> As so deftly stated by <a href="http://www.joystiq.com/2007/02/27/everytime-you-play-a-video-game-a-comic-book-dies/" rel="external">Joystiq</a>:<br /><br /><em>Since the 1980s, weekly British comic 2000AD -- makers of the famous Judge Dredd -- has seen its sales drop from 100,000 issues to just 20,000 issues today. The reason for the decline, according to artist Ian Gibson, is video games. Murder, violence, civil disobedience and now the demise of comics all grace gaming's lengthy rap sheet. "The comics market, sadly, is dying because the PlayStation has taken over and comics can't compete," said Gibson in speaking with the BBC. "Most comics I have come across haven't realized that they have lost the battle."<br /></em><br />Hmm...damn. <strong>I'd be mad at you Xbox 360, but you are just so friggin good to me. </strong>And Crackdown is kind of fun...well kind of fun-ish. Seriously though, I'd be creating the greatest comic book rebuttal ever in response to these dastardly video games but I'm swamped working on my new graphic novel "Welcome to Pixelton". Oh crap - I'm fueling the machine that will destroy me. WHERE THE HELL IS THE SHEER TERROR EMOTICON?!!?!<br /><br /><strong>In other news, Geek-on-Dork and Nerd-on-Dork violence is suspiciously at a standstill. </strong><span style="font-size:11px; ">(Intro comic stolen from the transcendent </span><span style="font-size:11px; "><a href="http://www.pbfcomics.com" rel="external">Perry Bible Fellowship</a></span><span style="font-size:11px; ">. Go give the creator lots of money. Seriously)<br /></span><strong><br /></strong><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a><br />]]></content:encoded></item><item><title>People :as to: Ugly WordArt</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Motivation</category><dc:date>2007-02-24T20:58:28-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/d8be4ac3a33b05d304f2e4c40cd644a0-102.html#unique-entry-id-102</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/d8be4ac3a33b05d304f2e4c40cd644a0-102.html#unique-entry-id-102</guid><content:encoded><![CDATA[<br /><p style="text-align:center;" ><img class="imageStyle" alt="400px-Maslow's_hierarchy_of_needs" src="http://www.refreshingcontent.com/index_files//page9_blog_entry102_1.png"width="320" height="209"/><br /><br /><br /></p><p><strong>FIRST - </strong>Take a look at the above. This is <a href="http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs" rel="external">Maslow's Hierarchy of Human Needs</a>. It will help you be the best unique and focused individual you can be.<br /><br /><strong>NEXT - </strong>Begin at the bottom, if you've got a solid foothold within a category move up to the next tier. Rinse and repeat.<br /><br /><strong>FINALLY -</strong> <strong>How close are you to the top?</strong><br /><br />I know many intelligent folks who are endlessly trapped in Safety and Love/Belonging, and so this brings the question - <strong>how smart can they really be?</strong> Solve your own damn problems first. No one else can fix you. <strong>Now you know where to start.</strong><br /><br /><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a><br /></p>]]></content:encoded></item><item><title>New Campfires</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Stories</category><dc:date>2007-02-18T17:13:31-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/829e370caf598c51d7eb7c6bcb1c7d56-98.html#unique-entry-id-98</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/829e370caf598c51d7eb7c6bcb1c7d56-98.html#unique-entry-id-98</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Story Squared" src="http://www.refreshingcontent.com/index_files//StorySquared.jpg"width="478" height="216"/><br /><br />Stories run the world. They are the engine of human action.<br /><br />Compelling tales <strong>frame our lives</strong> in perfect context, <strong>wrap our hopes in purpose</strong>, and <strong>cut the crap</strong> with forced brevity. They teach and entertain with every step. I really believe there isn't a single action we take each day which doesn't prosper the story which we tell ourselves. We're engrossed in tales from the minute we're born until the moment we die. Their rhythms and flow make up the very substance of our lives.<br /><br />For many of us the concept of writing a full story is sheer terror, or maybe we simply don't have the time to put into a new project. <strong>If this is you then check out </strong><strong><a href="http://www.storysquared.com/" rel="external">Story Squared</a></strong>. It is an attempt to allow multiple authors create stories that could grow beyond their wildest fantasies.<br /><br />Oh, and sincere thanks to everyone who has written in the past few weeks. Your thoughts, ideas, and <a href="comics.html" rel="self" title="comics.">massive comic book purchases</a> mean a ton so keep the requests and ideas coming!<br /><br /><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a><br />]]></content:encoded></item><item><title>Signs you are a design geek</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Design</category><dc:date>2007-02-17T17:38:49-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/f523e761debfe58a69a1b0c2599864a7-99.html#unique-entry-id-99</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/f523e761debfe58a69a1b0c2599864a7-99.html#unique-entry-id-99</guid><content:encoded><![CDATA[<br />Enjoy a sample below. The awful, awful truth <a href="You&rsquo;re in the sun and you look around for a Drop Shadow to sit under. <br />You give your relatives a lecture about color spaces and profiles when you email them your vacation photos.<br />Seing someone use Lens Flare or Comic Sans adversely affects your blood-pressure<br />You maintain a grid system for your refrigerator magnets.<br />You organise your CD collection according to the Pantone chart.<br />You sit at work for eight hours straight just looking at your monitor, waiting for a spark of inspiration that doesn't come.<br />You're up 'til 5am because you came up with the best idea ever while brushing your teeth.<br />http://www.crestock.com/blog/design/23-signs-that-youre-becoming-a-design-geek-26.aspx" rel="external">HERE</a>:<br /><br /><blockquote><p>You give your relatives a lecture about color spaces and profiles when you email them your vacation photos. Seeing someone use Lens Flare or Comic Sans adversely affects your blood-pressure. You maintain a grid system for your refrigerator magnets. You organise your CD collection according to the Pantone chart. You sit at work for eight hours straight just looking at your monitor, waiting for a spark of inspiration that doesn't come. You're up 'til 5am because you came up with the best idea ever while brushing your teeth.</p></blockquote><br /><div class="wbx-widget" id="ecf8615b-4ada-447a-8ef7-84a702541243"></div><a style="margin:2px 0;display:block" href="http://www.widgetbox.com/widget/addthis-bookmark?wbx.refer=1&wbx.refer.instId=ecf8615b-4ada-447a-8ef7-84a702541243" target="_blank"></a>]]></content:encoded></item><item><title>I AM 788&#x2c;400&#x2c;000 SECONDS</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2007-02-11T19:08:19-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/I_am_too_old_to_be_permalinking.html#unique-entry-id-97</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/I_am_too_old_to_be_permalinking.html#unique-entry-id-97</guid><content:encoded><![CDATA[<img class="imageStyle" alt="570411_11564579" src="http://www.refreshingcontent.com/index_files//page9_blog_entry97_1.jpg"width="472" height="226"/><br /><br />I AM 788,400,000 SECONDS...13,104,000 minutes...almost 10,000 days.<br /><br /><strong>I turned 25 two weeks back and so I'm officially on the verge of death.</strong> With the thought of my impending demise I've been putting some extra elbow grease into my new projects. This could explain the lack of posts but I won't push it. Here is a quick update of items that I'm working on in my free time for those that are bored and tired of staring at the sun:<br /><br /><strong><u>Welcome to Pixelton (Comic):</u></strong><br />My new big book is getting hefty. It is clocking in at around 200 pencilled pages at the moment and I'm no where near adding in two big key scenes. It will be a fun epic adventure that is truly something never before seen. <em>My biggest goal? Appeal to the non-comic crowd and gain rabid adoption.</em> Still not telling you the "big secret". I'm inking a few pages a week with the average time for each running around 5 hours.<br /><br /><strong><u>Welcome to Pixelton Documentary (Film):<br /></u></strong>So I'm making a film alongside the book. It is about creating comics, publishing, and hoping against hope that something we do will be left behind. I'll probably release the thing as a behind the scenes. <em>Expect some bits to appear on YouTube very soon. </em>:)<br /><br /><strong><u>Everlasting Effects of a Butterscotch Smile (Comic):<br /></u></strong>Amazingly, this book is still happening. It is still a collection of short stories. It will be VERY different from Welcome to Pixelton and Nothing Left to Lose. <em>I can't shake the feeling I overcomplicate everything...even a short story collection.</em><br /><br /><strong><u>Sketchd (Start-up):</u></strong><br />This baby has been in the works for close to a year now, so it seems time to let the lid off and see how it played out. This is my first tech/web 2.0 start-up that I completely funded so who the hell knows what will happen. As soon as I launch you'll know. <em>What is it? It is a place to share, vote, and comment on Sketches in a very "new web" sort of way.</em><br /><br /><strong><u>NinjaPal (Start-up):</u></strong><br />Haven't you always wanted a special ninja friend? I sure have. <em>Wouldn't it be neat if your invisible ninja friend had quick access to all his/her ninja magic? Hmm...</em><strong><br /><br /></strong><strong><u>Unnamed (Start-up):</u></strong><br />This is a big one that I can't even talk about here yet. <em>If it is half as ambitious as the plans it will make folks very happy.</em><strong><br /><br /></strong><strong><u>BoycottEA (Non-for-profit):</u></strong><br />I really want to get this off the ground soon but it may have to fall. <em>If you have ever played a videogame you know what this still will be.</em> And yes, they deserve it.<br /><br />I'd like to say this is it, but these are the tip of an iceberg really. I have some heavy changes in how I treat comics coming in the next month. Please don't take this post as complaining -<a href="http://startupspark.com/top-10-ways-you-know-youre-an-entrepreneur/" rel="external"> I love what I do and I'm very lucky to have a chance to do it</a>. Taking stock of what is happening though is a bit humbling. All the time I talk with folks who are simply indifferent about their jobs. I can't imagine a world where I spent 70% of my life doing something I hate. Here is hoping I die young, happy, and massively overworked.<br /><br />]]></content:encoded></item><item><title>Question Story Meat-Time</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Reads</category><dc:date>2007-02-02T10:33:08-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/Read_Bisson_Assimov_Clarke_free.html#unique-entry-id-92</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Read_Bisson_Assimov_Clarke_free.html#unique-entry-id-92</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="293125_3979" src="http://www.refreshingcontent.com/index_files//page9_blog_entry92_1.jpg"width="484" height="207"/><br /><br /><strong>Have you had a solid dose of Sci-Fi lately?</strong> Read up and chow down on three mind-altering Science Fiction short stories. Even if you're not a big fan of Sci-Fi, these human insightful stories are bound to excite:<br /><br /><a href="http://infohost.nmt.edu/~mlindsey/asimov/question.htm" rel="external">The Last Question</a><br /><span style="font-size:11px; font-weight:bold; ">by Issac Asimov</span><br /><br /><a href="http://lucis.net/stuff/clarke/9billion_clarke.html" rel="external">The Nine Billion Names of God</a><br /><span style="font-size:11px; font-weight:bold; ">by Arthur C. Clarke</span><br /><br /><a href="http://www.terrybisson.com/meat.html" rel="external">They're Made Out of Meat</a><br /><span style="font-size:11px; font-weight:bold; ">by Terry Bisson</span><br /><br />]]></content:encoded></item><item><title>Poepul Ar Elitarite</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2007-02-01T04:31:35-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/Ding_Dong_Print_Is_Dead.html#unique-entry-id-94</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Ding_Dong_Print_Is_Dead.html#unique-entry-id-94</guid><content:encoded><![CDATA[<br /><a href="http://www.humorwriters.org/startlingstats.html" rel="external">Robin Jackson at HumorWriters.org</a> has culled some disturbing facts into the same room for high-bulb questioning. The facts point to a dying print market, or to a nation that is borderline retarded. <strong>Here are a few gruesome highlights </strong>(full credits in Mrs. Jackson's story)<strong>:</strong><br /><br />- <strong>1/3</strong> of high school graduates never read another book in their lives. <br />- <strong>42 percent</strong> of college graduates never read another book after college. <br />- <strong>80 percent</strong> of U.S. families did not buy or read a book last year. <br />- <strong>70 percent</strong> of U.S. adults have not been in a bookstore in five years. <br />- <strong>57 percent</strong> of new books are not read to completion. <br />- <strong>70 percent</strong> of the books published do not make a profit.<br />- A successful fiction book <strong>sells 5,000 copies</strong>. <br />- A successful nonfiction book <strong>sells 7,500 copies</strong>.<br /><br />And finally:<br />- Each day in the U.S., people spend <strong>4 hours watching TV, 3 hours listening to the radio and 14 minutes reading magazines</strong>.<br /><br />I knew the comic industry was in the crapper but didn't expect awful numbers like this from "mainstream print". Eep. <strong>I wonder if our kids will ever see books outside of libraries and museums?</strong><br /><br />]]></content:encoded></item><item><title>Style Wars</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Videos</category><dc:date>2007-01-30T10:43:32-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/Style_Wars_urban_graffiti_artists.html#unique-entry-id-93</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Style_Wars_urban_graffiti_artists.html#unique-entry-id-93</guid><content:encoded><![CDATA[<br /><br /><embed style="width:485px; height:400px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-5065949310221269915&hl=en" flashvars=""> </embed><br /><br /><strong>When art is good, art is timeless.</strong> And I'm not talking about the art with a capital "A" crap. "Art" is the stuff that ages quicker then used bubblegum. But real art, this is the magic that doesn't care what you call it but finds a way to sock you in the gut while not looking.<br /><br /><a href="http://video.google.com/videoplay?docid=-5065949310221269915&q=style+wars" rel="external" title="Style Wars">Style Wars</a> is a late 70's documentary that <strong>shows true art and artists in action</strong>. Enjoy this mesmerizing movie about people who are simply compelled to create, and the risk they take in doing so.<br /><br />]]></content:encoded></item><item><title>Hell Yep</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Mac OS X</category><dc:date>2007-01-22T09:05:18-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/Hell_Yep_OSX_Mac.html#unique-entry-id-90</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Hell_Yep_OSX_Mac.html#unique-entry-id-90</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="yep" src="http://www.refreshingcontent.com/index_files//page9_blog_entry90_1.jpg"width="496" height="207"/><br /><br /><br /><strong>So you own a Mac and you have a library of great PDFs.</strong><br /><br />Maybe you ran across the amazing <a href="http://www.animationmeat.com/" rel="external">Animation Meat</a> and didn't have to time to fully read the hundreds of mind-expanding files. Or you saw <a href="library.html" rel="external" title="library.">my humble cartoon and animation library</a> and wanted to get up to speed. But PDFs don't lend themselves well to reading. They are clunky to navigate between and <strong>a pain in the ass to organize</strong>.<br /><br /><p style="text-align:center;" ><img class="imageStyle" alt="Screenshot_3" src="http://www.refreshingcontent.com/index_files//page9_blog_entry90_2.png"width="439" height="329"/><br /><br /></p><p><strong>Enter Yep. </strong>It is going to play the part of your new best friend or maybe just librarian. We could call it "iPhoto" for your documents, but that sort of insults Yep because it is hell of a lot more. Unlike iPhoto, it allows for clear tagging at instant speeds and it defaults with a convenient magnifying glass to review before you dive in. <strong>And it sinks with iDisk, so next time you are away from home you can easily access your best information. </strong>Yep's creators seem to want yep to be a receipt and business doc manager, and it completely could be, but I can't help but seeing something quite a bit more interesting inside.<strong><br /><br />One last note - did I mention it was free? </strong>Download the last free version of Yep at the link below (and thank the software Gods for such a beautiful piece of handywork). Yep is transitioning to pay software, but at only $35 they may get some of my cash very soon. <strong>Now to go scan in all of my favorite books...<br /><br /></strong><span style="font:12px 'Lucida Grande', LucidaGrande, Verdana, sans-serif; color:#000fef;"><u><a href="http://www.yepthat.com/downloads/Yep_1.1.2.dmg" rel="external">DOWNLOAD YEP!</a></u></span><span style="font:12px 'Lucida Grande', LucidaGrande, Verdana, sans-serif; color:#000fef;"><u><br /></u></span><span style="font:12px 'Lucida Grande', LucidaGrande, Verdana, sans-serif; color:#000fef;"><u><br /></u></span></p>]]></content:encoded></item><item><title>Command+Undo Myth</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Reads</category><dc:date>2007-01-21T08:44:54-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/26f5f8f2c669b33fcaa109176aefed19-89.html#unique-entry-id-89</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/26f5f8f2c669b33fcaa109176aefed19-89.html#unique-entry-id-89</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="Screenshot_3" src="http://www.refreshingcontent.com/index_files//page9_blog_entry89_1.png"width="480" height="282"/><br /><br />Let's put our lab coats on and undo some fake beliefs:<br /><a href="http://www.livescience.com/bestimg/result.php?back=myths_greatwall_china_03.jpg&cat=myths" rel="external">The Most Popular Myths in Science Revealed</a><br /><br />]]></content:encoded></item><item><title>My soul&#x2c; property of GoDaddy</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Just Plain Odd</category><dc:date>2007-01-16T10:47:52-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/GoDaddy-owns-my-soul-I-am-not-kidding-boo-hoo.html#unique-entry-id-88</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/GoDaddy-owns-my-soul-I-am-not-kidding-boo-hoo.html#unique-entry-id-88</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="cloudismysoul" src="http://www.refreshingcontent.com/index_files//cloudismysoul.jpg"width="482" height="240"/><br /><br />I have an confession to make: <strong>I'm addicted to registering domain names</strong>.<br /><br />It all started innocently enough back in the grand ol' year 2000. Those were the days with plucky young dreams of <strong>magic flying cars and internets as far as one could see</strong>. Our only hopes were for bigger, stronger boy bands featuring possibly seven awkwardly aging youth. In these modest times I registered RefreshingContent.com and immediately declared a national holiday. Even worse, at the time I passed up quite a few other cool names <strong>but $10 is a heck of a lot of money for a college kid</strong>. (Little did I know that the virtual land rush was far from over and only beginning to get profitable.)<br /><br />Looking <a href="http://www.readwriteweb.com/archives/top_domain_names_2006.php" rel="external">at this list compiled by Read/Write Web</a> only fuels my addiction. A dot mobi domain, which went on sale for the first time less than six months ago, <strong>sold for $200,000</strong>! Dot nets, and infos, and US...my rage cannot be adequately expressed even through emoticons. <br /><br />>( <br /><br />Nope, nothing.<strong> Now I'm haunted by the ghosts of domain searches past.</strong> Every lost name was a missed opportunity. And with this crippling obsession comes a bigger responsibility, <strong>to never make the same mistake again</strong>. Even if I must let them sit blank, I must register whatever random name pops into my head and live with my awkward child. <strong>This is the way of the domain samurai</strong>.<br /><br />This blathering does come to a point though (eventually) and that point shows where my mind is.<strong> I'm working hard on inking my upcoming book "Welcome to Pixelton", and I've been thinking quite a bit about how to launch it with style. How can I bring in new comics fans? How do I show off what I feel is a new genre of comics?</strong> Only time will tell, but take a gander at but a few of the domains that I have obsessively snapped while waiting:<br /><br />ComicArt.mobi<br />FreeComics.mobi<br />HighDefComics.com<br />HighDefinitionComics.com<br />PaperfreeComics.com<br />Xbox360Comics.com<br />PS3Comics.com<br />NintendoDSComics.com<br />NintendoWiiComics.com<br /><br />Sadly...these are only a few. <strong>But you probably get the idea.</strong> :)<br /><br />]]></content:encoded></item><item><title>Program Yourself.</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Videos</category><dc:date>2007-01-14T02:50:54-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/235c59bee6c0cbf9e282682e7b5de639-87.html#unique-entry-id-87</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/235c59bee6c0cbf9e282682e7b5de639-87.html#unique-entry-id-87</guid><content:encoded><![CDATA[<br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/IuoaFKD25tI"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/IuoaFKD25tI" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><br />]]></content:encoded></item><item><title>Autodidacts</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Reads</category><dc:date>2007-01-14T00:54:47-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/Autodidacts_heart_free_information.html#unique-entry-id-86</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Autodidacts_heart_free_information.html#unique-entry-id-86</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="Free Online Education" src="http://www.refreshingcontent.com/index_files//FreeOnlineEducation.jpg"width="492" height="206"/><br /><br />T<strong>he old maxim "you get what you pay for" has always seemed a bit absurd to me in the confines of education. </strong>Knowledge is simply free and due to speed of technology, abundant. With a few cameras and microphones why couldn't we all benefit from the world's greatest teaching minds? <br /><br />And if time teaches us anything it is that the <strong>willing</strong> rarely align with the  bodies <strong>present</strong> as it relates to higher education. <strong>I wonder what the percentage of people who enter college to sit down and learn is anymore?</strong> College seems to be a cultural approved experiment which allows kids to test the social waters of your interests and independence. The irony here is that this is the first time in the history of humanity that "growing up" has been defined at such late a date. A hundred years ago <strong>if you didn't know what you wanted to do with your life, and you were 20, you were rightfully a social outcast.<br /></strong><br /><a href="http://en.wikipedia.org/wiki/Category:American_autodidacts" rel="external">Autodidacts are rare in the United States</a>, so if you are one of those elusive folks that can enjoy education on your own terms, dig in and enjoy this link:<br /><br /><a href="http://www.eliteskills.com/free_education/" rel="external">FREE MIND CANDY</a><br /><br />]]></content:encoded></item><item><title>Fluffy Invisible Ladders</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2007-01-12T10:58:51-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/LinkedIn-and-the-invisible-ladder.html#unique-entry-id-85</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/LinkedIn-and-the-invisible-ladder.html#unique-entry-id-85</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="fluffyladder" src="http://www.refreshingcontent.com/index_files//fluffyladders.jpg"width="492" height="338"/><br /><br /><strong>For a guy that thinks exclusively in images, this blog sure is short on metaphor. </strong>Hell, I'm barely simile-bound. Once I start rolling with words it is like I'm compelled by the pulsing beat of my Mac to continue. <strong>(A simile!)</strong><br /><br />In metaphor speak, <a href="http://www.linkedin.com/" rel="external">LinkedIn</a> (a social networking site) <strong>is a fluffy invisible ladder into the best and brightest of the business world</strong>. It allows you to solidify your contacts and reach out to new people whom you share common associates. In many ways it is an adult MySpace, but that is really where the whole charm lies. MySpace always made my skin crawl because like walking back into grade school. But in the adult world the same chide remarks and hidden power plays still occur...<strong>they are simply more dignified</strong>. (Feel free to spam <a href="http://www.linkedin.com/in/watermedia" rel="external">my profile</a> too.)<br /><br /><strong>Don't believe me?</strong> Listen to my favorite author, Guy Kawasaki, rave about the impressive LinkedIn stats: http://blog.guykawasaki.com/2007/01/ten_ways_to_use.html<br /><br /><br />Recently they launched a question and answer section where you can gain insight and network outside your area. I stumbled across the question below:<br /><span style="font:18px Arial, Verdana, Helvetica, sans-serif; font-weight:bold; color:#cb6500;">Can someone provide advice converting a fiction author from self-published to a mainstream publisher?<br /></span><br /><br /><strong>For anyone who might have the same question I've posted the answer here as well:</strong><br /><br />Great question, and the biggest one I'm sure most writers have on their minds. I think we can agree there is no "one right way" to become a formally published author, but this is as good as it is bad. Here are a few things I have learned from personal experience on how to get picked up in mainstream media: <br /><br />- <strong>Be outlandishly original.</strong> Creativity is a major differentiator so make conscious decisions to take the road less traveled be it in storytelling, format, or promotion. My book was featured in a USA Today article simply because of a silly tradeshow promotion piece. These handouts cost about a dollar each but it got me in the door and I was able show that I was unique. <br /><br />- <strong>Make the highest quality work a priority.</strong> Being prolific is equally important, but it doesn't matter if you can't keep readers. When you place your name on a piece it needs to have a polish above the rest. <br /><br />- <strong>Start a blog (seriously).</strong> A writer's blood is their audience. Without an audience they can't survive. With a large audience they live forever. In order to attract readers share what you feel comfortable with the digital world. <br /><br />- <strong>If all else fails, give it away. </strong>There are simply some things people will not pay for and in many cases a new author is one of them. Seth Godin has made a name for himself by being prolific, good, and constantly giving away his old books online. For those that have never heard of him, he immediately gains respect for gifting his hard work. When they read his book he immediately gains a follower. <br /><br />- <strong>Promotion is as important as your book.</strong> Sorry, but this is true. Network online and kindly discuss your passion. Contact authors and review sites. Do interviews to anyone that will ask a question. Send hundreds of copies out to complete strangers. Get the book into peoples hands and get them excited about sharing it to all of their friends. <br /><br />- <strong>Go to book shows.</strong> The contacts you meet there are truly priceless. I optioned the movie rights for my first book after my second trade show. <br /><br />- <strong>Contact every publisher every time.</strong> The publishing system is backwards and it takes quite a bit of time to work one's way up the ladder. Use smaller publishing houses as stepping stools to gain traction with large houses. Rinse and repeat. <br /><br />- <strong>Distribution is everything.</strong> If you are self-publishing you need to understand this. Not using a big distribution house is suicide and the fastest way to write yourself into a lonely corner. Read "The Self-Publishing Manual" by Dan Poynter for more in-depth info. <br /><br />- <strong>Numbers and quotes are your ammo.</strong> The final word for the publishing game is books sold. If you can notch that amount higher each time a mainstream publisher would be insane not to pay attention. And quotes are a good plan B. Having a no-name book prominently touted in a large newspaper or magazine can mean instant success. <br /><br />- <strong>Every effort you make</strong> is literally a few steps away from <strong>a succesful book</strong>, but we simply have no clue which one in a million it will be. Keep trying and never give up hope. If you want it hard enough nothing can stop you.<br /><br />]]></content:encoded></item><item><title>Top 10 &#x22;Classic&#x22; Episodes&#x3c;BR&#x3e; of The Twilight Zone</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Videos</category><dc:date>2007-01-09T10:12:06-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/TopTenClassicTwilightZoneEpisodes.html#unique-entry-id-83</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/TopTenClassicTwilightZoneEpisodes.html#unique-entry-id-83</guid><content:encoded><![CDATA[<br />In my opinion, <strong>The Twilight Zone is one of television's greatest accomplishments.</strong> It wraps a human message around the strangest situations, and in making our world a bit more abstract we finally see the hidden truth. <strong>Here are my very biased top ten "classic" Twilight Zone episodes</strong> (with a few extra for fun):<br /><br /><strong>10) </strong><strong><a href="http://www.dailymotion.com/visited/search/twilight%2Bwhere/video/xazaa_the-twilight-zone-living-doll" rel="external">Living Doll</a></strong><br /><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/4tEu6kat1kAkC4Tj9"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/4tEu6kat1kAkC4Tj9" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xozmn_the-twilight-zone-living-doll">The Twilight Zone - &quot;Living Doll&quot;</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/nsavalas">nsavalas</a></i></div><span style="font:12px Verdana, serif; "><br /></span><br /><br /><strong>9) </strong><span style="font:12px Verdana, serif; font-weight:bold; "><a href="http://www.dailymotion.com/visited/search/twilight%2Bhowling/video/xn9rr_twilight-zone-the-howling-man" rel="external">The Howling Man</a></span><strong><a href="http://www.dailymotion.com/visited/search/twilight%2Bhowling/video/xn9rr_twilight-zone-the-howling-man" rel="external"> </a></strong><br /><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/6t6rjjgGI3M3u4ys7"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/6t6rjjgGI3M3u4ys7" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xn9rr_twilight-zone-the-howling-man">Twilight Zone - The Howling Man</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/asteve001">asteve001</a></i></div><br /><br /><br /><strong>8) </strong><strong><a href="http://www.dailymotion.com/video/xrf7a_on-thursday-we-leave-for-home" rel="external">On Thursday we Leave for Home</a></strong><br /><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/7hQjxzn1OjfWq5mPI"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/7hQjxzn1OjfWq5mPI" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xrf7a_on-thursday-we-leave-for-home">On Thursday We Leave for Home</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/asteve001">asteve001</a></i></div><br /><br /><br /><br /><strong>7) </strong><strong><a href="http://www.dailymotion.com/video/xq6nt_the-monsters-are-due-onmaplestreet" rel="external">The Monsters are Due on Maple Street</a></strong><br /><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/4COwVMMtvefjh57OF"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/4COwVMMtvefjh57OF" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xq6nt_the-monsters-are-due-onmaplestreet">The Monsters are Due onMapleStreet</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/asteve001">asteve001</a></i></div><br /><br /><br /><span style="font:12px Verdana, serif; font-weight:bold; ">6) </span><span style="font:12px Verdana, serif; font-weight:bold; "><a href="http://www.dailymotion.com/video/xt2f2_an-occurrence-at-owl-creek-bridge" rel="external">An Occurrence at Owl Creek Bridge</a></span><span style="font:12px Verdana, serif; "><br /><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/1cOY1931LrQbm5GNw"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/1cOY1931LrQbm5GNw" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xt2f2_an-occurrence-at-owl-creek-bridge">An Occurrence at Owl Creek Bridge</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/asteve001">asteve001</a></i></div><br /><br /><br /></span><strong>5) </strong><span style="font:12px Verdana, serif; font-weight:bold; "><a href="http://www.dailymotion.com/video/xcqli_the-twilight-zonenightmare20000-fee" rel="external">Nightmare at 20,000 Feet</a></span><span style="font:12px Verdana, serif; "><br /></span><span style="font:12px Verdana, serif; "><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/5Yjn9oyIcMhJz2uCa"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/5Yjn9oyIcMhJz2uCa" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xcqli_the-twilight-zonenightmare20000-fee">The Twilight Zone-Nightmare@20,000 Feet</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/mg217">mg217</a></i></div><br /></span><span style="font:12px Verdana, serif; "><br /><br /></span><span style="font:12px Verdana, serif; font-weight:bold; ">4) </span><span style="font:12px Verdana, serif; font-weight:bold; "><a href="http://www.dailymotion.com/video/xmc83_twilight-zone-its-a-good-life" rel="external">It's a Good Life</a></span><span style="font:12px Verdana, serif; "><br /><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/5EMuc86HPGlam4n8T"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/5EMuc86HPGlam4n8T" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xmc83_twilight-zone-its-a-good-life">Twilight Zone - It&#039;s a Good Life</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/asteve001">asteve001</a></i></div><br /></span><br /><span style="font:12px Verdana, serif; "><br /></span><span style="font:12px Verdana, serif; font-weight:bold; ">3) </span><span style="font:12px Verdana, serif; font-weight:bold; "><a href="http://www.dailymotion.com/video/xm6pu_five-characters-in-search-of-an-exi" rel="external">Five Characters in Search of an Exit</a></span><span style="font:12px Verdana, serif; "><br /><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/5ndG6usM6EfXG4lhM"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/5ndG6usM6EfXG4lhM" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xm6pu_five-characters-in-search-of-an-exi">Five Characters in Search of an Exit</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/asteve001">asteve001</a></i></div><br /></span><br /><strong>2) </strong><strong><a href="http://www.dailymotion.com/video/xlkg8_time-enough-at-last" rel="external">Time Enough at Last</a></strong><br /><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/5zl17kH7XPXvw4dMk"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/5zl17kH7XPXvw4dMk" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xlkg8_time-enough-at-last">Time Enough at Last</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/asteve001">asteve001</a></i></div><br /><br /><span style="font:12px Verdana, serif; font-weight:bold; ">1) </span><span style="font:12px Verdana, serif; font-weight:bold; "><a href="http://www.dailymotion.com/video/xn9rl_twilight-zone-the-eye-of-the-behold" rel="external">Eye of the Beholder</a></span><span style="font:12px Verdana, serif; "><br /><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/lHT5D5AXCGo9g4ys1"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/lHT5D5AXCGo9g4ys1" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xn9rl_twilight-zone-the-eye-of-the-behold">Twilight Zone - The Eye of The Beholder</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/asteve001">asteve001</a></i></div><br /></span><br /><br /><br /><strong><u>EXTRA CREDIT:</u></strong><br /><br /><strong><a href="http://www.dailymotion.com/video/xgr3e_twilight-zone-s2e043" rel="external">Nick of Time</a></strong><br /><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/76VHWt1Q8PeDc3hkC"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/76VHWt1Q8PeDc3hkC" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xgr3e_twilight-zone-s2e043">TWILIGHT ZONE S2.E043</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/Serling_R">Serling_R</a></i></div><br /><br /><br /><strong><a href="http://www.dailymotion.com/video/xdmtt_the-twilight-zone-089-to-serve-man" rel="external">To Serve Man</a></strong><br /><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/7ciYxy0KQt87F2FtT"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/7ciYxy0KQt87F2FtT" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xdmtt_the-twilight-zone-089-to-serve-man">The Twilight Zone - 089 - To Serve Man</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/mg217">mg217</a></i></div><br /><br /><br /><strong><a href="http://www.dailymotion.com/video/xm1jo_twilight-zone-deathshead-revisited" rel="external">Death's Head Revisited</a></strong><br /><div><object width="425" height="335"><param name="movie" value="http://www.dailymotion.com/swf/7wFueDaSrcPyY4jxG"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/7wFueDaSrcPyY4jxG" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xm1jo_twilight-zone-deathshead-revisited"> Twilight Zone - Deaths-Head Revisited</a></b><br /><i>Uploaded by <a href="http://www.dailymotion.com/asteve001">asteve001</a></i></div><br /><br /><br /><br />As a storyteller, <strong>I've read many books that actively discourage the use of "Twilight Zone" endings</strong>, or stories that close with a dramatic twist. The interesting part of this argument is that all compelling tales are based on deliberate plot twists. <strong>Why should we discriminate merely against it's placement within the story?</strong> <a href="http://en.wikipedia.org/wiki/O_Henry" rel="external">William Sydney Porter</a>, who worked under the pen name <a href="http://en.wikipedia.org/wiki/O_Henry" rel="external">O. Henry</a>, was famous for his story shifts. His stories were so revered a group of friends started a memorial after his passing. This memorial became the <strong>O. Henry Prize Stories</strong>, a famous yearly anthology of short fiction. The list of talented artists that effectively use surprise to enhance storytelling is endless: M. Night Shyamalan, Hitchcock, Palahniuk, Lucas...<strong>all of the defining voices of their chosen mediums!</strong><br /><br />So in other words, enjoy the ride and ignore the stuffy textbooks.<br /><br />]]></content:encoded></item><item><title>sixteen things I learned from: &#x3c;BR&#x3e;SAM &#x26; MAX FREELANCE POLICE</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Stories</category><dc:date>2007-01-06T11:59:00-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/things-I-learned-from-SAM-and-MAX.html#unique-entry-id-82</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/things-I-learned-from-SAM-and-MAX.html#unique-entry-id-82</guid><content:encoded><![CDATA[<img class="imageStyle" alt="samandmaxthingsIlearned" src="http://www.refreshingcontent.com/index_files//samandmaxthingsIlearned.png"width="487" height="257"/><br /><br />So tales of my stupendous feats, read petty theft, to acquire the hard cover edition of Steve Purcell's rare "<strong>Sam & Max: Freelance Police</strong>" aside (seen disappointingly <a href="index_files/b8c80c40a782f30897b79f90ec6b0482-5.html" rel="external" title="journal.:Thief confessional or hard bound Robin Hood?">HERE</a>), I've learned more from Sam & Max then from any graphic novel in years.<br /><br />There is a magic that happens in these pages that is unique to comics. Bone has it, Peanuts has it, and Sam & Max both have it in spades. To tell the truth, <strong>I can't think of a series that has such rabid devotion for having one book behind it's name</strong>. The short-lived comic series spawned a cartoon television show, merchandise, and even a few hit video games. And over ten years later, the thought of this odd duo making a return still makes our collective geek hearts jump.<br /><br /><strong>Here are twenty pieces of mind candy I pried from the yellowing pages:</strong><br /><br /><strong><u>THE ART<br /></u></strong><br /><strong>1)</strong> The art is hyper-detailed and visually arresting. You could read these pages endlessly and find new reasons to live.<br /><br /><strong>2)</strong> CLEAR storytelling. On average only 4 panels are used on each page, allowing the reader to follow the story not a convoluted page design.<br /><br /><strong>3)</strong> FRESH art. Freelance Police is a book that focuses on two characters for a few hundred pages but by the end you feel you are just learning about their adventures. Purcell frames Sam and Max from viewpoints, crops, and gimmicks to get a fresh perspective until the end.<br /><br /><br /><strong><u>THE STORY<br /></u></strong><br /><strong>4)</strong> In comics, TELL DON'T SHOW. You never really see Max go nuts but you believe he will because he constantly talks tough.<br /><br /><strong>5)</strong> All dialogue is used to define Sam, Max, or their world. There is no generic dialogue used even once.<br /><br /><strong>6)</strong> The humor is created from CONTRAST. A gap in expectation between sweet image and jarring text or vice-versa.<br /><br /><strong>7)</strong> Have HEART. While the freelance police are willing to gun down the innocent they have a soft side too. This mix of love for classic americana versus insanity makes them oddly believable characters.<br /><br /><strong>8)</strong> Simply BRUTAL. Needless creative violence is strangely alluring.<br /><br /><strong>9)</strong> Keep it FAST and SHORT. Attention spans are so last year. Keep your story running and even if the audience is lost a steady stream of jokes will carry them to the next scene. <br /><br /><strong>10)</strong> When in doubt, RANDOMIZE. Throwing in a curveball every few pages keeps life worth reading.<br /><br /><strong>11)</strong> Your story SUCKS. It took me a few reads to understand what was happening in these stories because I was enjoying the ride and not even participating in the plot. I didn't even care that I had no clue what was occurring. It felt like being on a road trip with old friends. We should all spend less time polishing our 50 issue story arcs and try building a universe that we are sad to leave.<br /><br /><br /><strong><u>THE MEDIUM<br /></u></strong><br /><strong>13)</strong> Never take ANYTHING seriously. Not your story, characters or art. Just have fun and that fun will be contagious.<br /><br /><strong>14)</strong> Multiple text jokes per panel. And then a visual gag for good measure.<br /><br /><strong>15)</strong> Self-referential. Sam and Max mix each other names up. They know the artist isn't using reference. They don't want to be called cartoons. The fourth wall is broken and at just the right times.<br /><br /><strong>16)</strong> Sequential art's strength lies in embracing the varied ability of a page. By squeezing different styles and story formats together in rapid succession Mr. Purcell created a classic graphic novel that deserves to be enjoyed by anyone looking for a vacation from adult life.<br /><br />]]></content:encoded></item><item><title>2007 Reasons to &#x3c;BR&#x3e;Aspire to Low Self-Esteem</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Motivation</category><dc:date>2007-01-04T10:31:06-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/LowSelfEsteemAndHighResults.html#unique-entry-id-80</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/LowSelfEsteemAndHighResults.html#unique-entry-id-80</guid><content:encoded><![CDATA[<img class="imageStyle" alt="new year self esteem" src="http://www.refreshingcontent.com/index_files//grassresolution.png"width="482" height="209"/><br /><br />Hope you're enjoying your shiny new year. Tis the season for resolutions, so I'm starting with one that I'm sure is quite rare:<br /><br /><blockquote><p>I will try my best to see how truly awkward I am at everything I hold dear. I will also look deep to understand how remarkably unimportant I am versus even the most mundane of common house-hold objects. Sincerely, a tiny speck of dust on a spin-y rock.</p></blockquote><br /><br /><strong>Whew! </strong>That was easy. Now this resolution isn't solely based on self-humiliation...it is a maxim created for the sole purpose of making me prove my self worth. A wonderful article in the <strong>Meditations on Meaning</strong> blog (found <a href="http://avanoo.wordpress.com/2007/01/04/debunking-the-self-esteem-myth/" rel="external" title="Made with Robot Love.">HERE</a>) delves into the power of self-esteem on our daily actions. It turns out having high self-esteem can be detrimental to one's actions as these bloated individuals simply don't try as hard as those with low self-esteem who are forced to prove their value. <strong>Dan's blog article handles it with much more charm then I could</strong> so jump over and give him some meta love.<br /><br /><br />]]></content:encoded></item><item><title>Jack be Nimble.</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Reads</category><dc:date>2006-12-23T11:35:55-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/9d4ba1bf02761095498b99cace16247c-79.html#unique-entry-id-79</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/9d4ba1bf02761095498b99cace16247c-79.html#unique-entry-id-79</guid><content:encoded><![CDATA[<br /><object width="450" height="270"><br />  <param name="movie" value="http://www.youdontknowjack.com/jackfiles/disordat/Playback_ddd.swf?jvi_now=20061222&jvi_title=Spank+Me%21+Spank+Me+&jvi_token=2831a1467a735a5843"></param><br />  <param name="wmode" value="transparent"></param><br />  <embed src="http://www.youdontknowjack.com/jackfiles/disordat/Playback_ddd.swf?jvi_now=20061222&jvi_title=Spank+Me%21+Spank+Me+&jvi_token=2831a1467a735a5843" type="application/x-shockwave-flash" wmode="transparent" width="450" height="270"></embed><br /></object>          <br /><br /><br /><strong>Whew! I'm nearly alive.</strong> I made it through the past few weeks with almost all of my appendages in their original shrink-wrapped packaging. Yay for living!<br /><br />Anywho, apparently I'm not the only one who goes on benders unannounced only to return undaunted. The kind folks at <a href="http://www.jellyvision.com/" rel="external" title="I Am Familiar With Jack.">Jellyvision</a> have gifted their 15 year-old son "You Don't Know Jack" back into the world of gaming. More specifically, they lent us the "Dis or Dat" game filled with current event questions.<br /><br />Ten years ago I found this series stunning. Interactivity in video games was limited to action-based titles (sports, adventure, FPS), but YDKJ was the first to nail clever human conversation. Within a few hours of play it began to feel that "Cookie", a virtual game show host, was really responding to your choices with precision wit. It made a low-tech quiz show feel more advanced then even many of the highest rated action fare available today.<br /><br />Luckily, Jellyvision saw the potential for intelligent forms of user interaction above games. While they continued making the excellent YDKJ series on the side, their emphasis swung straight toward big businesses. By viewing their portfolio below you can see how beautifully this applies to many industries with surprising results. <strong>Traveling through their applications is simply a joy</strong>, and unlike the human-based systems we see in excess these programs respond with marketing approved wit and visual style.<br /><br />These Jelly people have a great little White Paper about the <strong>dynamics of creating compelling interactive conversations</strong> which can be downloaded by clicking <a href="http://www.jellyvision.com/ici/jp/jackprinciplesshort.pdf" rel="external">HERE</a>. I suggest you check it out if this is your bag, and then promptly give them pockets full of money.<br /><br />If enjoy the subject of<strong> interactive dialogue and multi-path narrative</strong> I also highly recommend the book <a href="http://www.amazon.com/Hamlet-Holodeck-Future-Narrative-Cyberspace/dp/0262631873/sr=8-1/qid=1166941130/ref=pd_bbs_sr_1/105-4618232-2877226?ie=UTF8&s=books" rel="self">Hamlet on the Holodeck</a> by Janet H Murray. This MIT Press book takes a look at the future of this form from way-back when YDKJ was originally popular but she really nails where the art form was headed. It is enjoyable and optimistic read about the power of interactive fiction. (And the name is the worst part. It is all puppy dogs and first-kisses from the first page onwards.)<br /><br />]]></content:encoded></item><item><title>Flat Earth Society</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2006-12-06T09:42:25-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/4edda17b77175611075262285ec57fe4-78.html#unique-entry-id-78</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/4edda17b77175611075262285ec57fe4-78.html#unique-entry-id-78</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="pixleton_1" src="http://www.refreshingcontent.com/index_files//pixleton_1.gif"width="475" height="430"/><br /><br /><strong>So it seems that for the month of November I've started writing almost exclusively about motivation.</strong><br /><br />The reason being is that for the entire month, I was in a pretty big funk with my new book. It is coming together well but it is so much work and I'm not sure if people will care. Comic creation has the greatest amount of time to create versus almost no time to consume. I could be working on the "new thang" for a whole year and it would be read in a half hour, and it has already taken a year to pencil.<br /><br /><strong>I'd just like to say sincere thanks to everyone who has written in with their very kind messages.</strong> Honest to God - they are the reason I'm still doing this. That and the hope that I have something no one has done in comics before. Once the book is close to ready I will spill the beans, and gush over why I'm doing this insane project. I've broken through the funk and found my reason again. The final book is all color, but below are a few samples of how the black and white inking is coming. Panel borders don't exist yet, but they will most likely be handled in color too. Please keep in mind that the art here is at 200% so, imagine this detail in half the size, and for 150 pages...<br /><br />By the way, <a href="http://en.wikipedia.org/wiki/Flat_earth" rel="external">did you know that the idea of previous generations fearing the "Flat Earth" was untrue?</a> It seems that since the 1st century people have believed in a round earth as the leading theory. I just love pieces of info like this. Billions of people believe that we are more advanced then our fore-fathers, and they use crap like this to try and prove it. All the time they are showing the same ignorance that abolished the truth. The hive mind never ceases to amaze!<br /><br /><br /><img class="imageStyle" alt="pixleton" src="http://www.refreshingcontent.com/index_files//pixleton_2.gif"width="457" height="276"/><br /><br /><img class="imageStyle" alt="pixleton" src="http://www.refreshingcontent.com/index_files//pixleton_3.gif"width="456" height="477"/><br /><br /><img class="imageStyle" alt="pixleton" src="http://www.refreshingcontent.com/index_files//pixleton_4.gif"width="459" height="459"/><br /><br /><img class="imageStyle" alt="pixleton" src="http://www.refreshingcontent.com/index_files//pixleton_5.gif"width="465" height="844"/><br /><br />]]></content:encoded></item><item><title>+/- Fear</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Motivation</category><dc:date>2006-11-27T10:10:55-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/Fear_and_William_Sidis.html#unique-entry-id-76</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Fear_and_William_Sidis.html#unique-entry-id-76</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Fear" src="http://www.refreshingcontent.com/index_files//Fear.jpg"width="488" height="275"/><br /><br />So rumor has it that <a href="index_files/fcdda6577675aadcb72333c3d6278a75-73.html" rel="external" title="journal.:WANTED: GENIUS<BR>(Brain not required)">you don't need to be a genius to make compelling art </a>(or for that matter stories, or inventions, <strong>or any other hobby your wacky little monkey mind can aim for</strong>). It seems a healthy bit of dedication will do just fine for most.<br /><br /><a href="http://en.wikipedia.org/wiki/William_sidis" rel="external" title="Refresh your Content">William J. Sidis</a> was a true genius though. He could read by age one and a half, graduated Harvard <em>cum laude</em> at 16, and was <strong>heralded the foremost mathematician of the 20th century after one speech</strong>. And he had already published four books while twiddling his thumbs in between. Young Sidis' IQ was estimated at somewhere between <strong>250 and 300 points</strong>, versus the average IQ score of 100.<br /><br />But for all of the celebration, <strong>Sidis made a few choices very smart people often do</strong>. He closed himself off from art, music, the whole world, simply in hopes to concentrate on his research. His fame pushed him into the spotlight and so he continually ran from one job to the next, running from the pressure. He soon became a wreck of nerves unable to even look at an equation without recoiling. <strong>Bitter. A recluse</strong>.<a href="http://www.quantonics.com/The_Prodigy_Review.html" rel="external"> </a><strong><a href="http://www.quantonics.com/The_Prodigy_Review.html" rel="external">Idiosyncratic</a></strong>. Much of his time was now exclusively spent obsessively around his hobby, the railroad system. Mr. Sidis spent his last years working as a poor office clerk and died alone without leaving any true mark.<br /><br /><h2>The smartest folks I have ever met mirror William.</h2><br /><br /><strong>They are gripped by the inability to confront their emotions</strong> which never allows their personal beauty to engulf the world. <strong>They let their acute mind regurgitate fears and desires without end</strong>. They never try and tame their minds. And without a disciplined mind pressure will eat you alive. You aren't prepared for debate with another because you lost the first fight with yourself.<br /><br />I have watched friends <strong>destroy their careers</strong>.<br />I have heard co-workers <strong>disown their family</strong>.<br />I have seen family members <strong>build a personal prison of fear that encourages inaction</strong>.<br /><br /><strong>Taming your mind doesn't mean beating it down into homogeny, it means understanding that anyone can get sucked into fear.</strong> The first step to gaining control is as pure as not listening to your fears. They are made to break you down and make you into a creepy little domesticated mammal. Aren't you better then this caged life?<br /><br />Put another way, happiness is the antithesis of fear. The two can't be in the same place at the same time. <strong>You are either happy OR you are afraid</strong>, but you can't be happy <strong>AND</strong> afraid. Sound good so far? So if this is true then wiping fear from your vocabulary should be job number one. <strong>For every moment fear steals from you, a second of your unique gift was taken. Fear needs to go. To do this you treat it like a child, and when ignored it whithers plant-like into nothing. </strong>Without fear you are free to rise above. Face your creativity. Face it full on with no regrets and no excuses. <br /><br /><blockquote><p>Sit your ass down today and DO something that makes humanity regard you with anything more than a whisper. If you look at your life, and anyone else could have taken your place, you have failed.</p></blockquote><br />No one needs any more William J. Sidis'.<br /><br />]]></content:encoded></item><item><title>SETH GODIN MADE THIS.</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Reads</category><dc:date>2006-11-26T11:41:59-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/Free_Seth_Godin_book.html#unique-entry-id-77</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Free_Seth_Godin_book.html#unique-entry-id-77</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Bootstrappers Bible for free thanks Seth!" src="http://www.refreshingcontent.com/index_files//Bootstrapper.jpg"width="492" height="297"/><br /><br /><br /><strong>And it is free.</strong> Plus, it is about <a href="http://en.wikipedia.org/wiki/Bootstrapping_%28business%29" rel="external">bootstrapping</a>. Did I mention <a href="http://en.wikipedia.org/wiki/Seth_Godin" rel="external">Seth Godin</a> created it? <strong>Oh yeah. Damn</strong>. What are you waiting for? <a href="http://www.changethis.com/8.BootstrappersBible" rel="external">Download it!</a><br /><br />]]></content:encoded></item><item><title>Viva la Geek Revolution</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2006-11-24T05:59:59-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/Geek_for_life_yo.html#unique-entry-id-74</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Geek_for_life_yo.html#unique-entry-id-74</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Empty Movie Theater" src="http://www.refreshingcontent.com/index_files//Empty_Movie_theater.jpg"width="472" height="308"/><br /><br /><strong>So a dynamic shift is clearly happening in the "big three" media markets this holiday season. </strong>For the first time ever, television, music, and movies are all available online for free view or purchase. And you can sit and watch the in-store DVD prices drop to record-low levels just to secure a few sales.<br /> <br /><strong>Whether you love iTunes or hate it</strong>, you have to give Apple credit for <strong>building a place that finally makes purchasing online fun</strong>. And now with Google delivering YouTube goodness, and Microsoft shilling all forms of content over Xbox Live, the world of <strong>digital on-demand content looks bright</strong>. <strong>The geeks have changed the way we are entertained</strong>.<br /><br /><blockquote><p>But enough rambling, the point here is that I think this is a great thing for all other forms of entertainment.</p></blockquote><br /><br />The cool part of this to me is that it shows these <strong>industry's grip is loosening...and fast</strong>. A few tech companies can come to the all-powerful entertainment industry, <strong>make them change the way they make their cash</strong>.<br /><br />The barrier of exclusivity that movies and TV held over other markets has fallen. <strong>They are trapped down below with other "common" forms of art.</strong> While many will still hang on, they will enjoy these stories on their own time. Their own choice of environment. That sort of power levels the playing field. It pulls movies out of their cult-like cinemas, and TV shows from their time-stamped windows of opportunity. <strong>The media is free to roam, and so are the folks who can choose how to consume it.</strong><br /><br />Don't believe me that their grip is weaker? <strong>Name the last show or movie that blew you away.</strong> Unless you are a middle-aged woman, whom TV loves to cater to maybe due to the fact they stray from new technology, I'd say that you would have a hard time with this question.<br /><br />So enjoy <strong>comics and cartoons</strong>...<strong>Goliath is falling a bit more each day.</strong> There is still a chance for you yet.<br /><br />]]></content:encoded></item><item><title>Dance-y Sketch Things</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2006-11-23T06:48:27-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/043ff5b26a91a2d0464679be3a0ae2b5-75.html#unique-entry-id-75</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/043ff5b26a91a2d0464679be3a0ae2b5-75.html#unique-entry-id-75</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Dancing Sketch Thing" src="http://www.refreshingcontent.com/index_files//Dancing_sketch.jpg"width="485" height="260"/><br /><br />Go <a href="http://roxik.com/pictaps/index.html" rel="external" title="RefreshingContent.com Creepy Sketch Dance Off">HERE</a>. Sketch something. Watch your creation dance.<br /><br /><strong>Isn't that interweb something else?</strong><br /><br />]]></content:encoded></item><item><title>WANTED: GENIUS&#x3c;BR&#x3e;(Brain not required)</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Reads</category><dc:date>2006-11-16T10:10:09-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/fcdda6577675aadcb72333c3d6278a75-73.html#unique-entry-id-73</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/fcdda6577675aadcb72333c3d6278a75-73.html#unique-entry-id-73</guid><content:encoded><![CDATA[<img class="imageStyle" alt="BRAINS!" src="http://www.refreshingcontent.com/index_files//brains_for_people.jpg"width="403" height="198"/><br /><br />You <strong>don't</strong> have to be <strong>smart</strong> to be considered a <strong>genius</strong>.<br /><br />It's a nice point that most folks overlook, but according to an article in the September 2006 issue of New Scientist magazine<strong> it is one we need to believe</strong>. Check out the interesting read <a href="http://www.acsu.buffalo.edu/~djtaylor/genius.htm" rel="external">HERE</a>. For those who fear the jump, the message is that <strong>only practice and effort build great skill</strong>. This skill builds what is considered "genius" level ability.<br /><br /><strong>It is an awesome thought. </strong>YOU have the power to control your future. Whatever your passion is, wherever it may lie, you are in control of how well you do. It can't be blamed on family or genetics...If you fail to achieve your dreams of world recognition then you know why.<br /><br />The best part of the article <strong>revolved on a magic number though</strong>. The question in the above is, if I am very passionate about something<strong> how long will it take to achieve a level big enough</strong> to make an impact? <strong>The answer is only five to ten years.</strong> While at first it may seem like a ton, the truth is it gives us time enough to try and fail and try again. There is <strong>no excuse great enough</strong> for you not to express your unique self in the area you love. <br /><br /><strong>Now if only more folks believed they should live for something we might actually be getting somewhere</strong>... :)<br /><br />]]></content:encoded></item><item><title>2D for 2D&#x27;s Sake</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2006-11-14T10:18:20-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/Simpsons_Movie_looks_painfully_non_2D.html#unique-entry-id-72</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Simpsons_Movie_looks_painfully_non_2D.html#unique-entry-id-72</guid><content:encoded><![CDATA[<p style="text-align:center;" ><img class="imageStyle" alt="Simpsons Movie Blows" src="http://www.refreshingcontent.com/index_files//simpsons.jpg"width="318" height="369"/><br /><br /></p><p>So after nearly twenty years on television the <a href="http://www.youtube.com/watch?v=76Bdl2cO3Zk" rel="external">Simpsons are moving to the big screen</a>. <strong>Please, keep the thunderous applause to a minimum folks.</strong><br /><br /><strong>The point here is that the trailer released on Sunday looks awful.</strong> Hell, awful is being nice. I felt ripped off watching just a minute long trailer.<br /><br />I can live with one of the best animated television shows refusing to die. Fine. <strong>But does the name of 2D animation need to be dragged kicking and screaming through the mud too?</strong> Was this part of some unholy animation union pact I missed? <strong>This promo goes out of its way to say that it is 2D, only to lie in the very next scene.</strong><br /><br />- Homer drives some sort of <strong>3D</strong> construction equipment. A fluke?<br />- Nope, the whole world is <strong>3D</strong>.<br />- The ground, the construction ball, the trees - all <strong>3D</strong>.<br />- Even the truck!<br />- (...)<br />- It may be safer to list the things that aren't <strong>3D</strong>. :(<br /><br />Now, the irony here is that <strong>ten years ago I may have cared about a Simpson movie</strong>. Maybe even eight years ago, but that would be sort of pushing it. Today the series' episodes appeal to the very troglodites (who dance in creepy unison) which the show once went out of of its way to scorn. <strong>The bigger issue here is that the movie has been in writing for that long as well.</strong> After all of this time in the making Time magazine's "Greatest Show of the Century" better make up for a crappy decade...and quick.<br /><br /></p>]]></content:encoded></item><item><title>Words O&#x27; Wisdom&#x3c;BR&#x3e;from our pal&#x2c; Chuck Jones</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2006-11-01T22:02:05-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/968106b96452de550d4c5fd93003ac8d-71.html#unique-entry-id-71</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/968106b96452de550d4c5fd93003ac8d-71.html#unique-entry-id-71</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="ChuckJones" src="http://www.refreshingcontent.com/index_files//ChuckJonesMontage.jpg"width="476" height="159"/><br /><br /><br />A few thoughts shamelessly stolen from <strong>Chuck Jones' Chuck Redux</strong>. <strong>Enjoy!</strong><br /><br /><br /><strong>On Writing: </strong>"The sublimely badly written Rover Boys books [...] unwittingly taught me the primary law of writing books or films that children might read or view: never write down to anybody."<br /><br /><strong>On Work:</strong> "The rules are simple. Take your work, but never yourself, seriously. Pour in the love and whatever skill you have, and it will come out."<br /><br /><strong>Perspective:</strong> "In spite of the efforts of art critics, children (including myself as a child) ignore the rules of perspective. And quite rightly [...] In a Japanese painting of a city street, you can look over the fences and see what's happening, whereas perspective blocks it all out."<br /><br /><strong>Comedy: </strong>"Ed Wynn undoubtedly said it best: 'Comedy is not about opening a funny door, it is about opening a door funny.' Repeat to yourself. Repeat, repeat, repeat."<br /><br /><strong>Rules of Creativity</strong>: "It was the beginning of my understanding of the two primary rules of creativity. The first is that you must love what you are doing; the second is that you must be willing to do the dull and tiring work necessary to bring each creative endeavor to completion, and in that endeavor only the love should show."<br /><br /><strong>Structure: "</strong>Except their skulls, all vertebrates - including men - have pretty much the same skeletons and musculoskeletal structure. Lighten or shorten a few bones, and man and bear are brothers under the skin."<br /><br /><strong>Gravity: </strong>"The puppeteers taught me that gravity is what believability is all about."<br /><br /><br />]]></content:encoded></item><item><title>Monster Attack&#x21;</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Just Plain Odd</category><dc:date>2006-10-30T22:14:25-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/c715fbdfdf499df949456b0020cfb5e9-69.html#unique-entry-id-69</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/c715fbdfdf499df949456b0020cfb5e9-69.html#unique-entry-id-69</guid><content:encoded><![CDATA[<img class="imageStyle" alt="Halloween Monster Attack" src="http://www.refreshingcontent.com/index_files//Halloween_Monsters.png"width="918" height="1183"/>]]></content:encoded></item><item><title>Refresh your World.</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2006-10-30T20:18:51-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/846d0e4e36491a3f1e3d34f4d54677e2-70.html#unique-entry-id-70</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/846d0e4e36491a3f1e3d34f4d54677e2-70.html#unique-entry-id-70</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="RefreshYourContent" src="http://www.refreshingcontent.com/index_files//RefreshYourWorld.jpg"width="478" height="202"/><br /><br /><strong>Wake up everyday knowing in your heart that magic is real and surrounding you.</strong> There is more to this little spinny rock (and its' trillions of spinny neighbors) then any of us know. While this isn't comics or design related (so fault me there) please check out this humbling and inspiring video in hopes it will reinvigorate your view. <strong>Then go out and create something worth remembering!</strong><br /><br /><a href="http://www.youtube.com/watch?v=mcBV-cXVWFw" rel="external">Watch the Video</a><br /><br />]]></content:encoded></item><item><title>Tabletop Version 2:&#x3c;BR&#x3e;Rapidweaver Strikes Back </title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Mac OS X</category><dc:date>2006-10-29T16:56:44-06:00</dc:date><link>http://www.refreshingcontent.com/index_files/Tabletop_for_Rapidweaver_Version_Two.html#unique-entry-id-68</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Tabletop_for_Rapidweaver_Version_Two.html#unique-entry-id-68</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="Tabletop Rapidweaver Ver 2" src="http://www.refreshingcontent.com/index_files//Tabletop Rapidweaver.jpg"width="458" height="221"/><br /><br /><strong>Remember my free website theme Tabletop (for </strong><strong><a href="http://www.realmacsoftware.com" rel="external">Rapidweaver</a></strong><strong>)?</strong><br /><br />Well even though <a href="index_files/tabletop.html" rel="external">I swore a blood oath to never update it</a>, apparently I'm terrible at blood oaths. A few quick fixes and it is a much better theme. So download Tabletop, tell your friends, and enjoy the rapid love...<strong>and many kind thanks to those folks who took the time to write me with their thoughts and suggestions. </strong>Hope this works better then before!<br /><br /><strong>There are two known issues which may or may not be related.</strong> First, some people get an incompatibility error. I've tested this on <strong>3.5 betas and above</strong> and it displays fine. No clue why this error occurs. Second, it does seem to <strong>crash Rapidweaver</strong> more often then normal. I wish I knew why, but as long as you save often you should be all good. What can I say, beauty hurts. :) If fixes are found I will adjust the theme and release the improved edition.<br /><br /><br /><a href="http://www.refreshingcontent.com/tabletop.html" rel="external"><img class="imageStyle" alt="page9_blog_entry57_2" src="http://www.refreshingcontent.com/index_files//page9_blog_entry68_2.png"width="228" height="39"/></a> <a href="http://www.refreshingcontent.com/images/downloads/Tabletop_Ver2.rwtheme.zip" rel="external"><img class="imageStyle" alt="page9_blog_entry57_3" src="http://www.refreshingcontent.com/index_files//page9_blog_entry68_3.png"width="228" height="39"/></a><br /><br />-Josh<br /><br />]]></content:encoded></item><item><title>I dare you NOT to read this book.</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Reads</category><dc:date>2006-10-28T18:58:01-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/b0d51fec44417f0c1ee8547d055fe2a8-67.html#unique-entry-id-67</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/b0d51fec44417f0c1ee8547d055fe2a8-67.html#unique-entry-id-67</guid><content:encoded><![CDATA[<p style="text-align:center;" ><a href="http://www.amazon.com/Story-Substance-Structure-Principles-Screenwriting/dp/0060391685/sr=8-1/qid=1162080062/ref=pd_bbs_sr_1/102-3772228-3676132?ie=UTF8&s=books" rel="external"><img class="imageStyle" alt="Story by Robert McKee" src="http://www.refreshingcontent.com/index_files//page9_blog_entry67_1.jpg"width="468" height="267"/></a><br /><br /><h3>A simple dare for a lazy Saturday:</h3><br />If you're a writer who would like to continue telling the same repetitive tales and never understand the underlining structure of what makes a "good" story,<strong> I dare you NOT to click on the link below</strong>.<br /><br /><br /><a href="http://www.amazon.com/Story-Substance-Structure-Principles-Screenwriting/dp/0060391685/sr=8-1/qid=1162080062/ref=pd_bbs_sr_1/102-3772228-3676132?ie=UTF8&s=books" rel="external">GAIN HAPPINESS or BREAK THE DARE. YOUR CALL.</a><br /><br /></p><p>For everyone else who is interested in the art of moving stories then buy <strong>Robert McKee's "Story: Substance, Structure, Style and The Principles of Screenwriting" right now</strong>. Please, the world would be a better place. <strong>Do it now.</strong> I've learned more from a few hundred pages about strengthening my books then by a lifetime of writing. It is a gifted, inspiring, and exacting book that changes the life of almost all the writer's hands it touches.<br /><br /><br /></p>]]></content:encoded></item><item><title>Pixar on Storytelling</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Stories</category><dc:date>2006-10-26T23:39:13-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/03ec9511c5fc448f5eee9dbc91e6a5d8-66.html#unique-entry-id-66</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/03ec9511c5fc448f5eee9dbc91e6a5d8-66.html#unique-entry-id-66</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="pixar storytelling" src="http://www.refreshingcontent.com/index_files//pixar.png"width="496" height="309"/><br /><br />I love <a href="http://www.pixar.com/companyinfo/history/index.html" rel="external">Pixar</a>.<br /><br />They're the little phoenix that grew from the ashes of Disney and became the hottest place for animators. <strong>Add in a few plush characters, and a chase scene or two for the kids, and you have a classic Disney-style story in the making.</strong> And even though they're in 3D I don't hold it against them. But most best-est (you can quote me on this): <strong>They know good stories.</strong><br /><br /><strong>Ever wonder what tips they'd have for other storytellers?</strong> Well, you're in luck! <a href="http://animationguildblog.blogspot.com/" rel="external">Kevin Koch's blog for the animation guild (Local 839)</a> has posted notes from a recent Pixar storytelling seminar. There is some exceptional information here so don't try and absorb it all at once. It is also very refreshing to hear that the head honchos there find creating engaging stories as hard as you or me. <strong>Kevin did an exceptional job summarizing and corraling the best bits</strong>. Enjoy!<br /><br /><a href="http://animationguildblog.blogspot.com/2006/10/screenwriting-expo-5-pixar.html" rel="external">PIXAR: Storytelling Seminar Notes Part 1</a><br /><br /><a href="http://animationguildblog.blogspot.com/2006/10/pixar-storytelling-2.html" rel="external">PIXAR: Storytelling Seminar Notes Part 2</a><br /><br /><br />-Josh<br />]]></content:encoded></item><item><title>No Xbox 360 Comics</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-10-26T21:15:23-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/a09b55db34816e98ab2da1231f78e579-65.html#unique-entry-id-65</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/a09b55db34816e98ab2da1231f78e579-65.html#unique-entry-id-65</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="xbox 360 live" src="http://www.refreshingcontent.com/index_files//xbox.png"width="339" height="203"/><br /><br />Over a year ago I wrote a letter one Larry Hryb (or as the cool kids may know him Mr. Major Nelson). Mr. Nelson heads up the community aspects of what has now become the world's leading online gaming platform called Xbox Live. <strong>Why did I write him? What the hell does this have to with comics and Scott McCloud?</strong> The hot geek on corporate exec loving can be seen below. My lame email to start:<br /><br /><span style="font:12px Arial, Verdana, Helvetica, sans-serif; "><em>Hi </em></span><span style="font:12px Arial, Verdana, Helvetica, sans-serif; "><em>Major</em></span><span style="font:12px Arial, Verdana, Helvetica, sans-serif; "><em> </em></span><span style="font:12px Arial, Verdana, Helvetica, sans-serif; "><em>Nelson</em></span><span style="font:12px Arial, Verdana, Helvetica, sans-serif; "><em>,<br /><br />I just wanted to pass along what a joy your podcasts are. When I'm sitting at work listening to the latest word about the 360 it keeps me going. I hope Microsoft acknowledges how your effort taps directly into their core audience and keeps the excitement going. Great stuff - please keep it up!<br /><br />You're always encouraging comments/questions, so I thought I might pass one along. I know that Sony is going for an all in one portable media center for the PSP. One of the surprise demands was for digital comics on the go. I know that the 360 looks to be doing this for the home.<br /><br />Do you know of any plans to allow publishers to offer comic books and graphic novels for download over live? I think it would be a huge hit considering the type of folks currently on Xbox live.<br /><br />If so I'd love to add my company's work to the mix!&nbsp; We offered up free comics for the PSP and it has been a big success.<br /><br />And as long as I'm fishing, any rumor on having a place to upload stored image files to create custom faceplates? I know my wife would pay for the 360 herself if I could plaster a photo our dog on the front...<br /><br />Thanks!<br />Josh<br /></em></span><span style="font:12px Arial, Verdana, Helvetica, sans-serif; "><br /></span><br /><strong>Wow. I've been called a media whore before but yikes...anywho, here was Major's kind response:</strong><br /><br /><span style="font:12px Arial, Verdana, Helvetica, sans-serif; "><br /></span><span style="font:12px Arial, Verdana, Helvetica, sans-serif; "><br /></span><span style="font-size:13px; color:#000880;"><em>Thanks for your email.<br />We&rsquo;ll be sticking to game content for now, but you never know</em></span><span style="font-size:13px; color:#000880;"> </span><span style="font:13px 'Lucida Grande', LucidaGrande, Verdana, sans-serif; color:#000880;">:)<br /><br /><br /></span>There you go folks - undeniable proof that the Xbox 360 will be comics free...until it won't be. Good times.<br /><br /><img class="imageStyle" alt="reinventing comics mccloud" src="http://www.refreshingcontent.com/index_files//reinventing.jpg"width="170" height="254"/><br /><br />This hope for comics in our living rooms came from a little book by Scott McCloud called Reinventing Comics. This bland titled novel was the first follow-up to Understanding Comics, which is largely known as the best damn book ever on the art of sequential art. But Reinventing Comics was much less about the potential of a medium (though Mr. McCloud implied the changes would be diverse). Instead it was a book about micro-transactions and comic books. <strong>Compelling, eh? Accounting is quite big with the ladies...</strong><br /><br />But seriously, <strong>Reinventing Comics was written back in the day where the internet was a lumbering beast that was finding its' legs. It was cute to watch the thing tumble around, but guessing about where it might go was fairly useless.</strong> Today, comic artists are actually able to make a living by distributing comics only on the web. But the big difference from reality and the hopes of Mr. McCloud are that micro transactions never came to be. Ad revenue is the way almost all sites have fought their way into profitability.<br /><br /><strong>Micro-transactions simply didn't work for comics before because they had always been perceived as free.</strong> Add in a library of mediocre content and even when they are readily available the interest is at a flatline.<br /><br /><strong>Finally the moral of the story:</strong> People do still hate Micro-transactions in any form. Right now they are invading Xbox Live to a point where its' most ardent supporters are upset. <strong>While gamers have every choice under the sun not to buy what they don't want, this fact seems to elude them.</strong> It reminds of the old credit card bait and switch, pay a lower interest rate with no "gifts" or pay a higher interest rate and earn points you can buy shiny things with. Which would you choose? The truth is while they both work depending on the situation. The points make people feel love towards their card while the other creates indifference.<br /><br /><strong>I'd like to believe the flaw is with this old idea instead of comics perceived value.</strong><br /><br />-Josh<br /><br />]]></content:encoded></item><item><title>New Art: HE and SHE &#x27;roes.</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2006-10-23T22:21:21-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/d83b923439e9c9cdc6801079a8cdeab7-64.html#unique-entry-id-64</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/d83b923439e9c9cdc6801079a8cdeab7-64.html#unique-entry-id-64</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="Heros comic art illustration" src="http://www.refreshingcontent.com/index_files//page9_blog_entry64_1.jpg"width="468" height="413"/><br /><br />Just had to post some near final art from a campaign I'm working on. The sad part is they may never see the light of day, but just in case I've stripped them of an identifiable features. <strong>Such is the life of a hired gun (sigh)</strong>.<br /><br />This piece was for an <strong>animated lithogram</strong> and those square-ish images below it were for a <strong>desk memo cube</strong>. Very fun to create an "Incredibles" rip-off that went so deep and yet was able to follow the company's brand. We ended up creating about 15 cartoons in the same style that highlighted company benefits and market advantages. I think they really turned out visually compelling <strong>but also effective</strong>, and that is always a pleasant surprise!<br /><br /><img class="imageStyle" alt="Lithogram2" src="http://www.refreshingcontent.com/index_files//page9_blog_entry64_2.jpg"width="450" height="395"/><br /><img class="imageStyle" alt="Lithogram3" src="http://www.refreshingcontent.com/index_files//page9_blog_entry64_3.gif"width="450" height="395"/><br /><img class="imageStyle" alt="Lithogram4" src="http://www.refreshingcontent.com/index_files//page9_blog_entry64_4.gif"width="450" height="395"/><br /><img class="imageStyle" alt="Cube2" src="http://www.refreshingcontent.com/index_files//page9_blog_entry64_5.jpg"width="450" height="438"/><br /><img class="imageStyle" alt="Cube3" src="http://www.refreshingcontent.com/index_files//page9_blog_entry64_6.jpg"width="450" height="438"/><br /><img class="imageStyle" alt="Cube4" src="http://www.refreshingcontent.com/index_files//page9_blog_entry64_7.jpg"width="450" height="438"/><br /><img class="imageStyle" alt="Cube1" src="http://www.refreshingcontent.com/index_files//page9_blog_entry64_8.jpg"width="450" height="450"/>]]></content:encoded></item><item><title>20 Website Design&#x3c;BR&#x3e;Submission Pages</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2006-10-21T20:41:57-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/9c6dd6803cd925161614962f9c4e5d74-63.html#unique-entry-id-63</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/9c6dd6803cd925161614962f9c4e5d74-63.html#unique-entry-id-63</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="Submit Website Galleries Blog Submission" src="http://www.refreshingcontent.com/index_files//Website_Submit.jpg"width="458" height="312"/><br /><br /><strong>Do you happen to have one of these new-fangled websites?</strong> If so, and if it is made with <a href="http://en.wikipedia.org/wiki/Cascading_Style_Sheets" rel="external">CSS</a>, there is a world of galleries that you can submit your creation to. These wonderful sites help inspire web designers and continue to spread the word of browser-compliant love. All of the links below are directly to the submission pages, so go and spread your site's word.<br /><br /><a href="http://www.cssallstar.com/submit-a-site<br />http://www.cssallstar.com/submit-a-site" rel="external">CSS All-star</a><br /><a href="http://www.cssbeauty.com/submit/" rel="external">CSS Beauty</a><br /><a href="http://www.cssbloom.com/submit/" rel="external">CSS Bloom</a><br /><a href="http://www.csscollection.com/contact.php" rel="external">CSS Collection</a><br /><a href="http://www.cssimport.com/submit.htm" rel="external">CSS Import</a><br /><a href="http://www.cssliquid.com/submit/" rel="external">CSS Liquid</a><br /><a href="http://cssmania.com/submit/" rel="external">CSS Mania</a><br /><a href="http://cssprincess.com/submit" rel="external">CSS Princess</a><br /><a href="http://www.cssremix.com/suggest/" rel="external">CSS Remix</a><br /><a href="http://csstux.com/submit/index.php" rel="external">CSS Tux</a><br /><a href="http://cssvault.com/submit_link.php" rel="external">CSS Vault</a><br /><a href="http://www.dark-i.com/" rel="external">Dark-i</a><br /><a href="http://www.inspirationking.com/submit/" rel="external">Inspiration King</a><br /><a href="http://www.launchfeed.com/launches/submit/" rel="external">Launchfeed (For Site Launch Promo)</a><br /><a href="http://www.lightondark.com/sites/submit/" rel="external">Light on Dark</a><br /><a href="http://www.lovelyblogs.com/submit/" rel="external">Lovely Blogs</a><br /><a href="http://www.stylegala.com/submit/" rel="external">Stylegala</a><br /><a href="http://www.dailyslurp.com/submit.aspx" rel="external">The Daily Slurp</a><br /><a href="http://www.unmatchedstyle.com/submit/" rel="external">Unmatched Style</a><br /><a href="http://www.w3csites.com/members/submitsite.asp" rel="external">W3C Sites</a><br /><br /><br />-Josh<br /><br />]]></content:encoded></item><item><title>Characters in Portland</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Character Design</category><dc:date>2006-10-21T10:30:36-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/630103a8b3c4b0bcbb547a281bd96716-62.html#unique-entry-id-62</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/630103a8b3c4b0bcbb547a281bd96716-62.html#unique-entry-id-62</guid><content:encoded><![CDATA[<br /><strong>First off, apologies for the posts this week (or more specifically the lack thereof).</strong> Work is heating up and I'm beginning to pull 12+ hour days just to make deadlines. That said, I'll have some very fun pieces to show off this weekend. I'm also trying my best to correct this with some fun new stuff for next week. Also, for all of those kind folks that contacted me about my <a href="index_files/tabletop.html" rel="external">RapidWeaver theme Tabletop</a>, I'm not ignoring you! I do have an updated version for release later today which should correct a few of the stumbles of version 1. Sincere thanks for your kind notes...<br /><br /><p style="text-align:center;" ><a href="http://money.cnn.com/2006/09/11/magazines/fsb/mascot_Pillsburydoughboy.fsb/?postversion=2006091505" rel="external"><img class="imageStyle" alt="fsb_logo" src="http://www.refreshingcontent.com/index_files//page9_blog_entry62_1.gif"width="140" height="40"/></a><br /></p><p><br /><a href="http://money.cnn.com/2006/09/11/magazines/fsb/mascot_Pillsburydoughboy.fsb/?postversion=2006091505" rel="external">Fortune Small Business</a> has a recent article highlighting Character, a studio helmed by David Altschul in Portland, Oregon.<br />&nbsp;<br /></p><p style="text-align:center;" ><img class="imageStyle" alt="char_tony_interior" src="http://www.refreshingcontent.com/index_files//page9_blog_entry62_2.gif"width="167" height="281"/><br /></p><p><br />The studio is only six people strong, and relatively fresh since their birth in 2002, but yet I can&rsquo;t imagine many people who aren&rsquo;t familiar with their work. Character specializes in creating brand mascots ( or &ldquo;critters&rdquo; ) that help directly impact sales. Their work can be seen in the swagger of Tony the Tiger, or in the charm of the Pillsbury Doughboy. All told they&rsquo;ve worked on nearly all of the memorable corporate creations worth your time. And they take in over $2 million in annual revenue.<br />&nbsp;<br />What I found most compelling about Character&rsquo;s interview was the great secrets they let slip out of the bag. Below you&rsquo;ll find an abridged catalog of their wisdom as siphoned by Fortune. I'm really taking the ball and running with what they said, so take this as half article and half high-school philosophy:<br /><span style="font:12px Verdana, Arial, Helvetica, sans-serif; "><br /></span><strong>1)</strong> &ldquo;[People] <strong>connect emotionally</strong> with characters <strong>whose struggles are familiar to them</strong>, not with characters who superficially look or act like them.&rdquo;<br />&nbsp;<br /><strong>2) Most characters which aim to tell a story are emotion-based characters.</strong> All emotion-based characters have flaws grounded in desires. (Example: Lucky is crazy for Lucky Charms cereal to the point of obsession and self-humiliation. The Pillsbury Doughboy loves to serve even when it is hard due to his size and environment. Simba desires to become a great king of the jungle like his father before him.)<br />&nbsp;<br /><strong>3) Emotion-based characters are more commonly anthromorphic. </strong>These critters tend to wear clothing, have a human &ldquo;attitude&rdquo;, and adopt certain human-like mannerisms (ex. stuttering). This similarity to humans ends at their motivations. An emotion-based character&rsquo;s motivations and goals should be in line with those of their species/culture. <br /><br /></p><p style="text-align:center;" ><img class="imageStyle" alt="LaunchPageFish2" src="http://www.refreshingcontent.com/index_files//page9_blog_entry62_3.gif"width="108" height="102"/><br /></p><p><strong>4) If you have a character that doesn't aim to tell a story but instead acts as a "mascot", you have a mystery based character. </strong>These critters are highlighted by a distinct lack of information outside of their appearance. Viewer interest is now driven by <strong>NOT knowing a character&rsquo;s desires and flaws</strong>. If the character is compelling enough they will work to find or create a back story. Good examples are the creepy Pringles dismembered head or the Pepperidge Farm Goldfish.<br />&nbsp;<br /><strong>5) Mystery based characters' only voice is their visual appeal.</strong> They need to emote uniqueness and ask viewer participation through how they are displayed. The benefit of this style of character is that <strong>they don't need to be close to humans visually</strong>. A disembodied floating head or a pack of gravity-defying cheese crackers will do.<br /><br /></p><p style="text-align:center;" ><img class="imageStyle" alt="Poochy_Simpsons" src="http://www.refreshingcontent.com/index_files//Poochy.jpg"width="179" height="225"/><br /></p><p><span style="font:12px Verdana, Arial, Helvetica, sans-serif; "> </span><strong>6)</strong> Critters that don&rsquo;t fall into either of these categories tend to be <strong>bland and uninteresting which don&rsquo;t engage viewer attention.</strong> These characters imply false intentions as their motivations seem confused. These &ldquo;fake&rdquo; characters are commonly referred to as cartoon-ish, while emotion-based characters rarely have this dilemma because they are seen as human. Mystery-based characters don't fall into either the cartoon or real categories because t<strong>heir lack of context allows them to bend to a viewers needs</strong>.<br /><br />-Josh<br />&nbsp;</p>]]></content:encoded></item><item><title>Make Your Own Action Figures&#x21;</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Character Design</category><dc:date>2006-10-14T23:56:54-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/4cd057fcd3b55faa16e615b59710c18a-60.html#unique-entry-id-60</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/4cd057fcd3b55faa16e615b59710c18a-60.html#unique-entry-id-60</guid><content:encoded><![CDATA[<p style="text-align:center;" ><img class="imageStyle" alt="Make your action figure" src="http://www.refreshingcontent.com/index_files//page9_blog_entry60_1.jpg"width="412" height="312"/><br /></p><p><br />Today I made my very own toy, and below you'll find how you can do it too <strong>for only $25 US and some free time</strong>. Now the fun thing here is that the only limit is your imagination. Relax, have fun, and be patient. Those beautiful McFarlane toys weren't built in a day so try not to rush it. That said, <strong>I rushed the hell out of mine and it still turned out fairly well.</strong><br /><br /><h2>Why would anyone do this?</h2><strong><br /><br />I'm the kind of geek with more toys than pencils.</strong> And I have a lot of pencils. But haven't you ever wanted to make your own ultimate action figure playset? You know, the one where Batman is finishing off Wolverine in Castle Greyskull. You can start an illegal eBay empire of ceramic thing-a-ma-jigs today.<br /><br /><strong>And when creating your very own comic book or animated characters creating 3d models can be helpful as well.</strong> In my case, I molded the main character of my next book "Welcome to Pixelton". The book now stands at well over 100 pages, and with multiple drawings on every page I've gotten very familiar with the form and weight Kirby needs to bring to the page. But when sculpting him I found that I had to ask myself <strong>new questions that go largely unanswered on a 2d surface</strong>.<br /><br />- How do Kirby's eyes form against his head?<br />- Are his tiny legs even possible to hold his massive noggin?<br />- How deep are the edges of items such as his helmet and shirt?<br /><br />While these sound like minor questions, they're answers go a huge way in adding consistency to the character. Plus, it was fun to see him come to life!<br /><br /><h2>Be a Good Little Consumer</h2><br /><img class="imageStyle" alt="Make your own toys" src="http://www.refreshingcontent.com/index_files//page9_blog_entry60_2.jpg"width="332" height="252"/><br /><br />Everything you'll need can be found at any decent Arts and Crafts store. You'll have enough supplies for a few toys, unless you build some sort of giant unholy toy monster. And if you do I really want to see this thing. Anywho:<br /><br />- <a href="http://www.sculpey.com/Products/products_poly_supersculp.htm" rel="external">Sculpey clay</a> - 1lb. box - $9.99<br />- Ceramic Paints - $1.29 per small bottle<br />- Cheap Assorted Brush Set - $9.99<br />- Sand Paper - $1.99<br /><br /><h2>Choose Your Adventure</h2><br /><img class="imageStyle" alt="Bake your Toy" src="http://www.refreshingcontent.com/index_files//page9_blog_entry60_3.jpg"width="252" height="332"/><br /><br />Now for the fun part! Open your box of Sculpey and begin molding away. Give up any doubting thoughts about your skill as a sculptor. This is a fun project meant to test your mind and creativity. Even if you made a pet rock toy it would be worth the time and effort.<br /><br /><strong>What you're aiming to do is to build the separate shapes used in your toy individually. </strong>These include parts like arms, legs, as well as important details like clothing or hair. This helps for a number of reasons, the biggest of which is to form the proper area without accidently messing up the others. As you build try and think about adding little details (such as clothing folds) to make your figure seem more realistic.  Once you are complete you will have a mishmash of individual pieces that need to be combined. You may also find it easier to press the pieces you make against a table before applying so they have an outwardly smooth appearance.<br /><br />Combining Sculpey segments is easy. By pressing the areas together and smoothing out their joints the clay will bond. This works well will large or small appendages.<br /><br />As you combine you'll begin to see why we made these elements by themselves. <strong>When forming your character it is far too easy to accidently mash an arm or leg.</strong> Try and find a place to hold the toy where fixes are not as time consuming.<br /><br />Whew! We're all complete. It took me about 3 hours to get to this point but I had fun. <strong>I now have an action figure that is mine alone. Mua-ha-ha!</strong><br /><br /><h2>Baked</h2><strong><br /></strong><img class="imageStyle" alt="Create cartoon toy figure" src="http://www.refreshingcontent.com/index_files//page9_blog_entry60_4.jpg"width="252" height="332"/><strong><br /><br /></strong>The baking process is easy. Toss your sculpture into an oven until nicely brown-ish. <strong>The Sculpey box says to wait 15 minutes for each 1/4 of an inch, but my figure was different widths across each limb. I simply checked on him until he looked battle hardened and everything was ready for the next step.</strong> After baking and a short time for cooling you have the chance to sand down any rough spots you may have left behind. It takes a few minutes but will change the way your piece looks drastically.<br /><br /><h2>Paint Shop Pro</h2><br /><img class="imageStyle" alt="Kirby Pixelton Toy" src="http://www.refreshingcontent.com/index_files//page9_blog_entry60_5.jpg"width="332" height="252"/><br /><br />The only step left is to apply some ceramic paint. A little trial and error, a couple of touch-ups, and a renegade magic marker and we have a complete action figure toy. <strong>Not too bad for my first try!<br /></strong><br />-Josh<br /><br /><br /></p>]]></content:encoded></item><item><title>Animation by Preston Blair</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-10-14T23:23:34-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/7eae86fb1dd775e39357587f8a511d23-59.html#unique-entry-id-59</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/7eae86fb1dd775e39357587f8a511d23-59.html#unique-entry-id-59</guid><content:encoded><![CDATA[<br />New to the <a href="library.html" rel="external">Animation and Cartooning Library: Animation by Preston Blair</a>. If there is only one book that you could read about these subjects this should be it. Enjoy!<br /><br />-Josh<br /><br /><br /><img class="imageStyle" alt="Preston Blair Animation" src="http://www.refreshingcontent.com/index_files//Preston Blair Animation.jpg"width="466" height="618"/><br /><br /><img class="imageStyle" alt="Preston Blair Animation hands" src="http://www.refreshingcontent.com/index_files//Preston Blair hands.jpg"width="446" height="614"/><br /><br /><img class="imageStyle" alt="Preston Blair Bounce" src="http://www.refreshingcontent.com/index_files//Preston Blair Bounce.jpg"width="469" height="627"/><br /><br />]]></content:encoded></item><item><title>Goodnight Mickey Mouse</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Stories</category><dc:date>2006-10-12T21:56:47-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/Mickey_and_Character_Motivation.html#unique-entry-id-58</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Mickey_and_Character_Motivation.html#unique-entry-id-58</guid><content:encoded><![CDATA[<br /><p style="text-align:center;" ><img class="imageStyle" alt="Mickey Mouse" src="http://www.refreshingcontent.com/index_files//Mickey.gif"width="175" height="248"/><br /><br /></p><p><strong>I don't think Mickey Mouse ever died.</strong> Like many a world leader he simply faded away with time. His influence stands, but he is too busy trying to exist to really care.<br /><br />But Mickey and Bugs Bunny, and anyone of the many "classic" animated greats are in place where death would be a relief. Board rooms and execs control the fate of these characters now. And we all know how efficient machines businesses are, <strong>most can barely restock supplies let alone take a chance on a creative or entertaining story.</strong> So it is with a heavy heart that I see Mickey and fellow Disney pals being re-branded to be "hipper". The re-branding is under the name of VAULT 28, an excuse for Disney to unleash designer clothes under the pretense of nostalgia.<br /><br />I need to start off by saying that I'm not against change in the slightest. I want these characters to live again, and they would need some clear format and content adjustments to work better. <strong>Change is essential here.</strong><br /><br /><blockquote><p>What I object to are changes of a character's values. When you change a character's dreams, desires, and motivations, you don't have an "improved" character - you have a new character.</p></blockquote><br /><br /><strong>For example, let's say I'm trying a modern retelling of Huck Finn. </strong>In place of the mighty Mississippi I pull from Jack Kerouac. Huck loves the open road. Instead of meeting two swindlers trying to steal from a grieving family,  he meets a police officer who thinks his word is law. The point here is that plot can change very drastically and not alter the direction. <strong>Huck is an adventurous free-spirit, those around him are mostly authoritarian types trying to settle the kid down.</strong><br /><br /><blockquote><p>These same changes could be made for format, pacing, length, or a million other factors that can adjust a property for an audience. But changing Huck to a hard-nosed 2nd grade teacher and watch the entire story collapse.</p></blockquote><strong><br /><br />This character's motivation was freedom, but how can it be now?</strong> Huck is the giver of authority. He is law. New motivations need to be given, and when you have different motivations something unique is born. Not good or bad but foreign from the original. Haven't you ever looked back at your life and wondered "who is that person"? Strange what motivations can do to you, huh? With time, and a few new motivations, we all experience the world from many varied viewpoints.<br /><br /><a href="http://en.wikipedia.org/wiki/Loonatics_Unleashed" rel="external">Need proof?</a> <strong>Loonatics Unleashed</strong> sounds like an exec's dream on paper. Add previously popular Looney Tunes characters, with an edgy Anime look, throw in a superhero theme that is all the rage, and a final dash of Gen-x attitude. (Gen-x attitude previously known as 80's Partyboy, previously known as 70's hippie, previously known as teenager.) The result is a bland action hero show that is creepy similar to Teenage Mutant Ninja Turtles. Good times for all, but new characters completely. It would've been better to drop them completely and run with a hero show that was willing to take a chance!<br /><br />I don't know enough about the Looney Tunes changes yet, or the Disney re-brands, to judge. If history is any indication, it doesn't look good for the tired classic characters. <strong>Let's hope they give the characters a good part to live up to and not simply reanimate their husks to live trendier cartoon lives.<br /></strong><br /><br />-Josh<br /><br /><a href="http://www.cartoonbrew.com/archives/2006_10.html#002357" rel="external">Vault 28 info via Cartoon Brew.</a> Thanks!<br /><br /></p>]]></content:encoded></item><item><title>RapidWeaver Theme: Tabletop</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Mac OS X</category><dc:date>2006-10-11T20:02:26-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/tabletop.html#unique-entry-id-57</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/tabletop.html#unique-entry-id-57</guid><content:encoded><![CDATA[<br /><br /><img class="imageStyle" alt="Tabletop for RapidWeaver" src="http://www.refreshingcontent.com/index_files//Tabletop.jpg"width="479" height="439"/><br /><br />I'm releasing the<strong> free version of my custom RapidWeaver theme "Tabletop" today</strong>. This theme is almost exactly like my current site except it includes a single default header graphic. The no-cost download button can be seen below, but will also be located over in a shiny new place in the navigation bar called "goodies" in the coming days. (Quite a bit more heading here once I get a chance to fully update the place.) <br /><br /><strong>Included in the Zip file is the PhotoShop header image, which will allow you to easily create a graphic that suits your needs.</strong> Two quick notes on the theme:<br /><br /><strong>1) It isn't perfect.</strong> Play around and enjoy but I will probably not have time to update it down the line.<br /><br /><strong>2) It is an image heavy theme and therefore takes a second longer to load.</strong> That is it!<br /><br />Tabletop was made for everyone out there in the RapidWeaver land who works hard for the community. If you are an old CSS pro or just getting their first site, I think RapidWeaver is a solid app to have alongside as a Mac user. Frustrations aside, I haven't had this much fun maintaining a website in years. <strong>I hope you enjoy!</strong><br /><br /><br /><a href="tabletop.html" rel="external"><img class="imageStyle" alt="SlideshowMe" src="http://www.refreshingcontent.com/index_files//page9_blog_entry57_2.png"width="228" height="39"/></a> <a href="http://www.refreshingcontent.com/images/downloads/Tabletop_Ver1.rwtheme.zip" rel="external"><img class="imageStyle" alt="TabletopMe" src="http://www.refreshingcontent.com/index_files//page9_blog_entry57_3.png"width="228" height="39"/></a><br /><br />-Josh<br /><br /><br />]]></content:encoded></item><item><title>A book that &#x3c;BR&#x3e;changed my life</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-10-09T06:41:41-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/c20c706f62cb5b42dee9877294caa13c-56.html#unique-entry-id-56</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/c20c706f62cb5b42dee9877294caa13c-56.html#unique-entry-id-56</guid><content:encoded><![CDATA[<br /><p style="text-align:center;" ><img class="imageStyle" alt="preston blair animation" src="http://www.refreshingcontent.com/index_files//animation.jpg"width="241" height="321"/><br /><br /></p><p>When I was growing up we had no money.<br /><br />I don't mean in the common sense that <strong>"times they were tough"</strong> I mean we didn't have enough to live on. I spent most of my life watching my mom two or three jobs a day to pay for the crappy one-bedroom apartment we were trapped in. She'd come in for a few hours of sleep and lie down on the floor. We couldn't even afford food. We had $30 a week to survive. If I was hungry I needed to deal with it.<br /><br />Today, this haunts every part of my daily life. I turn lights off of rooms obsessively and I find every dime I can for saving. And I can't eat more than two meals a day without feeling stuffed. In many ways, I can imagine how it would feel like growing up in the depression. The only thing I had back then was free time and the prayer of talent at anything - I needed a way out.<br /><br />My mom must've found <strong>Animation by Preston Blair</strong> by accident. The garish color cover and oversize format were clues to me that it was something special. I studied the drawings all the time and tried my best to match Blair's style. I learned so much about cartooning from that book that I decided it was what I wanted to do when I grew up. Blair convinced me in 40 pages that "character" animation was worth a 5-year old's time. Later on I heard that it was the inspiration for many, many other cartoonists and animators as well.<br /><br />Oh, and I noticed that the <a href="http://www.animationarchive.org/2006/05/media-preston-blairs-animation-1st.html" rel="external">ASIFA - the Hollywood Animation Archive Project had released most of the book free online</a>. Enjoy!  :D<br /><br />I'm going to be tossing up a PDF version of this into the library sometime this week. I photographed and retouched my old copy but these are so much cleaner!<br /><br />-Josh<br /><br /></p>]]></content:encoded></item><item><title>The Lines that Lie: Samples</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-10-07T20:28:08-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/095afb495be70ecc18267302ad9c8f79-54.html#unique-entry-id-54</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/095afb495be70ecc18267302ad9c8f79-54.html#unique-entry-id-54</guid><content:encoded><![CDATA[<br />So talk is cheap. I could state the fact in my last big post that <strong>"straight lines are simply a figment of a weak human imagination"</strong> and then simply walk away...but where is the fun in that? The following artists inspire with minimal (if any at all) use of a straight line. When viewing please keep this in mind, and you'll notice that is very easy to forget.<br /><br /><strong>Carter Goodrich:<br /></strong>At first it may seem that Goodrich is using straight line - but look closer! Everything is subtlety curved giving these static figures hidden life.<br /><br /><img class="imageStyle" alt="new yorker" src="http://www.refreshingcontent.com/index_files//page9_blog_entry54_1.jpg"width="238" height="320"/><img class="imageStyle" alt="goodrich illustration" src="http://www.refreshingcontent.com/index_files//page9_blog_entry54_2.jpg"width="233" height="320"/><br /><br /><img class="imageStyle" alt="120901_m" src="http://www.refreshingcontent.com/index_files//page9_blog_entry54_3.jpg"width="233" height="320"/><img class="imageStyle" alt="65821_m" src="http://www.refreshingcontent.com/index_files//page9_blog_entry54_4.jpg"width="233" height="320"/><br /><br /><strong>Al Hirschfeld:</strong><br />Beautiful flowing characters that signify personality in confident strokes.<br /><br /><img class="imageStyle" alt="carol" src="http://www.refreshingcontent.com/index_files//page9_blog_entry54_5.jpg"width="225" height="244"/><img class="imageStyle" alt="13am204" src="http://www.refreshingcontent.com/index_files//page9_blog_entry54_6.jpg"width="266" height="247"/><br /><br /><br />These artist's work feels right. It feels alive and breathing with intensity. A part of this is their understanding that straight lines work best when brought to the highest form of abstraction. The work of <strong>Nate Wragg</strong> (a character designer at <a href="http://www.refreshingcontent.com" rel="external">Pixar</a>, with a great interview <a href="http://nate-wragg-interview.blogspot.com/" rel="external">HERE</a>, and a beautiful blog <a href="http://n8wragg.blogspot.com/" rel="external">HERE</a>) shows it best in the samples below.<br /><br />Check out how the lines are made more interesting and effective by the contrast versus living curves. Overall though these seem to be purposely static pieces of art though.<br /><br /><br /><img class="imageStyle" alt="Nate Wragg Pixar Art" src="http://www.refreshingcontent.com/index_files//page9_blog_entry54_7.jpg"width="208" height="256"/><img class="imageStyle" alt="Pixar Taxi cab art" src="http://www.refreshingcontent.com/index_files//page9_blog_entry54_8.jpg"width="256" height="133"/><br /><img class="imageStyle" alt="MinerBlog" src="http://www.refreshingcontent.com/index_files//page9_blog_entry54_9.jpg"width="221" height="285"/><img class="imageStyle" alt="OutLaw001" src="http://www.refreshingcontent.com/index_files//page9_blog_entry54_10.jpg"width="183" height="320"/><br /><br /><br /><strong>Chris Ware:</strong><br />Finally, the work of the <a href="http://www.fantagraphics.com" rel="external">Chris Ware</a>. He uses straight lines almost exclusively as representations of man-made objects, but everything is else is elegant expressive curves. This contrast is even more important as it follows along with the common message in many of his stories - humanity exists in a hulking mass of homogenizing culture that cannot completely accept a unique individual. (Strictly my interpretation here...)<br /><br /><img class="imageStyle" alt="Chris Ware straight lines" src="http://www.refreshingcontent.com/index_files//page9_blog_entry54_11.jpg"width="207" height="260"/><img class="imageStyle" alt="2" src="http://www.refreshingcontent.com/index_files//page9_blog_entry54_12.jpg"width="241" height="241"/><br /><br /><br />-Josh<br /><br /><br />]]></content:encoded></item><item><title>A Simple &#x22;Hello&#x22;</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2006-10-07T20:16:31-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/ae6bfc5ddf51cf543ed588dbf741dd0a-52.html#unique-entry-id-52</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/ae6bfc5ddf51cf543ed588dbf741dd0a-52.html#unique-entry-id-52</guid><content:encoded><![CDATA[<br /><p style="text-align:center;" > <a href="http://www.designmeltdown.com/default.aspx" rel="external"><img class="imageStyle" alt="DesignMeltDown" src="http://www.refreshingcontent.com/index_files//DesignMeltDown.gif"width="167" height="106"/></a> <img class="imageStyle" alt="Screenshot_9" src="http://www.refreshingcontent.com/index_files//page9_blog_entry52_2.png"width="155" height="100"/><img class="imageStyle" alt="Screenshot_8" src="http://www.refreshingcontent.com/index_files//page9_blog_entry52_3.png"width="64" height="100"/><br /><br /></p><p>I just had to say sincere thanks to all of the new folks stopping by lately. I hope you enjoy the mish-mash of comics, animation, and design! If you like what you see, I have a big favor to ask - <strong>please help spread the word</strong>. I'll buy you a Cherry Coke.<br /><br />This little blog is currently being featured in <a href="http://www.designmeltdown.com/chapters/Blogs/Part2.aspx" rel="external">Design Melt Down's "Beautiful Blogs" series</a>, the <a href="http://www.realmacsoftware.com/" rel="external">Realmac Software's RapidWeaver gallery</a>, and the wonderful <a href="http://www.csstux.com/" rel="external">CSSTux site</a>. Sincere thanks for the kind mentions everyone! I'm a pretty iffy web designer so it means so very much to me.<br /><br />-Josh<br /><br /></p>]]></content:encoded></item><item><title>Character Designers are wasting their time</title><dc:creator>Josh Farkas | Water Media</dc:creator><dc:subject>journal.</dc:subject><dc:date>2006-10-06T21:14:17-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/fdb744a2860d20c259ed1f6b2076db9c-55.html#unique-entry-id-55</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/fdb744a2860d20c259ed1f6b2076db9c-55.html#unique-entry-id-55</guid><content:encoded><![CDATA[<br />I hate this thought, but when you see movies like Dr. Tran by <a href="http://www.lonesausage.com" rel="external">Lone Sausage</a> it is abundantly clear. Sure, one-of-a-kind character design would be delighting but when the writing is sharp it could be a talking piece of paper and I'd be enthralled. I'm looking forward to further antics of Dr. Tran and his minimal animated hillarity.<br /><br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ea7oIraV2Q0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ea7oIraV2Q0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><br />-Josh<br /><br />]]></content:encoded></item><item><title>Google&#x27;s Wonderful Error Page</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Just Plain Odd</category><dc:date>2006-10-03T21:12:00-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/5398112653e376dde0df310a28b86811-53.html#unique-entry-id-53</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/5398112653e376dde0df310a28b86811-53.html#unique-entry-id-53</guid><content:encoded><![CDATA[<br />I'm a big believer that it is all of the little stuff that impacts how we view and react to the many ambiguous corporate entities around us.<br /><br />Google is the king of the "feel good" per square pixel. I tried to test out their Pages, website creation software and got the following error. It is the first time an error has made me smile uncontrollably.<br /><br /><img class="imageStyle" alt="Screenshot_10" src="http://www.refreshingcontent.com/index_files//page9_blog_entry53_1.png"width="471" height="234"/><br /><br />-Josh<br /><br />]]></content:encoded></item><item><title>The Lines that Lie</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-10-02T21:55:29-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/The-Lines-That-Lie.html#unique-entry-id-51</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/The-Lines-That-Lie.html#unique-entry-id-51</guid><content:encoded><![CDATA[<br />So how's your Monday? Good, good.<br /><br />It is a rather crazy night here in the shadow of the Sears Tower. It is dropping heavy buckets of lead water against the windows in a funny rhythm beat that I wouldn't believe in any other context. In a movie I would laugh at the noise as being unrealistic, in a book it would be laying it on too thick. Yet, it happened. Oh yes, back to the point - <strong>Isn't funny how people can believe things so firmly to be true, even when our little monkey minds are wrong?</strong> (Like a certain conveniently placed rain. :) )<br /><br /><blockquote><p>This post is about a lie that we are told each and everyday. As a matter of fact it is a lie humans invented and have tried to spread, but it just ain't catching on in nature. Here we go: There is no such thing as a straight line within nature.</p></blockquote><br /><br />Give it some thought. We live in a man-made world of perfect lines... it is only natural that we unknowingly try to apply this to art.<br /><br /><p style="text-align:center;" ><img class="imageStyle" alt="robotland" src="http://www.refreshingcontent.com/index_files//page9_blog_entry51_1.gif"width="450" height="301"/><br /><br /></p><p>Now, I'm not suggesting that many people actually draw like this. But I am trying to prove a point. Trees, grass, even rocks, they all are wonderfully imperfect filled with subtle curves and imperfections. They breathe and roll creating unique living rhythms. But people <strong>hate random imperfections</strong> because they're hard to predict, so humanity adopted the straight line. It is simple enough to remember. But it is simply terrible at representing things filled with <strong>Life</strong>.<br /><br /><strong>Why does this matter?</strong> Many artist's art are based on nothing but straight lines. Straight line art gives me the feeling of overpowering death, because it ignores everything else in the universe for a human concept of perfection. Beginning artist's don't even try to hide their bias, the classic stick figure is a living breathing human viewpoint. But even skilled artists try and apply "perfect" lines to natural objects. Whether applied to bones or horizons, straight lines (and any other ideas of perfection) are man made and don't belong in your art.<br /><br /></p><p style="text-align:center;" ><img class="imageStyle" alt="curveland" src="http://www.refreshingcontent.com/index_files//page9_blog_entry51_2.gif"width="450" height="278"/><br /><br /></p><p><strong>Ground-breaking, probably not.</strong> But I never hear these fakers called out for what they are. Down with man-made perfection! Up with your living breathing imperfect art.<br /><br />- Josh<br /><br /></p>]]></content:encoded></item><item><title>Comic Design: Alex Toth&#x3c;BR&#x3e;Critquing Steve Rude</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-09-30T20:49:07-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/Alex_Toth_critques_Steve_Rude_JohnnyQuest.html#unique-entry-id-50</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/Alex_Toth_critques_Steve_Rude_JohnnyQuest.html#unique-entry-id-50</guid><content:encoded><![CDATA[<br />I'm happy to say I have a new addition to the comic artist's library today! It is a ferocious critque of a Steve Rude Jonny Quest Comic by Alex Toth.<br /><br /><a href="http://www.refreshingcontent.com/images/downloads/AlexTothCritque.pdf" rel="external"><img class="imageStyle" alt="AlexToth_Critques_SteveRude" src="http://www.refreshingcontent.com/index_files//AlexTothcritquesSteveRude.jpg"width="483" height="371"/></a><br /><br />Below I've done my best summarize what seem to be Mr. Toth's main issues with the comic storytelling. But first don't take my word (or Alex Toth's) without a little test - download the pdf and review the art yourself before you read any of the commentary. Make notes about potential improvements in the margins. Finally, compare your thoughts versus "the pro's".<br /><br /><blockquote><p>How did you do? Being able to find mistakes in flow and design will make or break your own comics. Chances are if you are missing a major flaw in this piece, you are also missing this idea within your own sequential art.</p></blockquote><br /><br />Alex Toth's Critique (Quick Summary for buzy folk who trust me to translate to the best of my ability):<br /><br />- When creating the layout of a page <strong>THINK</strong> before, during, and afterwards about what you want to emphasize and why.<br /><br />- Never get in the way of telling a <strong>clear</strong> story. Some common mistakes can be to include superfluous, distracting, or confusing images or dialogue.<br /><br />- Understand that establishing shots are vital to <strong>comprehend a change</strong> in scene, character, or emphasis. Mis-using an establishing shot is equally as bad as not using one.<br /><br />- Your main characters need to carry the story, so as readers we should always have a <strong>clear view of their actions and attitudes</strong>.<br /><br />- <strong>"Fake art"</strong> is used abundantly by Toth in this article. It seems to mean art that is based on weak archetypes within the artist's head.<br /><br />- <strong>Comic panel design</strong> is the act of corralling a reader's eye without their knowledge. Unfocused shots are the byproduct of lazy or ignorant artists that ask their audience to do their work for them.<br /><br />- I can't even begin to summarize the last few pages. Go read them now and draw something worth remembering.<br /><br />-Josh<br /><br /><em>Great resource via </em><em><a href="http://www.drawn.ca" rel="external">Drawn</a></em><em> and </em><em><a href="http://conceptart.org/forums/showthread.php?p=1024328#post10%2024328" rel="external">ConceptArt.org</a></em><em>. Thanks!</em><br /><br />]]></content:encoded></item><item><title>Animation and Cartooning&#x3c;BR&#x3e;Library is Now Open</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-09-30T20:28:56-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/cartoonanimationlibrary.html#unique-entry-id-49</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/cartoonanimationlibrary.html#unique-entry-id-49</guid><content:encoded><![CDATA[<br />Those of you kind enough to stop by (thank you!) may have noticed a new tab floating in the navigation that mysteriously appeared last week. If you have been too afraid to visit it is merely a collection of cartooning notes and "how to's" by famous comic book and animation artists. Each one has been featured by my favorite blog Seven Golden Camels by Mark Kennedy. Feel free to peruse and enjoy the library as I'll be adding more pieces as I stumble into them.<br /><br />The library currently contains the wisdom of the following artist's/books:<br /><br /><blockquote><p> Carson Von Osten - Comic Strip Artist's Kit  Famous Artist's Course - Composition  Famous Artist's Course - Distribution of Space  Glen Keane - Notes  Illusion of Life - Natural Forms  Marbury Hill Brown - Curves  Mark Kennedy - Appeal  Mark Kennedy - Attracting the Eye  Mark Kennedy - Twins & Tilts  Preston Blair - Rhythm  Rowland Wilson - Layout & Light  Rowland Wilson - Painting  Willard Mullins - Character Exaggeration  Wally Wood's 22 Panels </p></blockquote><br /><br /><br />If you happen to have any ideas or suggestions for other essential cartooning resources please <a href="http://www.refreshingcontent.com/about.html" rel="self">shoot them my way</a>. Kennedy's blog has inspired me to pick up the torch he started, but explore it with much less class and subtlety. While his obsessions seem to revolve around rhythm and line of motion, mine are closer to comic design, character design, comic pacing, and staying motivated. I hope you'll spread the word if you dig what you find.<br /><br />As a matter of fact, I think I hear my next post coming...<br /><br />-Josh<br /><br /><br />]]></content:encoded></item><item><title>Momentum: One Page a Day</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Motivation</category><dc:date>2006-09-26T23:05:35-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/62515f1cb19045baf4e5ca7130286266-48.html#unique-entry-id-48</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/62515f1cb19045baf4e5ca7130286266-48.html#unique-entry-id-48</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="Dave Sim One Comic Page a Day" src="http://www.refreshingcontent.com/index_files//Sim.jpg"width="460" height="351"/><br /><br /><strong>I hate Dave Sim the comic artist.</strong><br /><br />If you're not familiar with his particular style it like taking Dungeons and Dragons circa 1975 and mashing it together with a rambling drunk telling long-winded fables. Rinse and repeat for 10,000 pages. And while I think he is a solid character designer, his art is nice but lacking to me. If I had to choose something it would be spirit and passion. <strong>Although the man drew nonstop each day for thirty years, does it matter if I don't care to read anything he has written?</strong><br /><br />But this is just one guy's opinion. This said, I do think Dave Sim is that special kind of genius though that stumbles into being a one-of-a-kind teacher. <strong>I love Dave Sim the teacher. </strong>His book <strong>"Cerebus guide to self-publishing"</strong> was my holy grail as a kid. I squeezed each and every once of my four dollars out of it until I could recite it backwards. And today I still can recite most from memory. I hear his voice (or a fictional one I'd created of him) chiming in when I don't connect lines, or try to be Lee Trevino. (Read the book!)<br /><br /><blockquote><p>In this guide Dave Sim says that the most important thing for a comic artist is to be able to draw one page comfortably a day. This was his benchmark for barely existing. If you couldn't reach this limit you might as well stop right now.</p></blockquote><br /><br />I always felt this was harsh in that not many folks are built to be as obsessive as Mr. Sim, but I understood his point. And with a medium that takes so long to draw and so little time to consume he is essentially correct. A few months back I began this effort once again. It worked very well when creating Nothing Left to Lose so it might work to revive my latest graphic novel.<br /><br />I'm now doing 2+ pages a day, and the art that I'm making here is just blowing my mind. Being a designer so much of my time now it so easy to sit back and just escape through drawing. This freedom is translating into the best story and art I've ever done by tenfold. <strong>"Welcome to Pixelton"</strong>, the name of the new-new thing, is going to be an enjoyable unique experience that will be unlike anything I've heard of.<br /><br /><blockquote><p>Today's point is that momentum is about forcing your weak monkey mind to do things it doesn't want to. It wants to be lazy and full and content, but it is your job as a human to find ways to force the weak flesh towards it's next goal. If you can lead the monkey one day it gets easier the next, until a few months in you have him scooting around wearing a tuxedo and serving cleverly named drinks.</p></blockquote><br /><br />-Josh<br /><br />]]></content:encoded></item><item><title>Chuck Jones&#x27; Letters&#x3c;BR&#x3e;to Walt Disney</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-09-26T07:16:53-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/c044b854b773d42a2d530e224a7925ec-47.html#unique-entry-id-47</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/c044b854b773d42a2d530e224a7925ec-47.html#unique-entry-id-47</guid><content:encoded><![CDATA[<br />So I'm reading Chuck Jones' great autobiography <strong>"Chuck Reducks"</strong> where he simply pours his thoughts on life, passion, and animation into the page. If you aren't familiar with Chuck Jones (How?) he was an animation director at Warner Bros, Studio that worked on many of the fondest remembered Looney Tunes shorts. Jones is a startling likeable guy because of his constant self-effacement and compelling staunch opinions on any number of topics he strolls through. It also doesn't hurt that every drawing he does has the ability to speak directly to your heart and soul. Last night I came across a wonderful passage which I'd love to share with you (paraphrased by someone much less likeable):<br /><br />Chuck Jones admired Walt Disney a great deal and while under Fritz Freling at Warner Bros he decided to write Walt a letter.<br /><br />His letter mentioned Jones' admiration for what Walt had done for animation and for what he had continued to do by inspiring animators. Chuck sent the letter off and by his surprise received a response. Walt told Jones that he wished him great success as well and that he hoped he too would one-day inspire young animators.<br /><br />Chuck Jones was so proud of this letter he kept it with him in his back pocket for years. Anytime he had an opportunity he would pull it out and show a friend. Soon the paper wore out and the cherished gift was unrecognizable. Jones mentions that he wrote to Walt Disney 4 or 5 times afterwards, and each time he had a response.<br /><br />In the final day of Walt Disney's life he lay in a hospital bed like the lucky of us do. Jones' happened to be near by and visited the hospital in hopes to pay his respects to the animation legend. Jones was ushered into the room where Walt was waiting for the end. Chuck Jones mentioned his letters and thanked him for always taking the time to write back. But it had always puzzled him, why?<br /><br />Walt Disney said "You're the only animator that ever wrote to me." He died six days later.<br /><br />-Josh<br /><br />]]></content:encoded></item><item><title>Effective Stories:&#x3c;BR&#x3e;15 Minutes to Fame</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Stories</category><dc:date>2006-09-23T19:08:17-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/a0098fe2664706c45246d3bbcc68b5ec-46.html#unique-entry-id-46</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/a0098fe2664706c45246d3bbcc68b5ec-46.html#unique-entry-id-46</guid><content:encoded><![CDATA[<br />While older folks simply remember video games as strange objectives for tiny block creatures, anyone who has played a video game since the Nintendo Entertainment System can better understand their power to create compelling stories. The August 2006 issue of <a href="http://gdmag.com/archive/aug06.htm" rel="external">Game Developer</a> has two excellent discussions about effective storytelling. The first article is "The Power of Pacing" by David Sirlin. It touches an important question for all writers: Is it better to open with your best material or sprinkle it throughout the story?<br /><br /><p style="text-align:center;" ><a href="http://www.peachpit.com/bookstore/product.asp?isbn=0735713677&rl=1" rel="external"><img class="imageStyle" alt="game creation and careers" src="http://www.refreshingcontent.com/index_files//page9_blog_entry46_1.jpg"width="144" height="174"/></a><br /></p><p><br />While we'd all love to create powerful stories that resonate with readers on every page, as people we have deadlines to meet. David's question is an important one but it is one that I see uniquely echoed throughout the gaming community. In <a href="http://www.peachpit.com/bookstore/product.asp?isbn=0735713677&rl=1" rel="external">"Game Creation and Careers"</a>, a book that features interviews from over 150 of the videogame creating aristocracy, this topic is mentioned over and over again. Sid Meier (creator of the Civilization games) says:<br /><br /><blockquote><p>"A game has to have a great first 15 minutes."</p></blockquote><br /><br />And this just makes sense - when was the last time you picked up a book, read a few pages, and set it down only to never read it again? Your first 15 minutes must plaster your reader to their seat or you have failed.<br /><br />In the same Game Developer issue there is an interview with Riley Cooper, creator of the new Tomb Raider game. He matches sids words above but in respect to the game as a whole:<br /><br /><blockquote><p>"There are two factors which affect how much fun people have while playing your game [or reading your story!]: the frequency in which they can have exciting and memorable moments and the infrequency with which they are genuinely stuck and have to decide whether to keep trying."</p></blockquote><br /></p><p style="text-align:center;" ><img class="imageStyle" alt="God of Awesome" src="http://www.refreshingcontent.com/index_files//page9_blog_entry46_2.jpg"width="319" height="272"/><br /><br /></p><p>Back again to the "Power of Pacing" article - it goes one step further and looks at the sales numbers as well. They give examples of Grand Theft Auto and God of War as games with interesting hooks that give the player reason to keep playing. In Grand Theft Auto's case it is the realization that the player is in absolute control of their actions. With God of War it is a mixture of unique setting, storytelling, and fun gameplay. An example David uses where a game failed the 15 minute rule, and went on to low sales was the acclaimed Xbox, PS2, and PC title <a href="http://www.doublefine.com/products.htm" rel="external">Psychonauts</a>. The first ten minutes are spent listening to dialogue. (Though Psychonauts later sections are among the finest that gaming storytelling and character design has ever seen.)<br /><br /></p><p style="text-align:center;" ><img class="imageStyle" alt="psychonauts I love you." src="http://www.refreshingcontent.com/index_files//page9_blog_entry46_3.jpg"width="339" height="259"/><br /><br /></p><p>What is most interesting about this comparison is that Psychonauts went on to win many "Game of the Year" awards. It was regarded among the finest platformer games ever created - but even with all these medals and accolades it couldn't pull the average Joe in. While Psychonauts is one of my favorite games ever made it is clear that this 15 minutes rule caused it to go from a potential "classic" to a cult classic. And that is just a damn shame...<br /><br /><strong>Note #1:</strong><br />If you are even vaguely interested in compelling character design I recommend checking out <a href="index_files/201e439f3c8c1fc05ecf93f100f5708c-8.html" rel="external">THIS POST</a> where I link to a speech by Psychonauts creator Time Schafer. It is packed with A+ info.<br /><br /><strong>Note #2:</strong><br />Would you like a free subscription to Game Developer Magazine? <a href="http://submag.com/sub/gd?wp=free&tc=8&pk=4T3A" rel="external">Click here!</a><br /><br />-Josh<br /><br /><br /></p>]]></content:encoded></item><item><title>Psalty&#x27;s Flipbooks</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Videos</category><dc:date>2006-09-20T21:05:21-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/125c3ab99dc06b2af1868628f352d139-43.html#unique-entry-id-43</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/125c3ab99dc06b2af1868628f352d139-43.html#unique-entry-id-43</guid><content:encoded><![CDATA[<br />You really have to be a cruel hearted ogre not to love YouTube. I hate everything and yet I always seem to find something that brings a smile to my face.<br /><br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/Nyhi2oYc0Ko"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Nyhi2oYc0Ko" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><br />Psalty over at YouTube has been videotaping his flipbook creations and this kid can draw! View the above for a taste or you can always visit <a href="http://www.youtube.com/profile_videos?user=Psalty" rel="external">HERE</a> to flip through his full catalog of amazing handcrafted work. Amazing work man.<br /><br />-Josh<br /><br />]]></content:encoded></item><item><title>For the Worse</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Just Plain Odd</category><dc:date>2006-09-20T19:54:27-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/dd5a03bd41c6256f8ec0045683569feb-42.html#unique-entry-id-42</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/dd5a03bd41c6256f8ec0045683569feb-42.html#unique-entry-id-42</guid><content:encoded><![CDATA[<br />You know "For Better or For Worse", the daily newspaper cartoon right? They get <strong>1,500,000 hits a month</strong> on their site and it reaches over <strong>220 million readers each day</strong>.<br /><br /><blockquote><p>If info like that isn't enough to put a bullet in your head I don't know what is.</p></blockquote><br /><br />I know when reading <a href="http://www.fborfw.com/features/makingof/index.php?page=intro" rel="external">their fairly intensive overview on how their strip is made</a> I should have walked away with grander ideas. Something along the lines of "Why would they choose to split 55 hours of work across 5 different people?" or maybe "How does the inker's creepy fetish glove protect her artwork from smearing?" but I keep gravitating on the fact that a group the size of the United States has access to this daily.<br /><br /><strong>Did you know: People will eat crap and smile if you let them.</strong> The masses expect comics to be bad and we cartoonists do a great job of matching expectations. "For Better and For Worse" exists on the sole principle of being something different. It isn't an animal strip, it isn't about kids, or politics, or non-sequiters - it is about a flawed family. And on that sole principle alone it reaches 220 million readers a day.<br /><br />I don't mean to rag so heavily on FBoFW. I'm sure many, many people enjoy it each day, but I can't think of a weaker example of the comic model to strive for. How?<br /><br /><blockquote><p>1. The comic strip has a writer.</p></blockquote><br /><br />This is a very bad sign as comic art is a very visual medium and creating a harsh divide between the two disciplines ends up with stilted comics. I'm very happy to say this isn't always the case (Alan Moore  and Warren Ellis are great examples) but it is a strike against it from the start. I never knew this about FBoFW but I always felt the disjointed nature between each aspect. This also tends to create text heavy strips that feel more like illustrated short stories as they are compelled to stick to the script as to not offend the writer.<br /><br /><blockquote><p>2. There are multiple people working on a strip.</p></blockquote><br /><br />Since writing, directing, and painting are respected as solo arts since when is comics the only form in history to benefit from multiple cooks in the kitchen? I don't believe comics are a group activity. <br /><br /><blockquote><p>3. This is a day job for them.</p></blockquote><br /><br />Have you ever loved something with all of your heart? Now imagine that you are asked to work with a team of 5 others with varying viewpoints on the subject. Now imagine that you need to work with them to find a clear vision even it isn't the one you had in mind. Now do this 9-5 everyday for the rest of your life. Did you enjoy what you loved more before, or after the change? Imagine how this affects the quality of the work and their love of it.<br /><br /><blockquote><p>4. It feels like someone crapped on face after reading this comic.</p></blockquote><br /><br />Yep, re-read the above. I get less than nothing from this strip. It makes me wish they printed patches of blank newsprint just to save the potential.<br /><br />The lesson I'm trying to take away from this is that if these... artists (shiver)...can do it any one of us can. In what ways did they succeed and how can we do it one step better?<br /><br />Josh<br />]]></content:encoded></item><item><title>One Dead Xbox 360: &#x3c;BR&#x3e;An Opera</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2006-09-17T17:27:01-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/9cf1aab16b91318a9adb6562ee4650d0-40.html#unique-entry-id-40</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/9cf1aab16b91318a9adb6562ee4650d0-40.html#unique-entry-id-40</guid><content:encoded><![CDATA[<br />So I paid the price of being an early technology adopter last night. My Xbox 360 died a painful death while placing down $20,000 on a hand of Texas Hold 'Em. <br /><br />Oddly enough, I caught the whole incident on video and made a little opera out of my misery. Hope you enjoy...I had to find a way to stomach losing $400. The best stories come from tragedy, right?<br /><br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/7UDenfZITMU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/7UDenfZITMU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br /><br /><br />I suppose this is a sign that I ought to be focusing on comics more? Or maybe God just prefers the Wii. <br /><br /><blockquote><p>UPDATE: Microsoft announced free repairs for all Xbox 360's made in 2005. I get free repairs all on their dime. Finally a reason not to revolt against our evil monkey overlords.</p></blockquote><br /><br />]]></content:encoded></item><item><title>Will Defy Gravity&#x3c;BR&#x3e;(For Food)</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-09-13T22:08:21-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/fc48fceb7e3620b01a09baf12e83c77a-39.html#unique-entry-id-39</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/fc48fceb7e3620b01a09baf12e83c77a-39.html#unique-entry-id-39</guid><content:encoded><![CDATA[<br />Had to share a few ink/color shots from the completed pieces of an earlier thumbnail. Enjoy!<br /><br /><img class="imageStyle" alt="willdefygravity" src="http://www.refreshingcontent.com/index_files//page9_blog_entry39_1.gif"width="495" height="514"/><br /><img class="imageStyle" alt="willdefygravity_color" src="http://www.refreshingcontent.com/index_files//page9_blog_entry39_2.jpg"width="495" height="514"/><br />]]></content:encoded></item><item><title>Learn form and&#x3c;br&#x3e;function from a Master</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Reads</category><dc:date>2006-09-13T22:00:27-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/907a33f890af815ac7375e504107ef7e-38.html#unique-entry-id-38</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/907a33f890af815ac7375e504107ef7e-38.html#unique-entry-id-38</guid><content:encoded><![CDATA[<br />Until I get my act together and post a proper blogroll I had to call out two blogs which make my heart soar on a daily basis.<br /><br /><img class="imageStyle" alt="page1.0" src="http://www.refreshingcontent.com/index_files//page9_blog_entry38_1.jpg"width="245" height="320"/><br /><br /><h2><a href="http://www.drawn.ca" rel="external">Drawn!</a> &</h2> <h2><a href="http://sevencamels.blogspot.com/" rel="external">Temple of the Seven Golden Camels</a></h2><br />Please take a look and enjoy! Sincere thanks for all of their hard work.<br /><br />]]></content:encoded></item><item><title>Making Comics &#x3c;br&#x3e;by Scott McCloud</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Reads</category><dc:date>2006-09-09T15:59:33-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/c506c606428000f05f271d9a83db98ac-37.html#unique-entry-id-37</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/c506c606428000f05f271d9a83db98ac-37.html#unique-entry-id-37</guid><content:encoded><![CDATA[<br /><img class="imageStyle" alt="0060780940.01._AA180_SCLZZZZZZZ_V59029881_" src="http://www.refreshingcontent.com/index_files//page9_blog_entry37_1.jpg"width="180" height="180"/><br /><br />I have a bit of a confession to make: I'm not that big of a fan of <a href="http://www.amazon.com/Understanding-Comics-Invisible-Scott-McCloud/dp/006097625X/sr=8-1/qid=1157837197/ref=pd_bbs_1/104-7531309-1583907?ie=UTF8&s=books" rel="external">Understanding Comics</a>.<br /><br />Blasphemous I'm sure, but this is just how I feel. Reading Understanding Comics made me feel like I was watching an autopsy of my beloved art form. Sure it is the best book on Comics and Comic-theory, but I prefer to let the magic live instead of dissecting what I'd fashioned through blood, sweat, and tears up to that point. I've even read it religiously every year hoping that I'd be mature enough to gleam the true magic I'd been missing. Each year I'd walk away disappointed.<br /><br />Don't get me wrong - that didn't stop me from trumpeting it as a must read to comics fans or artists. And the sequel, <a href="http://www.amazon.com/Reinventing-Comics-Imagination-Technology-Revolutionizing/dp/0060953500/sr=8-2/qid=1157837197/ref=pd_bbs_2/104-7531309-1583907?ie=UTF8&s=books" rel="external">Reinventing Comics</a> was an equally compelling and exciting argument for the future of the artform. But I never felt they lived up to the pedigree they'd received. When I heard <a href="http://www.scottmccloud.com/" rel="external">Scott MCloud</a>'s latest book in this series (called "Making Comics") was due for a September release I made a note to investigate out of industry obligation.<br /><br /><blockquote><p>With all of that weighty confessional said, <a href="http://www.amazon.com/Making-Comics-Storytelling-Secrets-Graphic/dp/0060780940/sr=8-4/qid=1157837197/ref=pd_bbs_4/104-7531309-1583907?ie=UTF8&s=books" rel="external">Making Comics</a> is the real deal. Go out there and pick this up right now.</p></blockquote><br /><br />Maybe my excitement here is because I wasn't expecting much. Reinventing Comics didn't fall far from the first book's point of view. Making Comics feels like a better, cleaner, more intense experience then either of his previous titles. This is the kind of book that makes you want to draw non-stop for days on end. It makes you want to pour your soul onto bristol. I makes you want to thank goodness for people like Scott McCloud.<br /><br />There is something special in these pages that isn't inside any other comic creation overview. It does what it does with wit and precision, and makes me look back at Understanding Comics in a new light. That book is very good, but it was the stepping stone to the masterpiece that is Making Comics. Without a doubt, I will re-read this each year and I can be sure that I won't walk away without learning something exciting and new.<br /><br />Sincere thanks Mr. McCloud.<br /><br />]]></content:encoded></item><item><title>Unicorns and Moonbeams</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-09-09T15:44:43-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/c1417494e67a74f75b3db1b6a981b92d-36.html#unique-entry-id-36</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/c1417494e67a74f75b3db1b6a981b92d-36.html#unique-entry-id-36</guid><content:encoded><![CDATA[<br />So a severe cold has been close to taking my very life this week, and I've been farther away from my computer than I'd like. The good news is that I've had more time to enjoy my new tablet and I'm still smitten. Below are a few samples of cartoon art that I've cooked up. I'm enjoying experimenting with a few styles that my previous tablet wouldn't allow, and I'm definitely liking how things are cooking.<br /><br />Funny thing is, I'm currently using dual tablets. One is the new beast for precise visuals, and the others is for general chicanery. The 9" x 12" is closer to 12" x 16" with the extra tablet space. Watch out John Woo, king dork is in town.<br /><br /><br /><img class="imageStyle" alt="willdefygravity" src="http://www.refreshingcontent.com/index_files//page9_blog_entry36_1.gif"width="360" height="345"/><br /><br /><img class="imageStyle" alt="deteled" src="http://www.refreshingcontent.com/index_files//page9_blog_entry36_2.jpg"width="360" height="360"/><br /><br />The funny thing, for a blog about comics, motivation, creative refreshment, and all of the shiny things in between, I really don't show much art on my site! Well this will be changing very soon. Maybe even today... :D .<br /><br />]]></content:encoded></item><item><title>All Your Wacom&#x3c;BR&#x3e;Belong to Me</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2006-09-04T15:34:01-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/33823eb20a49b613ad3926e919d62912-35.html#unique-entry-id-35</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/33823eb20a49b613ad3926e919d62912-35.html#unique-entry-id-35</guid><content:encoded><![CDATA[<br /><br /><img class="imageStyle" alt="wacom intuos3" src="http://www.refreshingcontent.com/index_files//wacom intuos3.jpg"width="360" height="300"/><br />Happy Labor Day folks! It most certainly is for me. While stepping up "Welcome to Pixelton" production, I decided to finally pick up a 9" x12" Intuos3!<br /><br />I can't stress how in awe I am of this thing. While it is completely going to change how I work from here on out, it has already changed the projects I'm willing to take on. I tried a fun little comic for my first use of it. Let me know what you think!<br /><br /><img class="imageStyle" alt="Wii Mario comic" src="http://www.refreshingcontent.com/index_files//Wii Mario comic.jpg"width="468" height="145"/><br /><br />So far my thoughts are:<br />+ This is the most fun I've had on a computer. Ever.<br />+ Amazing response and fluid lines<br />+ Touchpads are so useful<br />+ Everything is programmable!<br />+ Haven't tried the pen tips, but the option is sweet<br />+ The "feel" and weight of the pen are perfect<br /><br />- It may be too big. Trying to fit this on my desk is impossible.<br />- Price. It is already worth it but isn't this fairly inexpensive tech?<br /><br />If I could go back in time and pick one of these up a year or two back I would have. Not investing in equipment that allows you to really enjoy what you do is self-defeating. Long live my shiny new toy!<br /><br />]]></content:encoded></item><item><title>So&#x2c; Long Ideas?</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Motivation</category><dc:date>2006-09-04T15:32:54-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/683ec96759db71ef87e5c49911e209e2-34.html#unique-entry-id-34</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/683ec96759db71ef87e5c49911e209e2-34.html#unique-entry-id-34</guid><content:encoded><![CDATA[<br />My previous post about "Forever Learners" brings up another very important point: Long Ideas.<br /><br />Back then, in my professor days, I was working on an infant of a book called "Welcome to Pixelton". I had most of the characters, setting, a general "go" at the plot, and even the big as of yet unrevealed super-secrets. I had a vision of what the book needed to be and was confident I could reach it.<br /><br />Today, each and everyday I'm still working on this book. I'm a bit older, and the book is too. I work on it on the train into the windy city, at lunch in Union Station, and at night at home. I'm now doing 2 pages a day in hopes to catch the next round of the Xeric grant. The initial vision was a major help, but it wasn't the real thing. Only 6 months back did I finally stop working on a few other books and say "I have it."<br /><br /><blockquote><p>The point here is that in every dream you are willing to hold onto, there comes a point where it changes paths. All of your heart goes into fueling a project and once you make it over the crest you know that it isn't what you expected to see.</p></blockquote><br /><br />From first-hand experience, many people stop here out of fear. Or worse yet they refuse to budge from their original idea perverting the careful and deliberate decisions they'd made along the way. It can be debilitating to feel that your time was wasted and you aren't quite sure what you have just ushered into being.<br /><br />If you have these feelings this is a very good sign. It means that you are invested in what you do. It means you are focused on birthing something magical. Nothing worthwhile has been created by someone who punches the clock from 9-to-5.<br /><br />There is no quick fix here. I'd love to say "Deal with it" and hope for the best. But if you believe in your idea hard enough,and your willing to deal with the fear of your own lumbering creations, then you have no problems. This is simply another part of the journey with a unique point of view.<br /><br />]]></content:encoded></item><item><title>Forever Learners</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Motivation</category><dc:date>2006-09-04T15:31:50-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/4ec6b1542cf686b821436326e1f75de7-33.html#unique-entry-id-33</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/4ec6b1542cf686b821436326e1f75de7-33.html#unique-entry-id-33</guid><content:encoded><![CDATA[<br />Two years back I worked weekends as a cartooning teacher at a local college. It was a fun job that I enjoyed profusely. I was also not at all qualified for the job (but we'll get to that in a bit). I was twenty-two and would be standing in front of a class that was largely older than me. I had planned for months that I was going to sit in the back and call the infamous "ten-minute rule", in which the class leaves when the teacher is tardy. Then with a flourish I would get up and pretend to start teaching. Only I wouldn't stop...<br /><br /><blockquote><p>It was a fun ride. While there I coined the phrase "Be a forever learner, not a forever student.".</p></blockquote><br />It means that reading and planning are wonderful helpful tools, but once placed in a real-life scenario you need to be willing to learn again.<br /><br />Ironically, I taught the class as a learner. I was trying to ignore the convention. I was praying to spark anger. I begged that they apply their life to a page. And like most first experiments, it probably was a failure. While I was walking a tight-rope re-learning how to verbalize what had only been between my arm and my head, they had nothing on the line. They were in planning mode.<br /><br />In my life I've had the experience of being around far too many who look to the skies for rain instead of listening to the trees. Experience dictates everything, knowledge is just the blueprint for experience. This is rule number number one in my book.<br /><br />So next time you hear yourself or someone else say the phrases below keep this in mind, these are stalling techniques plain and simple.<br /><br />- "I'd love to learn but..."<br />- "I'm reading a book about it..."<br />- "I have it on the to-do list..."<br />- "Once I complete the (blank) I'll..."<br /><br /> Throw away the book. Stop the 12-step course. Just sit down and dive into the pure terrifying thrill of the unknown.<br /><br />]]></content:encoded></item><item><title>Nomenclature: Zot</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Mac OS X</category><dc:date>2006-08-30T00:20:26-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/f981373302f8f5f9daf7ac7f237b661f-32.html#unique-entry-id-32</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/f981373302f8f5f9daf7ac7f237b661f-32.html#unique-entry-id-32</guid><content:encoded><![CDATA[<br /><a href='http://www.maczot.com/members/index.php?mod=register&refid=9446' target='_blank'><img border='0' src='http://www.maczot.com/refbuttons/maczot_blu_button200x72.png' width='200' height='72'></a><br /><br />Some days it helps to have anything to look forward to. <a href="http://www.maczot.com/members/index.php?mod=register&refid=9446" rel="external">MacZot </a>helps me pass the time away by offering unique <a href="http://www.maczot.com/members/index.php?mod=register&refid=9446" rel="external">Mac applications</a> at highly discounted rates. Yay for continued life!<br /><br />What is even more fun then playing on the computer or spending money? Complaining! Watch their discussions for heated nerd on nerd arguments. Personally, I watch and swoop down to heckle other nerds. This tactic is known as the pocket condor.<br /><br />]]></content:encoded></item><item><title>Picasso&#x27;s Tab:&#x3c;BR&#x3e;Charge What You&#x27;re Worth</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Motivation</category><dc:date>2006-08-27T18:10:42-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/72ac2b68d87c69a5ef29d684f1981fc1-31.html#unique-entry-id-31</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/72ac2b68d87c69a5ef29d684f1981fc1-31.html#unique-entry-id-31</guid><content:encoded><![CDATA[When <a href="http://drawn.ca/" rel="external">Drawn</a> and <a href="http://37signals.com/svn/" rel="external">37Signals</a> quote an article, you know it has more than a bit of God's honest truth. Read the full "How to Charge" article from 1099 <a href="http://www.1099.com/c/ar/ta/HowToCharge_t042.html" rel="external">HERE</a>. It is a really powerful and yet condensed piece of advice.<br /><blockquote><p>Legend has it that Pablo Picasso was sketching in the park when a bold woman approached him."It's you -- Picasso, the great artist! Oh, you must sketch my portrait! I insist."So Picasso agreed to sketch her. After studying her for a moment, he used a single pencil stroke to create her portrait. He handed the women his work of art."It's perfect!" she gushed. "You managed to capture my essence with one stroke, in one moment. Thank you! How much do I owe you?""Five thousand dollars," the artist replied."B-b-but, what?" the woman sputtered. "How could you want so much money for this picture? It only took you a second to draw it!"To which Picasso responded, "Madame, it took me my entire life."</p></blockquote><br /><br />]]></content:encoded></item><item><title>DIY Retro Cartoons</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-08-26T14:44:23-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/31591d2232ca16b417a0e025356fea6f-30.html#unique-entry-id-30</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/31591d2232ca16b417a0e025356fea6f-30.html#unique-entry-id-30</guid><content:encoded><![CDATA[<a href="http://www.instructables.com/id/ELMYEDO39MEQZJJ6WN/?ALLSTEPS" rel="external">Instructables</a>' LeeVonk has an inspired idea for making short animation. I'm definitely tempted to give it a try myself. You have to dig the quality and retro flavor. These look like they were made for Sesame Street back in the 80's. Four steps to a ready piece.<br /><br /><a href="http://www.instructables.com/id/ELMYEDO39MEQZJJ6WN/?ALLSTEPS" rel="external"><img class="imageStyle" alt="F5UIWNEA15EQZJJ75W.medium" src="http://www.refreshingcontent.com/index_files//page9_blog_entry30_1.jpg"width="402" height="301"/></a><br /><br />]]></content:encoded></item><item><title>Evolution of&#x3c;BR&#x3e;Speech Balloons</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-08-26T11:25:58-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/484dcaa2e70b0367f7992b677c4d0576-28.html#unique-entry-id-28</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/484dcaa2e70b0367f7992b677c4d0576-28.html#unique-entry-id-28</guid><content:encoded><![CDATA[<br /><a href="http://bugpowder.com/andy/index.html" rel="external"><img class="imageStyle" alt="Evolution of Speech Balloons" src="http://www.refreshingcontent.com/index_files//Speechballoon.jpg"width="423" height="419"/></a><br /><br /><a href="http://bugpowder.com/andy/index.html" rel="external">Andy's Early Comics Archive</a> is a look at the long and winding past that is sequential art. While you could debate whether some of these items fill the "comics" definition, it is the most thorough collection of comic-styled art I have seen. I highly recommended swinging by and seeing the elements incorporated within such beautiful art.<br /><br />The articles on <a href="http://bugpowder.com/andy/e.speechballoons.evolution.html" rel="external">Early Speechballoons in Cartoons</a> and <a href="http://bugpowder.com/andy/e.speechballoons.html" rel="external">Early Speechballoons in Comics</a> are particularly one-of-a-kind.<br /><br />]]></content:encoded></item><item><title>The Nation&#x27;s Capital&#x21;</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Just Plain Odd</category><dc:date>2006-08-25T13:49:00-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/1d21f57ecc68120b268b428d3dc73737-29.html#unique-entry-id-29</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/1d21f57ecc68120b268b428d3dc73737-29.html#unique-entry-id-29</guid><content:encoded><![CDATA[<br />I recently came into possession of the single greatest souvenier in existence. In a time where you have to take off your shoes, get aggressively fondled, and then remove all liquids within a 48 mile radius just to view an airplane, the irony bathed photos above are delightful.<br /><br /><br /><img class="imageStyle" alt="Souvenier2" src="http://www.refreshingcontent.com/index_files//Anothersouvenierphoto.jpg"width="400" height="300"/><br /><blockquote><p>Exhibit A</p></blockquote><br /><br /><img class="imageStyle" alt="Souvenier" src="http://www.refreshingcontent.com/index_files//WashingtonSouvenier.jpg"width="400" height="300"/><br /><blockquote><p>Exhibit B</p></blockquote><br />This crappy paper weight/snow globe/pencil eraser shows "Washington - The Nations's Capital" and a floating plane which you can ram into it. Seriously. I can see it now, Osama and friends hiding in the rocks training for their next great assault using these crappy $2 novelties. For shame corporate America, for shame... :P<br /><br />]]></content:encoded></item><item><title>Wally Wood&#x27;s 22 Panels&#x3c;BR&#x3e;&#x26; Bill Watterson on Dialogue</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-08-21T21:41:22-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/c65eaa4985272f8cc21d81805deaac91-26.html#unique-entry-id-26</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/c65eaa4985272f8cc21d81805deaac91-26.html#unique-entry-id-26</guid><content:encoded><![CDATA[<br /><a href="http://joeljohnson.com/images2/wallywood22panel1600.jpg" rel="external"><img class="imageStyle" alt="wallywood22panel1600" src="http://www.refreshingcontent.com/index_files//page9_blog_entry26_1.jpg"width="300" height="227"/></a><br /><br />I first came across Wally Wood's "22 Panels" piece in high-school. It was an entire mini-comic/article devoted to finding better ways to visually represent a conversation. "How quaint!" I thought, and tossed it aside. I suppose I was too busy drawing splash pages to worry about dialouge. Ten years later (and hopefully a bit wiser) I appreciate the usefulness of Mr. Wood's creation much more.<br /><br /><blockquote><p>The truth is, conversations are sequential art's blindspot. It takes a gifted writer and artist to mold a scene that is natural, because people can spot a fake hobbling their way. A well paced and illustrated scene can free up the burden of the writer. In other words, good conversation art equals less focus on talking heads more focus on highlighting interesting characters or plot.</p></blockquote><br /><br />Click <a href="http://joeljohnson.com/images2/wallywood22panel1600.jpg" rel="external">HERE</a> or on the image to download this helpful, inspirational tool by Wally Wood. Many thanks to <a href="http://joeljohnson.com/" rel="external">Joel Johnson</a> for purchasing and restoring this classic for comic fans to continue  enjoy. Now to divert to a wildly different area of sequential art...<br /><br /><img class="imageStyle" alt="ScientificProgressGoesBoink" src="http://www.refreshingcontent.com/index_files//CalvinandHobbesPosing.jpg"width="450" height="338"/><br /><br />Bill Watterson is one my favorite cartoonists due to his whimsical illustration style and his heart-warming characters. A few minutes exploring and you'll find that Watterson hates interviews. As a matter of fact, I've only been able to find two in existence. <a href="http://ignatz.brinkster.net/chonk.html" rel="external">(Full Interview here)</a><br /><br />But back to the point - Watterson's feelings seem to echo Wally Wood's:<br /><br /><img class="imageStyle" alt="CalvinandHobbes" src="http://www.refreshingcontent.com/index_files//Watterson.jpg"width="483" height="298"/><br /><br /><strong>Christie:</strong> When you sit down at the drawing table, though, do you do one at a time or just keep going?<br /><br /><strong>Watterson:</strong> I write separately from the inking up. I'm sure this varies from cartoonist to cartoonist; I find that the writing is the hard part and the drawing is the fun part. I like to separate the two so I can give my full attention to one or the other. Writing it, I'll sit down and stare into space for an hour and sometimes not come up with a single decent idea, or sometimes no idea at all, and it's very tempting to go do something else or just draw up a strip, but I find that if I make myself stick to it for another hour I can sometimes come up with several good ideas. And when I get to the drawing, I really enjoy taking a big chunk of time and working on the drawing and nothing else. That allows me to make sure that <strong><em>I'm really challenging the art, making each picture as interesting as I can...stick in a close-up or an odd perspective. This way, the writing doesn't distract me while I'm drawing and vice versa. I can devote my full attention to each.</em></strong><br /><br />There you have it folks. One hundred percent proof that you should make dialogue scenes visually interesting for you and the reader. It just makes sense, no?<br /><br />- Josh<br /><br />]]></content:encoded></item><item><title>Cool OSX Apps</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Mac OS X</category><dc:date>2006-08-21T16:24:50-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/17553ebdc4dad7b556462172913b8996-27.html#unique-entry-id-27</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/17553ebdc4dad7b556462172913b8996-27.html#unique-entry-id-27</guid><content:encoded><![CDATA[Like FREE things? Have a Mac?<br /><br />Go hang out at the coolest dork bar on the planet, <a href="http://coolosxapps.net/" rel="external">OS X APPS</a>.<br /><br />]]></content:encoded></item><item><title>4 Essential OS X Apps&#x3c;BR&#x3e;for Spring Cleaning</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Mac OS X</category><dc:date>2006-08-20T15:35:52-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/0ca052f2716120d20e8c7382d602edf6-25.html#unique-entry-id-25</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/0ca052f2716120d20e8c7382d602edf6-25.html#unique-entry-id-25</guid><content:encoded><![CDATA[<br />Everyone comes to a point where they stare at their hard-drive space in amazement. Filled already? How does the time go so fast!<br /><br />The truth is, with each new application a massive amount of superfluous information is included. Help information, tutorial files, and the translation for all of the components into many, many languages. The eternal question is: How do I keep the stuff I need while trashing these files I will never use?<br /><br />The answer is four little applications below. Each one does a bang-up job of reducing application bloat and pushing back the inevitable upgrade:<br /><br /><h2><a href="http://www.appzapper.com/" rel="external">1) </a><a href="http://www.appzapper.com/" rel="external">AppZapper</a></h2><br /><a href="http://www.appzapper.com/" rel="external"><img class="imageStyle" alt="AppZapper" src="http://www.refreshingcontent.com/index_files//page9_blog_entry25_1.png"width="128" height="128"/></a><br /><br /><strong>Demo:</strong> 5-uses<br /><strong>Full Version:</strong> $12.95<br /><br />Start by cleaning house of the old programs gathering dust. If you haven't used it in 6 months, it may be best to move on. <a href="http://www.appzapper.com/" rel="external">AppZapper</a> will not only remove the application, but it will also destroy any hidden files the program may have filed away into your computer.<br /><br />AppZapper starts with a free trial of 5 test zaps. I'd recommend purchasing the full version for only $12.95 as it is an exceptional piece of software. Or if you're running low on cash, you can zap a few programs and then force quit AppZapper bringing your "free tries" back to 5. <br /><br /><br /><h2><a href="http://www.id-design.com/software/whatsize/" rel="external">2) </a><a href="http://www.id-design.com/software/whatsize/" rel="external">WhatSize</a></h2><br /><a href="http://www.id-design.com/software/whatsize/" rel="external"><img class="imageStyle" alt="WhatSize" src="http://www.refreshingcontent.com/index_files//page9_blog_entry25_2.png"width="128" height="128"/></a><br /><br /><strong>Full Version:</strong> FREE<br /><br />Next, determining where your computer is wasting hard-drive space is key. <a href="http://www.id-design.com/software/whatsize/" rel="external">WhatSize</a> will scan your drives and catalog their memory usage. You'll notice that certain areas of your computer may be taking up huge amounts of disk space. This is the most manual of the applications because it asks you to root through and eliminate the items you don't need. The below are some quick tips to get you started:<br /><br />- <strong>Search the Library.</strong> Help resources and printer drivers take up huge amounts of room. If you know that a new printer is far off, delete all of the drivers you don't need. If anything should change you can simply swing by the company's website to re-install.<br /><br />- <strong>Remove the extras.</strong> I'm a Photoshop user for over 10 years, but most of the installation items are not needed. Removing their stock photography application and sample files saved lots of space.<br /><br />- <strong>When in doubt, don't erase!</strong> It should be clear what is not needed. If it isn't it to you then it may be best to leave that file and move on.<br /><br /><br /><h2><a href="http://monolingual.sourceforge.net/" rel="external">3) </a><a href="http://monolingual.sourceforge.net/" rel="external">Monolingual</a></h2><br /><a href="http://monolingual.sourceforge.net/" rel="external"><img class="imageStyle" alt="Monolingual" src="http://www.refreshingcontent.com/index_files//page9_blog_entry25_3.png"width="128" height="128"/></a><br /><br /><strong>Full Version:</strong> FREE<br /><br />The next two applications do all the work themselves, so no more rooting through folders!<br /><br /><a href="http://monolingual.sourceforge.net/" rel="external">Monolingual</a> may have one of the worst logos ever (because everyone is enthralled by seeing their country's flag in the trash) but it a handy cleaning tool. Like the name implies, Monolingual will remove all other languages then those you specify. It will pull them from OS X as well as all other applications.<br /><br /><strong>ONE GIANT NOTE:</strong> Monolingual defaults do not include United States English. If this is your preferred language then be sure to view the preferences to double-check the ideal set-up for you. If you move ahead and remove these fonts without checking your preferred language they will be removed for good, and an entire system install would be needed. Not to mention the reinstall of non-standard applications. In other words: Check your preferences!<br /><br /><br /><h2><a href="http://phupe.club.fr/english/YOIndex.html" rel="external">4) </a><a href="http://phupe.club.fr/english/YOIndex.html" rel="external">Youpi Optimizer</a></h2><br /><a href="http://phupe.club.fr/english/YOIndex.html" rel="external"><img class="imageStyle" alt="YOIcon" src="http://www.refreshingcontent.com/index_files//page9_blog_entry25_4.png"width="128" height="128"/></a><br /><br /><strong>Full Version: </strong>FREE<br /><br /><a href="http://phupe.club.fr/english/YOIndex.html" rel="self">Youpi Optimizer</a> does the exact same thing Monolingual does, but both seem to miss files individually. By running them both you can be sure your Mac is optimized to your preferred language.<br /><br /><strong>GIANT NOTE NUMBER TWO:</strong> Youpi Optimizer defaults do not include United States English. If this is your preferred language then be sure to view the preferences to double-check the ideal set-up for you. If you move ahead and remove these fonts without checking your preferred language they will be removed for good, and an entire system install would be needed. Not to mention the reinstall of non-standard applications. In other words: Check your preferences!<br /><br />I hope you've enjoyed this mini-guide. Using this method I saved over 10 Gigs!<br /><br />Best,<br />Josh<br /><br /><a href="http://del.icio.us/post?url=http://www.refreshingcontent.com"><img src="http://www.refreshingcontent.com/images/delicious.gif" alt="Delcicious" border="0"></a><br /><a href="http://technorati.com/faves?add=www.refreshingcontent.com"><img src="http://www.refreshingcontent.com/images/tech-fav-5.gif" alt="Add to Technorati Favorites!" border="0"/></a><br /><a href="http://digg.com/apple/OS_X_Spring_Cleaning_Apps" rel="external"><img class="imageStyle" alt="digg" src="http://www.refreshingcontent.com/index_files//page9_blog_entry25_5.jpg"width="14" height="8"/></a><br /><br />]]></content:encoded></item><item><title>Video: Le Planete Sauvage</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Videos</category><dc:date>2006-08-20T01:10:12-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/139c2cbac51a202c8310f77bb21744c9-24.html#unique-entry-id-24</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/139c2cbac51a202c8310f77bb21744c9-24.html#unique-entry-id-24</guid><content:encoded><![CDATA[Surrealism + 1970 French Animation + Updated Techno Soundtrack = One mind-bending experience<br /><br /><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-3064984200803032304&hl=en"> </embed><br />        <br />]]></content:encoded></item><item><title>Video: Urville</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Videos</category><dc:date>2006-08-20T00:39:33-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/589bc47292e7b85ab76aeaa4071a2409-23.html#unique-entry-id-23</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/589bc47292e7b85ab76aeaa4071a2409-23.html#unique-entry-id-23</guid><content:encoded><![CDATA[Giles Trehin has built his own city. A little inspiration for to help do the same...<br /><br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/AxAR9dnSuQM"></param><embed src="http://www.youtube.com/v/AxAR9dnSuQM" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br /><br />]]></content:encoded></item><item><title>Video: Chris Ware&#x3c;BR&#x3e;Interview Parts 1-3</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Videos</category><dc:date>2006-08-20T00:32:55-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/7e2fefb0aa84503d7c1c2672f7cb0bc0-22.html#unique-entry-id-22</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/7e2fefb0aa84503d7c1c2672f7cb0bc0-22.html#unique-entry-id-22</guid><content:encoded><![CDATA[<br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/xwoTqgwliCY"></param><embed src="http://www.youtube.com/v/xwoTqgwliCY" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br /><br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/TWVkPCOSjVk"></param><embed src="http://www.youtube.com/v/TWVkPCOSjVk" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br /><br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/MqkAzPbpBBM"></param><embed src="http://www.youtube.com/v/MqkAzPbpBBM" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br /><br />]]></content:encoded></item><item><title>Video: Windor McKay &#x3c;BR&#x3e;Gertie the Dinosaur</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Videos</category><dc:date>2006-08-20T00:31:01-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/12164163e04ba20afb7ac73901e3d380-21.html#unique-entry-id-21</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/12164163e04ba20afb7ac73901e3d380-21.html#unique-entry-id-21</guid><content:encoded><![CDATA[<br />I stumble upon many inspiring videos that may be of use to comic/cartoon artists and thought it would be best to share them here. I hope you'll find a bit of refreshment in them!<br /><br /><a href="http://en.wikipedia.org/wiki/Windsor_McKay" rel="external">Windsor McKay</a> is one of two early newspaper comic artists that I believe opened up the industry to be recognized as an art-form. McKay's work on <a href="http://en.wikipedia.org/wiki/Little_Nemo" rel="external">Little Nemo</a> is a stunning visual accomplishment and showed the power of sequential art to transport a reader to a far away place. "Dreams of a Rarebit Fiend" is an interesting newspaper strip as it is very one-note and almost always ends negatively.<br /><br />McKay was also the inventor of animated film, and below are two of his early examples: Gertie the Dinosaur and Dreams of a Rarebit Fiend. They're worth a watch, though I feel that they Rarebit contributes 1/20th that which Gertie added to animation. I'd take them instead as a good sample of the where Animation was over 90 years ago.<br /><br />(The second artist would be <a href="http://en.wikipedia.org/wiki/George_Herriman" rel="external">George Herriman</a>'s  <a href="http://en.wikipedia.org/wiki/Krazy_kat" rel="external">Krazy Kat</a>, though this remains popular for its' exceptional use of honest and like-able characters.)<br /><br /><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=7470036266931559205&hl=en"> </embed><br />]]></content:encoded></item><item><title>Video: Windor McKay &#x3c;BR&#x3e;Dreams of a Rarebit Fiend</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Videos</category><dc:date>2006-08-20T00:06:35-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/18f6bbe32874118e425e05a849afd044-20.html#unique-entry-id-20</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/18f6bbe32874118e425e05a849afd044-20.html#unique-entry-id-20</guid><content:encoded><![CDATA[<br /><embed style="width:400px; height:326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-4348823780121203599&hl=en"> </embed><br /><br /><br />        ]]></content:encoded></item><item><title>Drawing Application</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2006-08-16T21:07:16-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/9e79f4f915513c2f5e83a41d2b2a493c-19.html#unique-entry-id-19</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/9e79f4f915513c2f5e83a41d2b2a493c-19.html#unique-entry-id-19</guid><content:encoded><![CDATA[Click the image below to visit the Online Drawing Application I've worked on for the past 6 months. Well, I designed and managed but it counts for something right?<br /><br /><a href="http://www.facetags.com/App/" rel="external"><img class="imageStyle" alt="draw online flash" src="http://www.refreshingcontent.com/index_files//Online Drawing Application.jpg"width="454" height="326"/></a><br /><br />]]></content:encoded></item><item><title>Confessions of a &#x3c;BR&#x3e;Comic Book Nerd</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-08-15T08:28:18-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/fc91759394112c6401421147e4697229-18.html#unique-entry-id-18</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/fc91759394112c6401421147e4697229-18.html#unique-entry-id-18</guid><content:encoded><![CDATA[I have a confession. It is something I try not to admit, but I'm going to test and write it down in the hopes of a magic blog catharsis.<br /><br /><blockquote><p>I was a production assistant to Paul Horschemeier while he created books 2 and 3 of the Forlorn Funnies "Mother, Come Home" graphic novel and Forlorn Funnies 6. I scanned, prepped, and added colors to nearly each and page. I also worked on scanning, coloring, and preparing Jefferey Brown's artwork for print in the "Project: Telstar" and "Unlikely".</p></blockquote><br />&nbsp;<br />It isn't that I'm ashamed of these actions, as a matter of fact I enjoyed them quite a bit, the problem is that I occasionally live in the shadow of them. How do you follow-up one of the "IT" creators of 2006 without feeling inadequate? Paul's work has since been heralded by Time, Entertainment Weekly, and Rolling Stone. And though our contact was brief Jeffery's work is also equally regarded within the comic industry.<br /><br /><strong>It began with a letter simple enough.</strong> I wrote him to pass along how much book one of "Mother, Come Home" had moved me. It is one of only a few comics that I had a visceral reaction to within the first 10-pages. I had a feeling it was going to be something special. I jokingly offered to be his intern, free of charge. He kindly responded and asked that we meet to look into my offer.<br /><br />It didn't hurt that I was a huge fan of "Sequential", Paul's experimental comics during his college years. <strong>In high-school my mom and I drove to SPACE, a mid-Ohio comic convention in hopes to walk-away with some sign that this was my future. We loaded up her sparkly green station wagon and landed in a crummy hotel miles away.</strong> SPACE was a dump. After driving a few hundred miles to be greeted by what appeared to be a converted gym was a surprise. The folks inside were equally downtrodden.<br /><br />I was in love because of this. Soaking up the atmosphere. Speaking with each artist. Asking stupid, pointless questions just to say "Hi". I realized at SPACE that this is what I want to do with my life. In my memory, Paul was the only one there standing to greet shoppers and he even had a makeshift booth. We made small talk, but his comics caught me off guard. <strong>They were good, very good. They are the only comics I held onto that day. His 5 minute meeting had an impact on me. He could do this, I could do this. So I started drawing "Nothing Left to Lose".</strong><br /><br />Back to the present: I began to swing by his place a few times a week. Scan in his art, clean it, adjust the levels, and fulfill any shipping orders. I'd then color the art at home and return the next day with the files. It was an exacting schedule because if the strict printing limitations Paul worked to. To go outside of one line was unacceptable. To miss a deadline was unacceptable. Though, oddly enough, I noticed that Paul expected neither of these of himself. Yet, he still did a great job of putting the fear of God in me.<br /><br />Sometimes I'd come by and we'd just hang out. He wouldn't have any pages set or shipping was done, and I'd play with Margo, his adorable puff-ball kitten. My job would be to acquire food while he worked. In retrospect, my visits seemed to be a good way to twist his arm to create consistently. I kept noticing we'd miss deadlines but we would be working as hard as we could. <strong>The deadlines existed to give him a goal to strive for.</strong><br /><br />The closest thing I can compare it too was like being in an abusive marriage. <strong>We both had gripes but we pushed through the routine with robotic precision.</strong> We weren't great friends and that is precisely the reason it worked. We forced each other to get some stuff done. We continued on this way for a long time. Paul's temper (and my own) were bound to clash eventually, but the other shoe never dropped as expected. I was continuing a career as a designer and I was getting tired of spending so many nights commuting. Paul was most likely sad to see my help go but wouldn't miss me as a person. It was a clinical goodbye followed up with a handshake.<br /><br />I made the mistake of using a quote from an email he'd sent me in promotional materials for "Nothing Left to Lose". It was an overly kind quote, one that you'd give a friend, and in retrospect I may have took advantage of it. Paul found out about it down the line and wrote me a very angry letter, asking that I remove his name from anything in the future. I did and have since.<br /><br />Here are a few additional bits of wisdom he passed along or that I gleaned while hanging out on his couch, now paraphrased by time:<br /><br /><strong>- The beginning of the story is the most important. Hook them there and it carries them to the end.<br /><br />- Make every panel "magnet worthy" &ndash; worthy of being appreciated<br /><br />- A deadline is the only way it will be a priority<br /><br />- When you break a deadline set a new one and don't fret over it<br /><br />- Conventions matter. Attend them.<br /><br />- Cartooning is the concentrated act of isolation<br /><br />- Organize your life so that comics are your priority<br /><br />- Never lose sight of your mission<br /><br />- Keep friendships with cartoonists. It is helpful for motivation/sanity<br /><br />- Be prolific</strong><br />&nbsp;<br />And maybe the most important:<br /><br /><span style="font-size:13px; ">- </span><strong>Have idols that you live in the shadow of</strong><span style="font-size:13px; "> &nbsp;</span>- He painfully loved Chris Ware's work though he seemed to try and hide it due to comparisons<br />&nbsp;<br />Paul is an amazing man, and one of the few truly driven people I have ever met, but I don't think we ever saw eye-to-eye. Even in the end when we'd been working together for almost 2 years. He is also brilliant, and his brilliance is probably part of the problem. I felt over-worked, under appreciated and a bit jaded. I was learning that while I admired my hero, it was questionable whether I liked him.<br /><br />Today, I look at the recent paperback edition of "Mother, Come Home" and notice my name has been removed. It hurts a bit honestly. I know each and every line of those pages, but that is the price you pay for being on the sidelines. I've listened to this advice ever since. So in keeping, this is the first and last time I'll discuss this here.<br /><br />- Josh<br /><br /><br />]]></content:encoded></item><item><title>10 &#x22;Must Have&#x22; &#x3c;BR&#x3e;Widgets for Mac OS X</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Mac OS X</category><dc:date>2006-08-13T17:24:24-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/e8a7168440b3706694788959e1a3e329-17.html#unique-entry-id-17</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/e8a7168440b3706694788959e1a3e329-17.html#unique-entry-id-17</guid><content:encoded><![CDATA[<br />While the recent surge of users to the Macintosh computer scene is surprising, I'm very happy to see it happen. As a Mac user for over 10 years my once obscure interest has taken a pop-culture turn of massive proportions. OS X is most simply the most user friendly and functional operating system on the planet, not to mention that it is also gorgeous. :D<br /><br />But even the best has room for improvement. With the inclusion of Widgets into Tiger (tiny little gadgets that have very specified functions) it was possible to create system add-ons that blended perfectly into the background. Quite a few of these widgets are fun diversions but quickly lose appeal. There are a few widgets that once added to your dashboard, will quickly become your little best-friends:<br /><br /><h2><a href="http://www.jaij.net/project.php?id=87" rel="external">SnatchEm - FREE</a></h2><br /><a href="http://www.jaij.net/project.php?id=87" rel="external"><img class="imageStyle" alt="87_small_1" src="http://www.refreshingcontent.com/index_files//page9_blog_entry17_1.png"width="153" height="94"/></a><br /><br />Need to download a batch of images or PDFs and don't feel the need to awkwardly create an Automator action? Meet SnatchEm, an auto-downloading tool that pulls the specified file group (images/documents) or even file type (jpg, PDF, Doc) you need right to your desktop. Amazing tool that is routinely handy.<br /><br /><br /><h2><a href="http://inventive.us/iClip/" rel="external">iClip $19.95</a></h2><a href="http://inventive.us/iClip/" rel="external"><img class="imageStyle" alt="iClipIcon128" src="http://www.refreshingcontent.com/index_files//page9_blog_entry17_2.gif"width="128" height="128"/></a><br /><a href="http://inventive.us/iCliplite/" rel="external">Or iClip lite 2 - FREE</a><br /><br />Have you ever had a scrap of useful information but it wasn't important enough to warrant its own document? Well now, with iClip, you can store these important bits and recall them at your own pace. And small notes or URLs are just the beginning, iClip can store sounds, movies, practically anything you'd need!<br /><br />It allows you to have a consistent storage system for items so that you can keep moving forward now, and easily reference them again when you have free time.<br /><br /><br /><h2><a href="http://www.columbia.edu/~slc2111/index.html" rel="external">Screenshot Plus - FREE</a></h2><a href="http://www.columbia.edu/~slc2111/index.html" rel="external"><img class="imageStyle" alt="screenshot" src="http://www.refreshingcontent.com/index_files//page9_blog_entry17_3.jpg"width="140" height="106"/></a><br /><br />Screenshots are very helpful to have, but kind of a pain in the butt to create in OS X. Well no more! Screenshot Plus allows you to quickly choose whether to take a screen of a monitor, a specified area, or even a timed shot. Finally you'll have a chance to preview before you save. An excellently useful widget.<br /><br />Note: While trying to take a screenshot of the widget in action Screenshot Plus stopped working :P. An update on the developer's site proves that this indefinite loading bug is a common error when using OS 10.4.7. A previous edition (with only the loss of saving to the desktop) can be found <a href="http://www.columbia.edu/~slc2111/ssp.html" rel="external">HERE</a> until the issue is remedied.<br /><br /><br /><h2><a href="http://www.apple.com/downloads/dashboard/business/basecamp.html" rel="external">Basecamp Widget - FREE</a></h2><a href="http://www.apple.com/downloads/dashboard/business/basecamp.html" rel="external"><img class="imageStyle" alt="tile-basecamp" src="http://www.refreshingcontent.com/index_files//page9_blog_entry17_4.gif"width="150" height="90"/></a><br /><a href="http://www.apple.com/downloads/dashboard/business/backpack.html" rel="external">Or Backpack Widget</a><a href="http://www.apple.com/downloads/dashboard/business/backpack.html" rel="external"> - FREE</a><br /><br />If you are enjoying 37signals Basecamp or Backpack group productivity tools, then you'll be relieved to find these dashboard accessible versions. It is surprising how such a minor move to your dashboard can add so much to their usefulness!<br /><br /><br /><h2><a href="http://www.macupdate.com/info.php/id/20173" rel="external">Pandora Widget - FREE</a></h2><br /><a href="http://www.macupdate.com/info.php/id/20173" rel="external"><img class="imageStyle" alt="logo_pandora" src="http://www.refreshingcontent.com/index_files//page9_blog_entry17_5.gif"width="151" height="20"/></a><br /><br /><a href="http://www.pandora.com/" rel="external">Pandora</a> is the developer of the Music Genome Project (aka. they analyze music with precise accuracy). Utilizing this information they created the Pandora music player. It functions almost exactly like a personal radio station except that you have full control over all aspects but don't need to micro-manage it as well. It plays full songs of music you will like based on your preferred artists.<br /><br />The website is a nice diversion, but the practicality of keeping a browser window open for radio has never made sense to me. The Pandora Widget changes this completely by allowing the full functionality from Dashboard. It even imports your Safari cookies allowing for seamless integration of your music preferences!<br /><br />While the Amazon ads included are a minor (okay major) issue, and the size is unruly, and the UI is buggy, but the benefits outweigh the negatives by far. Oh, and if you find any music you enjoy you might want to try this: <a href="http://www.g2p.org/" rel="external">G2P</a><br /><br /><br /><h2><a href="http://www.apple.com/downloads/dashboard/networking_security/cyberduckupload.html" rel="external">Cyberduck Widget - FREE </a></h2><br /><a href="http://www.apple.com/downloads/dashboard/networking_security/cyberduckupload.html" rel="external"><img class="imageStyle" alt="duck" src="http://www.refreshingcontent.com/index_files//page9_blog_entry17_6.jpg"width="100" height="125"/></a><br /><br />A few years back I moved away from the grey skies of transmit, to the perky Super Mario-esque hills of <a href="http://cyberduck.ch/" rel="external">Cyberduck</a>. <a href="http://cyberduck.ch/" rel="external">Cyberduck</a> is the best FTP program on the Mac due to its simplicity and stability all for free. This widget makes Cyberduck twice as useful by allowing you to simply drop your file into the widget without launching the program. My love for the duck is unnatural.<br /><br /><br /><h2><a href="http://www.widgetdeveloper.com/widget.php?id=87" rel="external">iRate - FREE</a></h2><br /><a href="http://www.widgetdeveloper.com/widget.php?id=87" rel="self"><img class="imageStyle" alt="87" src="http://www.refreshingcontent.com/index_files//page9_blog_entry17_7.png"width="182" height="61"/></a><br /><br />Rate your iTunes music to faster and in a shiny golden hue.<br /><br /><br /><h2><a href="http://www.islayer.net/index.php?op=item&id=7" rel="external">iStat Pro - FREE</a></h2><br /><a href="http://www.islayer.net/index.php?op=item&id=7" rel="external"><img class="imageStyle" alt="istatpro_20060811102941" src="http://www.refreshingcontent.com/index_files//page9_blog_entry17_8.jpg"width="382" height="62"/></a><br /><br />Say goodbye Activity Monitor. This baby condenses all of the useful stat loving geeky-ness into one rounded corner block.<br /><br /><br /><h2><a href="http://www.widgetdeveloper.com/widget.php?id=183" rel="external">Watchmouse Widget - FREE</a></h2><br /><a href="http://www.widgetdeveloper.com/widget.php?id=183" rel="external"><img class="imageStyle" alt="183" src="http://www.refreshingcontent.com/index_files//page9_blog_entry17_9.png"width="128" height="140"/></a><br /><br />This is one I don't entirely understand why it is free, but I'm happy to add it to the list. <a href="http://www.watchmouse.com/en/index.php" rel="external">Watchmouse</a> is a web site monitoring company specializing in uptime service. When your site goes down they let you. Their lowest package is $35.99, or you could get the free widget with nearly identical options. It will check at your chosen time intervals and even warn you if your server hits the fan.<br /><br /><br /><h2><a href="http://www.apple.com/downloads/dashboard/status/packagetracker.html" rel="external">Package Tracker - FREE</a></h2><br /><a href="http://www.apple.com/downloads/dashboard/status/packagetracker.html" rel="external"><img class="imageStyle" alt="package" src="http://www.refreshingcontent.com/index_files//page9_blog_entry17_10.jpg"width="150" height="55"/></a><br /><br />No more navigating to the same sites over and over. The package tracker saves sanity as well as well as time and is a great addition to your widget arsenal.<br /><br /><br />And the hidden 11th bonus widget:<br /><br /><h2><a href="http://www.natal.be/index.php/2005/10/stopdashboard-widget" rel="external">Stop Dashboard - FREE</a></h2><br /><img class="imageStyle" alt="stopdashboard" src="http://www.refreshingcontent.com/index_files//page9_blog_entry17_11.png"width="188" height="71"/><br /><br />Dashboard is great but having many little applications in the background can degrade your system. With Stop Dashboard you can pause them for later use and a boost in your system performance in a jam. Hit F12 and your widgets come back online.<br /><br /><br />In the end, the widget push in OS X Tiger was more of a glimpse at the potential in store for Leopard.  A few of the widgets listed here should be easy to create by users such as you and me. But until Leopard hits I'm happy to take a look at the best Tiger had to offer and dream for the future. Many thanks to the talented developers for releasing these exciting applications for free!<br /><br />- Josh<br /><br /><a href="http://del.icio.us/post?url=http://www.refreshingcontent.com"><img src="http://www.refreshingcontent.com/images/delicious.gif" alt="Delcicious" border="0"></a><br /><a href="http://technorati.com/faves?add=www.refreshingcontent.com"><img src="http://www.refreshingcontent.com/images/tech-fav-5.gif" alt="Add to Technorati Favorites!" border="0"/></a><br /><a href="http://digg.com/apple/10_Must_Have_Widgets_for_Mac_OS_X" rel="external"><img class="imageStyle" alt="digg" src="http://www.refreshingcontent.com/index_files//page9_blog_entry17_12.jpg"width="14" height="8"/></a><br />]]></content:encoded></item><item><title>The New&#x2c; New Thang: Welcome to Pixelton</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-08-10T19:52:15-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/18f835cc1a13af0d7fb837fb0c02f9ff-16.html#unique-entry-id-16</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/18f835cc1a13af0d7fb837fb0c02f9ff-16.html#unique-entry-id-16</guid><content:encoded><![CDATA[<br />So, I&rsquo;ve beat quite a bit around the sequential bush the past few weeks about my exciting new book: Welcome to Pixelton. You&rsquo;ve been good so I can let one big golden nugget slip: <strong><em>It will be an entirely unexplored dimension of comic storytelling which I&rsquo;m pushing to an extreme.</em></strong><br /><br />Big words, no? Yep. How can I be so sure? Because I&rsquo;ve looked far and wide and only a few people have attempted this style even in a small form. It is an untapped use of comics that I&rsquo;m beginning to feel may be their most appealing face. It will be everything that my last book wasn&rsquo;t. It should have a chance at affecting people in a unique way.<br /><br /><br /><img class="imageStyle" alt="El Diablo Rojo" src="http://www.refreshingcontent.com/index_files//page9_blog_entry16_1.jpg"width="442" height="214"/><br /><br /><strong><em><br />It isn&rsquo;t a genre, but a new approach to comic storytelling. A storytelling avenue that could work with any genre, or style. And It isn&rsquo;t through the use of certain panels or storytelling techniques.</em></strong><br /><br />Before you roll your eyes, people doubted me before Nothing Left to Lose existed too. They would hear about my debut 200+ page graphic novel and self-publishing debut and chuckle. But when I arrived with NLtL at SPX Fall 2004 they changed their tune. I had a show campaign that was featured in USA Today, and a postcard that many said was &ldquo;the best they&rsquo;d ever seen.&rdquo; Folks learned that I could deliver on my talk and that even at my weakest outing, I was swinging for the heavens.<br /><br /><br /><img class="imageStyle" alt="Kirby" src="http://www.refreshingcontent.com/index_files//page9_blog_entry16_2.jpg"width="435" height="287"/><br /><br />Now I&rsquo;m 50 pages into the first chapter of a story and format that is ten times as ambitious. Each day I grow a page stronger, and I get more excited about 4 years of planning coming to life.<br /><br />I hope this doesn&rsquo;t come off as ultra cocky (though a good 75% would suffice). It is from pure elation that I write this down. I&rsquo;ve found the place in comics where I hope to spend the rest of my life &ndash; <strong><em>enjoying creating each and every second.</em></strong><br /><br /><br />]]></content:encoded></item><item><title>Five Tips for &#x3c;BR&#x3e;Comic Book Greatness</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-08-09T22:53:29-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/b18dfa802b2ef634c252ff4d7d1726c8-15.html#unique-entry-id-15</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/b18dfa802b2ef634c252ff4d7d1726c8-15.html#unique-entry-id-15</guid><content:encoded><![CDATA[<br />I understand that drawing comics can be hard. We all feel it. You do another 2-hour page only to realize the next morning that your timing is all wrong, your main character is way off-model, and you're already behind as it is.<br /><br />Breathe!<br /><br />In a few years you'll look back at all of the sweat and tears with a big smile. Here are five time tested techniques for improving your pages and you're outlook on the empty page:<br /><br /><h3>1. Build a Desert Island.</h3><br />Like it or not, you need some sort of routine to create your own comic. Drawing a page here and there not only allows you to slack on your job as an artist, but it ensures that the writing of your book will be just as dis-jointed.<br /><br />I've learned that the most effective way to make the "Page a day" mark is to trap myself. In other words, place yourself in a situation each day where a large portain of your time is open to only comics. How? In college I would schedule 2 hour gaps between classes. It was just enough time to do some quality work, while not enough to allow me to wander home or become bored. Today, I use the 45 minute train rides and my lunch break as Desert island time to work. Effectively using this time instead of wasting it away is key to keeping sharp.<br /><br /><h3>2. Haven't drawn in a month? STOP.</h3><br />You may not like to hear it, but procrastination means you are not having fun. Waiting until inspiration hits again for your 200 page story is a big waste of time. Tell a story that excites you today.<br /><br /><h3>3.  You have one month to live.</h3><br />Imagine you have a month left to prove to the world your existence meant something. Go tell the story you were born to tell. Be creative. Be human.<br /><br />And ignore everything you've ever heard about comics. Many wonder why comics aren't recognized as an art form - the reason is because it's an inbred industry. Do work that you think has a chance of toppling your greatest heros<br /><br /><h3>4. Publishers? Meh.</h3><br />I occassionally receive material from independent artists looking for Water Media to help publish them. They have a full book, completed and xeroxed to perfection. Many also include a cover letter which does an exceptional job of explaining their reason for creating their work. I need some sort of form letter that simply says "You're done. What are you waiting for?"<br /><br />Publishing is as simple as bringing finished pages to a printer. Sure, computer work and money are involved, but these are afterthoughts compared to your exceptional work.<br /><br />In other words, don't wait for a publisher's help to begin considering yourself a comic book creator. You can do it yourself. Start <a href="http://www.amazon.com/gp/product/1568601344/sr=8-1/qid=1155184161/ref=pd_bbs_1/104-3444355-7978317?ie=UTF8" rel="external">HERE</a>.<br /><br /><h3>5. You are your audience.</h3><br />You are the one who will be spending thousands of hours to make it - have fun! Enjoy what you can and elminate those things that bring you down. Write stories that you enjoy for people like you.<br /><br />Speaking from experience, about 10% of those who read "<a href="clients.html" rel="external">Nothing Left to Lose</a>" really understood what I was getting at. While it could be argued that this is failed storytelling (and they may have a good point) my belief is that the most powerful forms of art are by definition exclusionary. Some people will not get it. Some will not try to get it. But the few who share your unique world view will hear you speaking to them.<br /><br />So don't dilute your message by ensuring that it matches the homogeny of culturally approved slop.  You can do this by writing for fun and enjoyment and the rest will follow.<br /><br /><br />]]></content:encoded></item><item><title>Yummy. Scrumptious. Super DELICIOUS.</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2006-08-06T03:01:07-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/0d915b2a74db95a14aebc6b10e7eb92c-14.html#unique-entry-id-14</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/0d915b2a74db95a14aebc6b10e7eb92c-14.html#unique-entry-id-14</guid><content:encoded><![CDATA[Still looking for websites that inspire creativity (or entertain)?<br /><br /><a href="http://del.icio.us/waterMedia" rel="external">Then check out my Delicious.com links!</a><br /><br />What is Delicious? It is a lot like the favorites on your computer except when you choose a site it is shared publicly which allows everyone to enjoy them as well. You can search from user's favorites to see the "Best of the best". Plus, they make it easy for you to categorize the content to your viewpoint to easy share on your personal site.<br /><br />You can always view what is new by checking out the <a href="friends.html" rel="self">Linkroll page</a>. The information there is displayed as a "Tag Cloud" and this shows by size and color the most popular terms within my chosen sites.<br /><br />Enjoy!<br /><br /><br />]]></content:encoded></item><item><title>PlayStation 3: God&#x27;s hated child</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Just Plain Odd</category><dc:date>2006-08-05T20:27:48-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/8dc15feed3916267665ae4244459fa92-13.html#unique-entry-id-13</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/8dc15feed3916267665ae4244459fa92-13.html#unique-entry-id-13</guid><content:encoded><![CDATA[On a recent trip to <a href="http://www.gamefaqs.com" rel="external">GameFaqs.com</a> to do some academic research on how to properly destroy something in <a href="http://www.us.playstation.com/Content/OGS/SCUS-97472/Site/" rel="external">Shadow of the Colossus </a>I stumbled upon the following poll.<br /><br /><img class="imageStyle" alt="Screenshot_2" src="http://www.refreshingcontent.com/index_files//page9_blog_entry13_1.png"width="488" height="242"/><br /><br />Ouch! It appears that brand loyalty has about as much ability to destroy a product as it does to exhalt one. May those poor 25% that plan to buy one "off the shelf" see the error of their ways by June 2007. (Right about the time PS3's will be able for purchase without starting a riot.)<br /><br />]]></content:encoded></item><item><title>Finding GTD</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Reads</category><dc:date>2006-08-04T12:41:33-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/0256f0578efe979ba08970e91099d0d1-12.html#unique-entry-id-12</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/0256f0578efe979ba08970e91099d0d1-12.html#unique-entry-id-12</guid><content:encoded><![CDATA[<a href="http://www.43folders.com/2004/09/08/getting-started-with-getting-things-done/" rel="external"><img class="imageStyle" alt="0142000280.01._SCMZZZZZZZ_" src="http://www.refreshingcontent.com/index_files//page9_blog_entry12_1.jpg"width="94" height="140"/></a><br /><br />While a few days back I blasted "Pop" business books for re-selling nearly the same themes, there is one recent title which I can't seem to shake. <a href="http://www.43folders.com/2004/09/08/getting-started-with-getting-things-done/" rel="external">Getting Things Done</a> is a book by David Allen about...well I think you can guess. It is a fairly light read but it talks about how to better organize your life to maximize your potential through simple steps. The interesting part is that Allen discusses why these steps have meaning and knowing the why upfront is key to setting this into motions. <strong>Plus, I think his "why" is correct.</strong><br /><br />Well, I tried to ignore the hype. Fervent users are said to have joined "the cult of GTD" and obsess over how to implement it's tips more effectively. I just didn't have time to be more productive right now. :)<br /><br />A few weeks back I caved in and read it in a train ride. I thought it sounded great, like many of these self-help novels do, and I was pumped to begin. But putting it into practice I started to wonder if it was truly possible to follow the thoughts inside when a person has spent their life using a self-created system. I set the book down and gave it some thought.<br /><br /><strong>Low and behold, I'm happy to say today I've implemented most of the tenets of GTD.</strong> My home office is spotless, I have a firm list of ongoing projects marked by priority, and I updated my filing system so that inspirational thoughts or idea. I still have a long way to go but I do feel its benefits.<br /><br />The most important note here is that Allen frequently discusses GTD in the context of a day-time job. While I understand that this is the audience he is aiming for I find GTD many time more compelling for everyday life. When juggling a job plus all of the other bits a system to enjoy it along the way truly helps.<br /><br /><strong>Imagine applying your full self to every page of a new novel or painting!</strong><br /><br />If you're interested in GTD I'd highly recommend the following links:<br /><br /><a href="http://www.43folders.com" rel="external"><img class="imageStyle" alt="43f-small-logo" src="http://www.refreshingcontent.com/index_files//page9_blog_entry12_2.png"width="144" height="30"/></a><br /><br /><a href="http://www.43things.com" rel="external"><img class="imageStyle" alt="logo-big" src="http://www.refreshingcontent.com/index_files//page9_blog_entry12_3.gif"width="149" height="29"/></a><br /><br /><a href="amazon.com" rel="external"><img class="imageStyle" alt="amazon" src="http://www.refreshingcontent.com/index_files//page9_blog_entry12_4.gif"width="160" height="36"/></a><br />]]></content:encoded></item><item><title>Google Ads Revealed&#x21;</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Just Plain Odd</category><dc:date>2006-08-03T03:33:43-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/7e581d996df5e8aa9a906903773ebd74-11.html#unique-entry-id-11</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/7e581d996df5e8aa9a906903773ebd74-11.html#unique-entry-id-11</guid><content:encoded><![CDATA[Your hard earned money in action folks. The longtail works both ways, with a billion idiots spending trillions on Adwords.<br /><br /><strong>Get your Butt Face Towels while they're hot!</strong><br /><br /><img class="imageStyle" alt="what" src="http://www.refreshingcontent.com/index_files//page9_blog_entry11_1.gif"width="230" height="448"/><br />]]></content:encoded></item><item><title>Facetags Telethon</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Just Plain Odd</category><dc:date>2006-08-01T10:23:47-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/0896ccfbf4741077c5bd8e99eb3e1d06-9.html#unique-entry-id-9</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/0896ccfbf4741077c5bd8e99eb3e1d06-9.html#unique-entry-id-9</guid><content:encoded><![CDATA[Facetags.com has a few big announcements coming in the next two weeks. Watch the Facetags 2006 Telethon below for a scoop on the exciting changes. Large, unwieldly kudos to Mr. Nate Kuhn for rocking out the slickest informercial starring action figures this side of the Mississippi.<br /><br />He is living proof that the internet generation is better than every other. Take that Medieval Renaissance!<br /><br /><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ouFebwASMTs"></param><embed src="http://www.youtube.com/v/ouFebwASMTs" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br /><br />]]></content:encoded></item><item><title>The 1&#x25; rule of my Longtail</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Reads</category><dc:date>2006-08-01T08:31:05-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/1973163eea9be5e9a1e621f4ad055481-10.html#unique-entry-id-10</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/1973163eea9be5e9a1e621f4ad055481-10.html#unique-entry-id-10</guid><content:encoded><![CDATA[I've read my share of "pop-psych" business books in the last few years.<br /><br />Be it about effectiveness (<a href="http://www.amazon.com/gp/product/0743269519/sr=1-1/qid=1154403819/ref=pd_bbs_1/104-9141003-5733522?ie=UTF8&s=books" rel="external">Seven Habits</a>),  excellence (<a href="http://www.amazon.com/gp/product/0066620996/sr=1-1/qid=1154404007/ref=pd_bbs_1/104-9141003-5733522?ie=UTF8&s=books" rel="external">Good to Great</a>), the or a new view of the paradigm shift (<a href="http://www.amazon.com/gp/product/0316346624/sr=1-1/qid=1154404034/ref=pd_bbs_1/104-9141003-5733522?ie=UTF8&s=books" rel="external">Tipping Point or </a><a href="http://www.amazon.com/gp/product/0316172324/sr=1-1/qid=1154404054/ref=pd_bbs_1/104-9141003-5733522?ie=UTF8&s=books" rel="external">Blink</a>), or more recently, Chris Anderson's <a href="http://www.amazon.com/gp/product/1401302378/sr=8-1/qid=1154403188/ref=pd_bbs_1/104-9141003-5733522?ie=UTF8" rel="external">The Long Tail</a>.<br /><br />All of them are nice interesting reads, but they have about as much unique content as something scribbled on a bathroom stall.<br /><br />On first impression it is easy to believe these titles are non-fiction. Surely the author set about in a scientific fashion to gather the data and then come to a conclusion, right? Well, the answer is obviously "No". Careers are made or lost on their books and the bigger more dynamic claim one can make, the better your book can sell. That is why many of the above default to literary masters to pull their best parts.<br /><br />Let me summarize these five books in two sentences:<br /><br /><strong><em>Being meek or humble is the ultimate business benefit. -</em></strong><u> Seven Habits, Good to Great</u><strong><em><br /><br />The actions of a few can ripple affect the many. </em></strong>-<u> Tipping Point, Blink, The Longtail</u><strong><em><br /><br /></em></strong><br />There could also be a third line which encompasses another thread in both:<br /><br /><strong><em>Trust your gut instincts.<br /><br /><br /></em></strong>Take a good look at the above and compare them to your experiences. Do they have the ring of truth to you?<br /><br />When I realized that I'm being resold the same narrative tale I've always heard, now dressed up in a non-fiction trapping, it was disconcerning to say the least. I might as well get out <a href="http://en.wikipedia.org/wiki/Joseph_Campbell" rel="external">Joseph Campbell's </a><a href="http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces" rel="external">Hero with a Thousand Faces</a> and start a comparative checklist.<br /><br />Or maybe these are modern retellings of America's streets being paved with gold. Lies - yes, but as long as the masses are entertained we can continue.<br /><br />The point here being that catch-phrases exist to distract the lazy into thinking that life can be won by simply repeating a simple password. Upon uttering its last syllables the pearly gates open and we all dance into the sunset. The truth is hard work, good ideas, and a spirit that never gives up will trump any other method hands down. Pop business titles are great to read if you understand you are being sold a pretty plastic truth.<br /><br />]]></content:encoded></item><item><title>Tim Schafer on Creating Characters</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-07-30T08:14:27-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/201e439f3c8c1fc05ecf93f100f5708c-8.html#unique-entry-id-8</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/201e439f3c8c1fc05ecf93f100f5708c-8.html#unique-entry-id-8</guid><content:encoded><![CDATA[While surfing on the <a href="http://youtube.com/watch?v=P83FGtPCuvc&search=tubes%20internet" rel="external">internet tubes</a>, I found probably the greatest thing mankind has to offer a budding character creator: a podcast.<br /><br />And this isn't any old "I just need attention" type of podcast, no, this is the real deal created by <a href="http://en.wikipedia.org/wiki/Tim_Schafer" rel="external">Tim Schafer</a> at Game Developers Conference in 2004.<br /><br /><img class="imageStyle" alt="1109036611" src="http://www.refreshingcontent.com/index_files//page9_blog_entry8_1.jpg"width="468" height="361"/><br /><br />What's that you say? You're not aware of this <a href="http://en.wikipedia.org/wiki/Tim_Schafer" rel="external">Tim Schafer</a>, and you are not creating some sort of game? Fear not. Tim was the character designer and eventually creator of some of the most orginal videogame IPs in recent memery. From Monkey Island, to Full Throttle, and Grim Fandango, to most recently Psychonauts. These games are still hailed to today for their amazingly compelling characters and creative scenarios.<br /><br />He'll cover a wide range of tips and cover methods that were every bit as magnetic as his creations. Go, click the subscribe link and listen up good <a href="http://www.gamasutra.com/php-bin/news_index.php?story=10216" rel="external">HERE</a>.<br /><br />]]></content:encoded></item><item><title>Telling great (product/service) stories</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2006-07-28T11:08:33-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/1d28801acc61cdb330e511d167d24bc6-7.html#unique-entry-id-7</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/1d28801acc61cdb330e511d167d24bc6-7.html#unique-entry-id-7</guid><content:encoded><![CDATA[<br />About this time last year a few intrepid friends and I created the start-up <a href="http://www.Facetags.com" rel="external">Facetags.com</a>. The entire point was to create a community based online drawing application around a product.<br /><br /><p style="text-align:center;" ><img class="imageStyle" alt="Facetags" src="http://www.refreshingcontent.com/index_files//page9_blog_entry7_1.jpg"width="361" height="420"/><br /></p><p><br />Oddly enough we missed the mark by a long-shot. Barely making our pushed back November launch date, we had already committed to a $5,000 ad in the Winter 2005 <a href="http://www.1up.com" rel="external">1up Holiday Buyers' Guide</a>. We scrambled and had two sleepless weeks of cobbling together a functioning site and an entire library of creative Xbox 360 adhesive skins. We were the first to the market and over the months it didn't even seem to matter that our biggest differentiator was still being heavily worked on. We were quickly featured in <a href="http://www.gameinformer.com" rel="external">Game Informer</a>, interviewed by <a href="http://www.gamertagradio.com" rel="external">Gamertag Radio</a>, and had the buzz of thousands of blogs.<br /><br />The Facetags tale continues, but I'll save the guts for another day. The point of this post is that I learned so much about starting and managing a business that it terrifies me. As I embark on a new self-funded start-up venture I'm trying to implement one of the best thing that I've learned from Facetags.<br /><br /><blockquote><p>That would be: A good product/service sells. A great product/service tells compelling stories that the user wants to participate in.</p></blockquote><br />&nbsp;<img class="imageStyle" alt="simpsons-thoh_board" src="http://www.refreshingcontent.com/index_files//page9_blog_entry7_2.jpg"width="550" height="345"/><br /><br />In many ways it is like asking someone to play a game. Users will ask themselves a few questions before they start like:<br /><br /><strong><em>	1.	Does this look fun?<br />	2.	Who am I playing with?<br />	3.	Why do I care?<br />	4.	What is my immediate result?<br />	5.	And most important, what is my long-term end goal?<br /><br /></em></strong>(Don't think we ask these questions with games. Look at Xbox achievements and think again. Or for a physical sample look at the death of bored games.)<br /><br />&nbsp;<br />In good product sites we see that questions 1-4 are answered. The answers are mediocre, but passable. The interesting part is that the quality of the product here (and the mood of the person using it) is all that matters in defining the result. A sample would be:<br />&nbsp;<br />	1.	Does this look fun? <strong>Sure.<br /></strong><br />	2.	Who am I playing with? <strong>People who like this product. &nbsp;&nbsp;&nbsp;</strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br /><br />	3.	Why do I care? <strong>Looks neat/affordable/unique/useful. &nbsp;&nbsp;</strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br /><br />	4.	What is my immediate result? <strong>I get the cool thing I wanted.</strong><br /><br />	5.	And most important, what is my long-term end reward? <strong>Um&hellip;.Nothing! (The product is long forgotten or discarded)</strong><br /><br /><br />&nbsp;<br />Facetags did shockingly well even though we had an average product. Why? &nbsp; Because we stumbled upon stories. The first four answers are nearly the same, but the big rewarding changes are seen in number 5. Here is one sample of how our conversation went:<br />&nbsp;<br />	1.	Does this look fun? <strong>Yeah, once they get the application launched. Neat stuff now.</strong><br /><br />	2.	Who am I playing with? <strong>People who like this product. &nbsp;</strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br /><br />	3.	Why do I care? <strong>Looks neat/affordable/unique/useful. &nbsp;</strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br /><br />	4.	What is my immediate result? <strong>I get the cool thing I wanted</strong><br /><br />	5.	And most important, what is my long-term end reward? <strong>To get my design added to their selection/ To share with the community/ To enjoy the unique designs/ To help out the founding gamers.</strong><br />&nbsp;<br />&nbsp;<br /><br />Wow. Instead of no answer for number 5 we got a list. Sure most of the items they listed were vaporware, but it proves that you can build a story with only an impression of things to come.<br />&nbsp;<br /><br />Compare this to a service and you begin to see how stories are even much more important. Let's analyze YouTube for a minute:<br />&nbsp;<br />	1.	Does this look fun? <strong>Hell. Yes.</strong><br /><br />	2.	Who am I playing with? <strong>Tons of people of varied interest.</strong><br /><br />	3.	Why do I care? <strong>Free, fast, easy to use, and catering to my interests.</strong><br /><br />	4.	What is my immediate result? <strong>Whatever I want to watch.</strong><br /><br />	5.	And most important, what is my long-term end reward? <strong>To get my design added to their selection/ To make friends and be part of the community/ To get my video to earn a high rank/To get up on the front page</strong><br />&nbsp;<br /><br /><br />While the answers to 1-4 are more enthusiastic because it is a unique idea, the clincher is that number 5 is filled. Not only is it filled, there is a hierarchy to the game. There are multiple stories in play each with their own end result.<br />&nbsp;<br /><img class="imageStyle" alt="logo_tagline_sm" src="http://www.refreshingcontent.com/index_files//page9_blog_entry7_3.gif"width="254" height="48"/><br /><br />In YouTube's case:<br /><strong>Rank 1:</strong> If I participate I'm in the community.<br /><strong>Rank 2:</strong> If I make a good video I'm an elite in the community.<br /><strong>Rank 3:</strong> If I do great I will be famous within the community.<br />&nbsp;<br /><img class="imageStyle" alt="little-digg" src="http://www.refreshingcontent.com/index_files//page9_blog_entry7_4.gif"width="40" height="40"/><br /><br />Digg has a strong story as well, but it is completely different. The community members aren't as highlighted and touted as is the community as whole. Instead of Joe Blow being recognized for his great find like on YouTube, the content and culture is celebrated. Digg-ing an item means less that you love Joe, and much more that you support what Digg stands for. Their hierarchy would look like:<br />&nbsp;<br />Digg:<br /><strong>Rank 1: </strong>I joined! I'm part of the fold<br /><strong>Rank 2: </strong>I'm noticing trends in activity and users. I'm a pretty dedicated user.<br /><strong>Rank 3: </strong>I know these folks and respond with vitrol if a story goes against the grain of our culture. I know that my vote counts and will spread the word.<br /><br />&nbsp;And if we count lurkers as members of the community still actively gaining something (which they do) then is less a hierarchy than a ecosystem! Each member is actively benefiting an environment in unique and unseen ways. I'm doing my best to keep this idea in mind for my newest project, Sketchd.com.<br /><br /></p>]]></content:encoded></item><item><title>Thief confessional or hard bound Robin Hood?</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Comic Art</category><dc:date>2006-07-23T11:53:37-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/b8c80c40a782f30897b79f90ec6b0482-5.html#unique-entry-id-5</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/b8c80c40a782f30897b79f90ec6b0482-5.html#unique-entry-id-5</guid><content:encoded><![CDATA[Comics can be tough, because they ask you to fill immense amounts of time face-to-face with a blank sheet of paper. This is nothing new to most forms of art though. Novelists need to think up compelling characters and illustrate their journeys. Artists need to find an intimate place of visual ground to call their own . All forms of art ask their user to tackle some sort of inner demons. <strong>But independent comic artists have to both write, draw, publish, and promote. And our reward is to know that unlike the former samples we most likely won't receive any recognition.<br /></strong><br />As a kid, when I began to realize comics were what I would devote my life to, this was a fun motivator. We were the underdogs. We we unique. We were our own private island of history and if you didn't have the secret knock, you didn't get in. But sometime last year this changed for me. I'd realized I hadn't read anything in some time that got me excited about the art form. Worse yet, the mainstream comic community could care less about anything that isn't the one genre that keeps the machine standing. What is the point of creating when there is no audience?<br /><br />I'd never had to deal with that question before. <em>Why create anything then?</em><br /><br />And the journey took me back to the beginning. Why did I compulsively draw for twenty years despite my terrible skills? What at all did I find joyous about this process which seemed so filled with negativity and obligation? What stories were worth telling? I spent months away from creating trying to remember. (Creepy how right Scott McCloud is on this. Don't know what I'm referencing? <a href="http://www.amazon.com/gp/product/006097625X/sr=1-1/qid=1153633127/ref=pd_bbs_1/104-5321465-2587939?ie=UTF8&s=books" rel="external">Go read this</a>.)<br /><br />I found the answer in hard cover form at my local library. It was a book I'd read as a kid and enjoyed a great deal, but when finding it again I was stunned by its' genius. Every panel made me smile. Even more made me laugh out loud, and I don't laugh out loud. The book is the ever famous <a href="http://www.amazon.com/gp/product/1569248141/ref=cm_bg_d_3/104-5321465-2587939?v=glance&n=283155" rel="external">Sam & Max: Freelance Police</a>.<br /><br /><img class="imageStyle" alt="1569248141.01._AA240_SCLZZZZZZZ_" src="http://www.refreshingcontent.com/index_files//page9_blog_entry5_1.jpg"width="240" height="240"/><br /><strong><br />It reminded me that comics should be as fun to make as to read and when they aren't you should stop. And the story could end there...</strong><br /><br />What a wonderful after-school special about returning to our youth, yes? Well it gets more complicated. You see I <em><u>really</u></em> loved Sam & Max. It was my new inspiration. I needed it as a reference, and more importantly I wanted it to be safe.<br /><br />So, off to Ebay and Amazon I went - only to find Sam & Max was extremely rare. The rarest of the rare. $125- $1,000+ rare. I loved it but that is a good chunk of publishing a book. I needed another way.<br /><br />I woke up a few times actually fearing for the book's safety. I kept imaging some sort of cruel Library purge where all books were a dollar. The ratty tabletops being perused by someone who wouldn't appreciate the ART that this book held. Or worse yet, that they'd trash it. (While I admit that I'm exceptionally lame for these thoughts they are based in fact. I have a 1940 copy of "Les Enfants Terrible" which I saved from being salvaged last year. The year before it was a copy of "It's a good life if you don't weaken" and two copies of "ACME Novelty Library". Comics are the first things to be jetisoned, followed by very old good books.)<br /><br />Something needed to be done. I wore jeans, tried to act "cool" and borrowed the book from the library. Then I...ahem..."somehow lost the bag". Yes, I know, I'm terrible because I've robbed others of this dried wood pulp joy. My conscience said it was okay because they had another copy.<br /><br />I've heard rumors of a reprint. If this is true I''d be happy to return it to it's rightful owner. For the time being I'm just trying to be a good guardian and student. :D<br /><br /><img class="imageStyle" alt="Sam-&-Max" src="http://www.refreshingcontent.com/index_files//page9_blog_entry5_2.gif"width="288" height="424"/><br /><br />People always ask with a grin "How's the book coming?" like if somehow I stopped sleeping it might happen faster or better. The best part of making the book is the process, and how it changes you.  I've been writing and drawing 3 new stories off and on for over the past 4 years. I love comics and all, but it is beginning to feel like a miracle they're still being worked on some sort everyday.<br /><strong><br />I have Sam & Max here by my desk so that sooner than later I can hand them a copy and they can see for themselves.<br /><br /><br /></strong>For those of you that have enjoyed Sam & Max, you know my point of view. Let's play <a href="http://www.amazon.com/exec/obidos/tg/guides/guide-display/-/2CHIIF5RMFTFA/ref=cm_bg_guides/104-5321465-2587939" rel="external">Fizzball</a> sometime.<strong><br /><br /></strong>]]></content:encoded></item><item><title>The story so far...</title><dc:creator>Josh Farkas | Water Media</dc:creator><category>Water Media</category><dc:date>2006-07-21T08:13:18-05:00</dc:date><link>http://www.refreshingcontent.com/index_files/47a77b843200ff1f4f0c6a221ca805fa-4.html#unique-entry-id-4</link><guid isPermaLink="true">http://www.refreshingcontent.com/index_files/47a77b843200ff1f4f0c6a221ca805fa-4.html#unique-entry-id-4</guid><content:encoded><![CDATA[<br />Hey Ladies & Gents - welcome to RefreshingContent.com the <u><a href="http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html" rel="external">2.0 edition</a></u>!<br /><br />If you've been paying attention over the past 2 weeks you'd have noticed the good old site has been lovingly ripped down and replaced with this <u><a href="http://www.modernlifeisrubbish.co.uk/8-web-cliches-of-2006.asp" rel="external">shiny new batch of trendy</a></u>. Each year come spring time the birds and bees awaken to do something (of which I'm still trying to extract) and I rise to redesign this flaming pile once again. This marks the 5th redesign in 4 years. Yep, I have a problem. Meanwhile, the world goes near <u><a href="http://silentbits.com/?p=339" rel="external">nearly retarded in their concept of what good design is</a></u>. Lions with lambs folks, I kid you not.<br /><br /><br /><img class="imageStyle" alt="page1_1" src="http://www.refreshingcontent.com/index_files//page9_blog_entry4_1.jpg"width="523" height="138"/><br /><br /><br />While I initially was smitten with the concept of using WordPress, after a brief but infuriating lack of control, I switched to a new web design program by the name of <u><a href="http://www.realmacsoftware.com" rel="external">RapidWeaver</a></u>. It gives me the beauty of iTunes style program, while tenderly stroking my inner nerd with custom themes and CSS goodness.<br /><br />Let's take a look at some of the past designs and see how we're doing in this parade of mediocrity:<br /><br /><br /><br /><h3>November 2003: </h3>My first real website. While this is a fine hour for shitty textures and retro art, it is also the first in of many giant images I would place on the intro page of RefreshingContent. The only reasoning here is that maybe primitive man's only defense was building such Photoshop walls? The world may never know.<br /><br />Of special note is the early cover of Nothing Left to Lose. It was affectionally referred to as the clown painting until the final color adjustments about 5 hours before I handed over the complete files to the printer.<br /><br /><br /><p style="text-align:center;" ><img class="imageStyle" alt="Refreshing Content Retro Web Designs" src="http://www.refreshingcontent.com/index_files//page9_blog_entry4_2.jpg"width="400" height="255"/><br /></p><p><br /><strong>Interior 2003:</strong> I'm pretty sure I was blind in 2003.<br /><br /></p><p style="text-align:center;" ><img class="imageStyle" alt="Refreshing Content Retro Web Designs" src="http://www.refreshingcontent.com/index_files//page9_blog_entry4_3.jpg"width="400" height="258"/><br /><br /><br /><br /><br /><h3>Redesign 2004: </h3></p><p><strong> <br /></strong>I like this one. I took my wierdness and channeled it into something palpable. The right was animated gifs of the characters moving and looked pretty swift. The right nav bar expanded with rollover menus that flowed towards the main image area. But the interior was where I tried to be more "creative". Creativity and user friend-liness never go hand-in-hand.<br /><br /><br /></p><p style="text-align:center;" ><img class="imageStyle" alt="Refreshing Content Retro Web Designs" src="http://www.refreshingcontent.com/index_files//page9_blog_entry4_4.jpg"width="300" height="193"/><br /><br /><br /></p><p><strong>Interior 2004:</strong>  All pages were divided into two main halves, with 4 navigation buttons on the right side. The thought here was that by forcing the navigation to similar content I could push people to similar content I thought they'd enjoy. Silly puppy!<br /><br />Clearly my split personality's are showing up even in navigation. The medication was  quickly reinstated. :)<br /><br /></p><p style="text-align:center;" ><img class="imageStyle" alt="Refreshing Content Retro Web Designs" src="http://www.refreshingcontent.com/index_files//page9_blog_entry4_5.jpg"width="400" height="258"/><br /><br /><br /><br /><br /><h3>Fall 2004:</h3></p><p> <br />The graphic novel <u><a href="http://www.refreshingcontent.com/comics.html" rel="external">"Nothing Left to Lose"</a></u> was finally being released October 2004 at SPXPO in Maryland, and I needed to add in PayPal functionality. Why not redesign?! <br /><br />Notice how I begin to accept that while I'd love to make giant buttons and corral the user through the habitrails of my site, I soon gave up and started to lower the hierarchy on my navigation. The interiors used Dreamweaver templates for the first time and allowed much freer navigation from any page. That said, the moving from one second level immediately to another second level page type was nearly impossible. As I addressed these problems the world took suit with shocking immediacy. (Or the successful companies had been along this hierarchy movement since 1999. Whatever.)<br /><br />No interiors to show on this one kids. Sorry. But Santa is real, so don't fret.<br /><br /><br /></p><p style="text-align:center;" ><img class="imageStyle" alt="Refreshing Content Retro Web Designs" src="http://www.refreshingcontent.com/index_files//page9_blog_entry4_6.jpg"width="300" height="199"/><br /><br /><br /><br /><br /><h3>Redesign Summer 2005:</h3></p><p><strong><br /></strong>The new site was great. We were picking up in pages, and traffic, but it was very green. Very especially green. Plus, I was in desperate need of updating the site to show more of the design skills I'd honed on the job. Take interesting photos + plus rainbow palette + a heavy dash of time = A pretentious comic art site that came off as more humorous than interesting. Good times.<br /><br /><br /></p><p style="text-align:center;" ><img class="imageStyle" alt="Refreshing Content Retro Web Designs" src="http://www.refreshingcontent.com/index_files//page9_blog_entry4_7.jpg"width="300" height="202"/><br /><br /><br /></p><p><strong>Interior 2005:</strong> The template wins. I give into the homogeny of the computer. Almost all pages are immediately accessible. Many community options are added to no avail.<br /><br /><br /></p><p style="text-align:center;" ><img class="imageStyle" alt="Refreshing Content Retro Web Designs" src="http://www.refreshingcontent.com/index_files//page9_blog_entry4_8.jpg"width="300" height="288"/><br /><br /><br /><h3>The 2006 Why's & How's: </h3></p><p><br />Why the new look? The truth is the pages that accounted for 90% of my traffic needed an update maybe once a month. This meant a good drop in interest and the lack of motivation for me to build out any extra areas.<br /><br />The design was heavily inspired by the very non-web looking site for the <a href="http://www.delicious-monster.com/" rel="external">Delicious Monster</a>. I enjoyed their approach but felt it my take could brighten things up. The hodgepodge images are an attempt to show what this site will cover. As much as I'd love to release a comic or two a day I can't. Much of this will be ramblings about things I find exciting, amusing, or entertaining.<br /><br />This release leads in with the blog style page to show interesting designs, comics, and many other items in a way that is easiest for the reader to acknowledge. And when it best for you, it encourages me to keep sharing.<br /><br />As much as I love to design and tweak, I can't hand code. My pages were excessively uncompliant and I had no real desire to learn why. As I'd experienced first-hand, these items change too quickly to waste your time with. Thus, a fully compliant xhtml and css editor was brought in to do the dirty work.<br /><br />The 2.0 push is bringing some communities together much more than ever before. Not only does each page support some sort of community based link, but you can always click any of the links at the bottom of this page to subscribe to the digital tomfoolery.<br /><br /><br /><br /></p><p style="text-align:center;" ><br /></p><p><strong>And now a promise: I, STATE MY NAME, WILL NOT REDESIGN FOR AT LEAST A YEAR.</strong> You can sleep with ease folks - RefreshingContent lives again.<br /><br />Heh, heh, seriously - thanks so much for stopping by. We are still getting all of the old functionality back up, and tweaking things on an hourly basis, so please stay tuned! :D<br /><br /><br /></p>]]></content:encoded></item></channel>
</rss>